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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.ClientStack;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- namespace OpenSim.Region.Environment
- {
- public class ClientStackManager
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Type plugin;
- private Assembly pluginAssembly;
- public ClientStackManager(string dllName)
- {
- m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
- try
- {
- plugin = null;
- pluginAssembly = Assembly.LoadFrom(dllName);
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
- if (typeInterface != null)
- {
- m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
- plugin = pluginType;
- return;
- }
- }
- }
- } catch (ReflectionTypeLoadException e)
- {
- foreach (Exception e2 in e.LoaderExceptions)
- {
- m_log.Error(e2.ToString());
- }
- throw e;
- }
- }
-
- /// <summary>
- /// Create a server that can set up sessions for virtual world client <-> server communications
- /// </summary>
- /// <param name="_listenIP"></param>
- /// <param name="port"></param>
- /// <param name="proxyPortOffset"></param>
- /// <param name="allow_alternate_port"></param>
- /// <param name="assetCache"></param>
- /// <param name="authenticateClass"></param>
- /// <returns></returns>
- public IClientNetworkServer CreateServer(
- IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
- AssetCache assetCache, AgentCircuitManager authenticateClass)
- {
- return CreateServer(
- _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, assetCache, authenticateClass);
- }
- /// <summary>
- /// Create a server that can set up sessions for virtual world client <-> server communications
- /// </summary>
- /// <param name="_listenIP"></param>
- /// <param name="port"></param>
- /// <param name="proxyPortOffset"></param>
- /// <param name="allow_alternate_port"></param>
- /// <param name="configSource">
- /// Can be null, in which case default values are used
- /// </param>
- /// <param name="assetCache"></param>
- /// <param name="authenticateClass"></param>
- /// <returns></returns>
- public IClientNetworkServer CreateServer(
- IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
- AssetCache assetCache, AgentCircuitManager authenticateClass)
- {
- if (plugin != null)
- {
- IClientNetworkServer server =
- (IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
-
- server.Initialise(
- _listenIP, ref port, proxyPortOffset, allow_alternate_port,
- configSource, assetCache, authenticateClass);
-
- return server;
- }
-
- m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
- return null;
- }
- }
- }
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