Adam Frisby 712b43ad2e * Rex merge, bin dir. 17 éve
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AnimationsAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
Avatar 778092e075 Part #2 of previous commit. 17 éve
BodyPartsAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
ClothingAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
GesturesAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
LandmarksAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
NotecardsAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
ObjectsAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
OpenSimAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
PhotosAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
ScriptsAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
SoundsAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
TexturesAssetSet 712b43ad2e * Rex merge, bin dir. 17 éve
AssetSets.xml 778092e075 Part #2 of previous commit. 17 éve
README.txt 778092e075 Part #2 of previous commit. 17 éve

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.