DefaultAvatarAnimations.cs 5.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Reflection;
  29. using System.Xml;
  30. using log4net;
  31. using OpenMetaverse;
  32. namespace OpenSim.Region.Framework.Scenes.Animation
  33. {
  34. public class DefaultAvatarAnimations
  35. {
  36. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  37. public static readonly string DefaultAnimationsPath = "data/avataranimations.xml";
  38. public static Dictionary<string, UUID> AnimsUUIDbyName = new Dictionary<string, UUID>();
  39. public static Dictionary<UUID, string> AnimsNamesbyUUID = new Dictionary<UUID, string>();
  40. public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
  41. static DefaultAvatarAnimations()
  42. {
  43. LoadAnimations(DefaultAnimationsPath);
  44. }
  45. /// <summary>
  46. /// Load the default SL avatar animations.
  47. /// </summary>
  48. /// <returns></returns>
  49. private static void LoadAnimations(string path)
  50. {
  51. // Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
  52. using (XmlTextReader reader = new XmlTextReader(path))
  53. {
  54. reader.DtdProcessing = DtdProcessing.Ignore;
  55. XmlDocument doc = new XmlDocument();
  56. doc.Load(reader);
  57. // if (doc.DocumentElement != null)
  58. // {
  59. foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
  60. {
  61. if (nod.Attributes["name"] != null)
  62. {
  63. string name = nod.Attributes["name"].Value;
  64. UUID id = (UUID)nod.InnerText;
  65. string animState = (string)nod.Attributes["state"].Value;
  66. AnimsUUIDbyName.Add(name, id);
  67. AnimsNamesbyUUID.Add(id, name);
  68. if (animState != "")
  69. AnimStateNames.Add(id, animState);
  70. // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState);
  71. }
  72. }
  73. // }
  74. }
  75. // return animations;
  76. }
  77. /// <summary>
  78. /// Get the default avatar animation with the given name.
  79. /// </summary>
  80. /// <param name="name"></param>
  81. /// <returns></returns>
  82. public static UUID GetDefaultAnimation(string name)
  83. {
  84. // m_log.DebugFormat(
  85. // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name);
  86. UUID id;
  87. if (AnimsUUIDbyName.TryGetValue(name.ToUpper(), out id))
  88. {
  89. // m_log.DebugFormat(
  90. // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name);
  91. return id;
  92. }
  93. if(UUID.TryParse(name, out id))
  94. {
  95. if(AnimsNamesbyUUID.ContainsKey(id))
  96. return id;
  97. }
  98. return UUID.Zero;
  99. }
  100. /// <summary>
  101. /// Get the name of the animation given a UUID. If there is no matching animation
  102. /// return the UUID as a string.
  103. /// </summary>
  104. public static string GetDefaultAnimationName(UUID uuid)
  105. {
  106. if(AnimsNamesbyUUID.TryGetValue(uuid, out string ret))
  107. return ret;
  108. else
  109. return uuid.ToString();
  110. }
  111. }
  112. }