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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Reflection;
- using System.Xml;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Region.Framework.Scenes.Animation
- {
- public class DefaultAvatarAnimations
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public static readonly string DefaultAnimationsPath = "data/avataranimations.xml";
- public static Dictionary<string, UUID> AnimsUUIDbyName = new Dictionary<string, UUID>();
- public static Dictionary<UUID, string> AnimsNamesbyUUID = new Dictionary<UUID, string>();
- public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
- static DefaultAvatarAnimations()
- {
- LoadAnimations(DefaultAnimationsPath);
- }
- /// <summary>
- /// Load the default SL avatar animations.
- /// </summary>
- /// <returns></returns>
- private static void LoadAnimations(string path)
- {
- // Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
- using (XmlTextReader reader = new XmlTextReader(path))
- {
- reader.DtdProcessing = DtdProcessing.Ignore;
- XmlDocument doc = new XmlDocument();
- doc.Load(reader);
- // if (doc.DocumentElement != null)
- // {
- foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
- {
- if (nod.Attributes["name"] != null)
- {
- string name = nod.Attributes["name"].Value;
- UUID id = (UUID)nod.InnerText;
- string animState = (string)nod.Attributes["state"].Value;
- AnimsUUIDbyName.Add(name, id);
- AnimsNamesbyUUID.Add(id, name);
- if (animState != "")
- AnimStateNames.Add(id, animState);
- // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState);
- }
- }
- // }
- }
- // return animations;
- }
- /// <summary>
- /// Get the default avatar animation with the given name.
- /// </summary>
- /// <param name="name"></param>
- /// <returns></returns>
- public static UUID GetDefaultAnimation(string name)
- {
- // m_log.DebugFormat(
- // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name);
- UUID id;
- if (AnimsUUIDbyName.TryGetValue(name.ToUpper(), out id))
- {
- // m_log.DebugFormat(
- // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name);
- return id;
- }
- if(UUID.TryParse(name, out id))
- {
- if(AnimsNamesbyUUID.ContainsKey(id))
- return id;
- }
- return UUID.Zero;
- }
- /// <summary>
- /// Get the name of the animation given a UUID. If there is no matching animation
- /// return the UUID as a string.
- /// </summary>
- public static string GetDefaultAnimationName(UUID uuid)
- {
- if(AnimsNamesbyUUID.TryGetValue(uuid, out string ret))
- return ret;
- else
- return uuid.ToString();
- }
- }
- }
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