Justin Clark-Casey (justincc) d6cf029860 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 12 年 前
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Animation 4402851b08 Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) after finishing their movement. This also fixes judder after an avatar has finished "go here"/autopilot movement in a viewer. 13 年 前
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 年 前
Serialization af7c6c5f39 stop passing FromUserInventoryItemID right down into the deserializer. 13 年 前
Tests 083587eb32 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 年 前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年 前
AsyncInventorySender.cs e68ae44b6b minor: remove mono compiler warning 13 年 前
AsyncSceneObjectGroupDeleter.cs d6cf029860 Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 12 年 前
Border.cs 606e831ff5 Formatting cleanup. 15 年 前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年 前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 年 前
EntityBase.cs b2356340d2 Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition 13 年 前
EntityManager.cs 3b1c91c24b remove mono compiler warnings 14 年 前
EventManager.cs 8c0d8e72aa If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine. 13 年 前
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年 前
RegionStatsHandler.cs 31d1b3310d remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms. 13 年 前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
Scene.Inventory.cs 083587eb32 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 年 前
Scene.PacketHandlers.cs 7d426debd3 refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list 13 年 前
Scene.Permissions.cs 5286198650 Add permissions hooks for object transfers 14 年 前
Scene.cs 6d47c394b2 Move object delete commands into a commands region module, in preparation for adding similar show commands. 12 年 前
SceneBase.cs c3d16955a7 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 13 年 前
SceneCommunicationService.cs 2593a446ac Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages 13 年 前
SceneGraph.cs 083587eb32 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 年 前
SceneManager.cs 9b229efdc5 Remove unused SceneManager.TryGetAvatarsScene() 13 年 前
SceneObjectGroup.Inventory.cs 8880aea728 Stop attempts to rewear already worn items from removing and reattaching. 13 年 前
SceneObjectGroup.cs 083587eb32 Stop a scene object from attempting to link with itself (which results in an exception and constant complaints in v3 viewers). 12 年 前
SceneObjectPart.cs e98e580900 rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 13 年 前
SceneObjectPartInventory.cs 7be35d5a9a Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines. 13 年 前
ScenePresence.cs cd78f50632 Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries. 13 年 前
SceneViewer.cs 4de98ca4c8 Add SceneViewer changes for removing unused client flags 13 年 前
SimStatsReporter.cs e2c807a0d0 Tie reported FPS correction factor into the minimum frame time rather than setting separately. 13 年 前
TerrainChannel.cs 387e9f7a7f * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 15 年 前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
UndoState.cs c122489e09 Partially fix autopilot/go here 13 年 前
UuidGatherer.cs 24e02afeac Comment out the uuid gatherer lines that I accidentally left in. 13 年 前