Adam Frisby 712b43ad2e * Rex merge, bin dir. 17 lat temu
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AnimationsAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
Avatar 778092e075 Part #2 of previous commit. 17 lat temu
BodyPartsAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
ClothingAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
GesturesAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
LandmarksAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
NotecardsAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
ObjectsAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
OpenSimAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
PhotosAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
ScriptsAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
SoundsAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
TexturesAssetSet 712b43ad2e * Rex merge, bin dir. 17 lat temu
AssetSets.xml 778092e075 Part #2 of previous commit. 17 lat temu
README.txt 778092e075 Part #2 of previous commit. 17 lat temu

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.