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Animation
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4402851b08
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer.
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13 ani în urmă |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 ani în urmă |
Serialization
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af7c6c5f39
stop passing FromUserInventoryItemID right down into the deserializer.
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13 ani în urmă |
Tests
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083587eb32
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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12 ani în urmă |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 ani în urmă |
AsyncInventorySender.cs
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e68ae44b6b
minor: remove mono compiler warning
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13 ani în urmă |
AsyncSceneObjectGroupDeleter.cs
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d6cf029860
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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12 ani în urmă |
Border.cs
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606e831ff5
Formatting cleanup.
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15 ani în urmă |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 ani în urmă |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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13 ani în urmă |
EntityBase.cs
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b2356340d2
Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
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13 ani în urmă |
EntityManager.cs
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3b1c91c24b
remove mono compiler warnings
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14 ani în urmă |
EventManager.cs
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8c0d8e72aa
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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13 ani în urmă |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 ani în urmă |
RegionStatsHandler.cs
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31d1b3310d
remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
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13 ani în urmă |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 ani în urmă |
Scene.Inventory.cs
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083587eb32
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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12 ani în urmă |
Scene.PacketHandlers.cs
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7d426debd3
refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list
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13 ani în urmă |
Scene.Permissions.cs
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5286198650
Add permissions hooks for object transfers
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14 ani în urmă |
Scene.cs
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6d47c394b2
Move object delete commands into a commands region module, in preparation for adding similar show commands.
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12 ani în urmă |
SceneBase.cs
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c3d16955a7
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
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13 ani în urmă |
SceneCommunicationService.cs
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2593a446ac
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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13 ani în urmă |
SceneGraph.cs
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083587eb32
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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12 ani în urmă |
SceneManager.cs
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9b229efdc5
Remove unused SceneManager.TryGetAvatarsScene()
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13 ani în urmă |
SceneObjectGroup.Inventory.cs
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8880aea728
Stop attempts to rewear already worn items from removing and reattaching.
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13 ani în urmă |
SceneObjectGroup.cs
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083587eb32
Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers).
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12 ani în urmă |
SceneObjectPart.cs
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e98e580900
rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property
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13 ani în urmă |
SceneObjectPartInventory.cs
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7be35d5a9a
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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13 ani în urmă |
ScenePresence.cs
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cd78f50632
Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
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13 ani în urmă |
SceneViewer.cs
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4de98ca4c8
Add SceneViewer changes for removing unused client flags
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13 ani în urmă |
SimStatsReporter.cs
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e2c807a0d0
Tie reported FPS correction factor into the minimum frame time rather than setting separately.
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13 ani în urmă |
TerrainChannel.cs
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387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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15 ani în urmă |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 ani în urmă |
UndoState.cs
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c122489e09
Partially fix autopilot/go here
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13 ani în urmă |
UuidGatherer.cs
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24e02afeac
Comment out the uuid gatherer lines that I accidentally left in.
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13 ani în urmă |