Justin Clark-Casey (justincc) d6cf029860 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 12 年之前
..
Animation 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. 13 年之前
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年之前
Serialization af7c6c5f39 stop passing FromUserInventoryItemID right down into the deserializer. 13 年之前
Tests 083587eb32 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 年之前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年之前
AsyncInventorySender.cs e68ae44b6b minor: remove mono compiler warning 13 年之前
AsyncSceneObjectGroupDeleter.cs d6cf029860 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 12 年之前
Border.cs 606e831ff5 Formatting cleanup. 15 年之前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年之前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 年之前
EntityBase.cs b2356340d2 Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition 13 年之前
EntityManager.cs 3b1c91c24b remove mono compiler warnings 14 年之前
EventManager.cs 8c0d8e72aa If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine. 13 年之前
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年之前
RegionStatsHandler.cs 31d1b3310d remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms. 13 年之前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
Scene.Inventory.cs 083587eb32 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 年之前
Scene.PacketHandlers.cs 7d426debd3 refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list 13 年之前
Scene.Permissions.cs 5286198650 Add permissions hooks for object transfers 14 年之前
Scene.cs 6d47c394b2 Move object delete commands into a commands region module, in preparation for adding similar show commands. 12 年之前
SceneBase.cs c3d16955a7 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 13 年之前
SceneCommunicationService.cs 2593a446ac Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages 13 年之前
SceneGraph.cs 083587eb32 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 年之前
SceneManager.cs 9b229efdc5 Remove unused SceneManager.TryGetAvatarsScene() 13 年之前
SceneObjectGroup.Inventory.cs 8880aea728 Stop attempts to rewear already worn items from removing and reattaching. 13 年之前
SceneObjectGroup.cs 083587eb32 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 年之前
SceneObjectPart.cs e98e580900 rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 13 年之前
SceneObjectPartInventory.cs 7be35d5a9a Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines. 13 年之前
ScenePresence.cs cd78f50632 Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries. 13 年之前
SceneViewer.cs 4de98ca4c8 Add SceneViewer changes for removing unused client flags 13 年之前
SimStatsReporter.cs e2c807a0d0 Tie reported FPS correction factor into the minimum frame time rather than setting separately. 13 年之前
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 年之前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
UndoState.cs c122489e09 Partially fix autopilot/go here 13 年之前
UuidGatherer.cs 24e02afeac Comment out the uuid gatherer lines that I accidentally left in. 13 年之前