ClientStackManager.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Net;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. using OpenSim.Region.ClientStack;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Communications.Cache;
  36. namespace OpenSim.Region.Environment
  37. {
  38. public class ClientStackManager
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. private Type plugin;
  42. private Assembly pluginAssembly;
  43. public ClientStackManager(string dllName)
  44. {
  45. m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
  46. try
  47. {
  48. plugin = null;
  49. pluginAssembly = Assembly.LoadFrom(dllName);
  50. foreach (Type pluginType in pluginAssembly.GetTypes())
  51. {
  52. if (pluginType.IsPublic)
  53. {
  54. Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
  55. if (typeInterface != null)
  56. {
  57. m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
  58. plugin = pluginType;
  59. return;
  60. }
  61. }
  62. }
  63. } catch (ReflectionTypeLoadException e)
  64. {
  65. foreach (Exception e2 in e.LoaderExceptions)
  66. {
  67. m_log.Error(e2.ToString());
  68. }
  69. throw e;
  70. }
  71. }
  72. /// <summary>
  73. /// Create a server that can set up sessions for virtual world client <-> server communications
  74. /// </summary>
  75. /// <param name="_listenIP"></param>
  76. /// <param name="port"></param>
  77. /// <param name="proxyPortOffset"></param>
  78. /// <param name="allow_alternate_port"></param>
  79. /// <param name="assetCache"></param>
  80. /// <param name="authenticateClass"></param>
  81. /// <returns></returns>
  82. public IClientNetworkServer CreateServer(
  83. IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
  84. AssetCache assetCache, AgentCircuitManager authenticateClass)
  85. {
  86. return CreateServer(
  87. _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, assetCache, authenticateClass);
  88. }
  89. /// <summary>
  90. /// Create a server that can set up sessions for virtual world client <-> server communications
  91. /// </summary>
  92. /// <param name="_listenIP"></param>
  93. /// <param name="port"></param>
  94. /// <param name="proxyPortOffset"></param>
  95. /// <param name="allow_alternate_port"></param>
  96. /// <param name="configSource">
  97. /// Can be null, in which case default values are used
  98. /// </param>
  99. /// <param name="assetCache"></param>
  100. /// <param name="authenticateClass"></param>
  101. /// <returns></returns>
  102. public IClientNetworkServer CreateServer(
  103. IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
  104. AssetCache assetCache, AgentCircuitManager authenticateClass)
  105. {
  106. if (plugin != null)
  107. {
  108. IClientNetworkServer server =
  109. (IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
  110. server.Initialise(
  111. _listenIP, ref port, proxyPortOffset, allow_alternate_port,
  112. configSource, assetCache, authenticateClass);
  113. return server;
  114. }
  115. m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
  116. return null;
  117. }
  118. }
  119. }