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|
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Xml;
- using System.Net;
- using System.Reflection;
- using System.Timers;
- using System.Threading;
- using log4net;
- using Nini.Config;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using OpenSim;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.CoreModules.World.Terrain;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.ApplicationPlugins.RemoteController
- {
- public class RemoteAdminPlugin : IApplicationPlugin
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static bool m_defaultAvatarsLoaded = false;
- private static Object m_requestLock = new Object();
- private static Object m_saveOarLock = new Object();
- private OpenSimBase m_application;
- private IHttpServer m_httpServer;
- private IConfig m_config;
- private IConfigSource m_configSource;
- private string m_requiredPassword = String.Empty;
- private HashSet<string> m_accessIP;
- private string m_name = "RemoteAdminPlugin";
- private string m_version = "0.0";
- public string Version
- {
- get { return m_version; }
- }
- public string Name
- {
- get { return m_name; }
- }
- public void Initialise()
- {
- m_log.Error("[RADMIN]: " + Name + " cannot be default-initialized!");
- throw new PluginNotInitialisedException(Name);
- }
- public void Initialise(OpenSimBase openSim)
- {
- m_configSource = openSim.ConfigSource.Source;
- try
- {
- if (m_configSource.Configs["RemoteAdmin"] == null ||
- !m_configSource.Configs["RemoteAdmin"].GetBoolean("enabled", false))
- {
- // No config or disabled
- }
- else
- {
- m_config = m_configSource.Configs["RemoteAdmin"];
- m_log.Debug("[RADMIN]: Remote Admin Plugin Enabled");
- m_requiredPassword = m_config.GetString("access_password", String.Empty);
- int port = m_config.GetInt("port", 0);
- string accessIP = m_config.GetString("access_ip_addresses", String.Empty);
- m_accessIP = new HashSet<string>();
- if (accessIP != String.Empty)
- {
- string[] ips = accessIP.Split(new char[] { ',' });
- foreach (string ip in ips)
- {
- string current = ip.Trim();
- if (current != String.Empty)
- m_accessIP.Add(current);
- }
- }
- m_application = openSim;
- string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
- IPAddress ipaddr = IPAddress.Parse(bind_ip_address);
- m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
- Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();
- availableMethods["admin_create_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateRegionMethod);
- availableMethods["admin_delete_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDeleteRegionMethod);
- availableMethods["admin_close_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCloseRegionMethod);
- availableMethods["admin_modify_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcModifyRegionMethod);
- availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
- availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
- availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
- availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
- availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
- availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
- // Agent management
- availableMethods["admin_teleport_agent"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcTeleportAgentMethod);
- // User management
- availableMethods["admin_create_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateUserMethod);
- availableMethods["admin_create_user_email"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateUserMethod);
- availableMethods["admin_exists_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcUserExistsMethod);
- availableMethods["admin_update_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcUpdateUserAccountMethod);
- // Region state management
- availableMethods["admin_load_xml"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadXMLMethod);
- availableMethods["admin_save_xml"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveXMLMethod);
- availableMethods["admin_load_oar"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadOARMethod);
- availableMethods["admin_save_oar"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveOARMethod);
- // Estate access list management
- availableMethods["admin_acl_clear"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListClear);
- availableMethods["admin_acl_add"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListAdd);
- availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove);
- availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
- // Either enable full remote functionality or just selected features
- string enabledMethods = m_config.GetString("enabled_methods", "all");
- // To get this, you must explicitly specify "all" or
- // mention it in a whitelist. It won't be available
- // If you just leave the option out!
- //
- if (!String.IsNullOrEmpty(enabledMethods))
- availableMethods["admin_console_command"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcConsoleCommandMethod);
- // The assumption here is that simply enabling Remote Admin as before will produce the same
- // behavior - enable all methods unless the whitelist is in place for backward-compatibility.
- if (enabledMethods.ToLower() == "all" || String.IsNullOrEmpty(enabledMethods))
- {
- foreach (string method in availableMethods.Keys)
- {
- m_httpServer.AddXmlRPCHandler(method, availableMethods[method], false);
- }
- }
- else
- {
- foreach (string enabledMethod in enabledMethods.Split('|'))
- {
- m_httpServer.AddXmlRPCHandler(enabledMethod, availableMethods[enabledMethod]);
- }
- }
- }
- }
- catch (NullReferenceException)
- {
- // Ignore.
- }
- }
- public void PostInitialise()
- {
- if (!CreateDefaultAvatars())
- {
- m_log.Info("[RADMIN]: Default avatars not loaded");
- }
- }
- /// <summary>
- /// Invoke an XmlRpc method with the standard actions (password check, etc.)
- /// </summary>
- /// <param name="method"></param>
- private XmlRpcResponse InvokeXmlRpcMethod(
- XmlRpcRequest request, IPEndPoint remoteClient, Action<XmlRpcRequest, XmlRpcResponse, IPEndPoint> method)
- {
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- response.Value = responseData;
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- CheckStringParameters(requestData, responseData, new string[] {"password"});
- FailIfRemoteAdminNotAllowed((string)requestData["password"], responseData, remoteClient.Address.ToString());
- method(request, response, remoteClient);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[RADMIN]: Method {0} failed. Exception {1}{2}", request.MethodName, e.Message, e.StackTrace);
- responseData["success"] = false;
- responseData["error"] = e.Message;
- }
- return response;
- }
- private void FailIfRemoteAdminNotAllowed(string password, Hashtable responseData, string check_ip_address)
- {
- if (m_accessIP.Count > 0 && !m_accessIP.Contains(check_ip_address))
- {
- m_log.WarnFormat("[RADMIN]: Unauthorized access blocked from IP {0}", check_ip_address);
- responseData["accepted"] = false;
- throw new Exception("not authorized");
- }
- if (m_requiredPassword != String.Empty && password != m_requiredPassword)
- {
- m_log.WarnFormat("[RADMIN]: Wrong password, blocked access from IP {0}", check_ip_address);
- responseData["accepted"] = false;
- throw new Exception("wrong password");
- }
- }
- private void XmlRpcRestartMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- try
- {
- m_log.Info("[RADMIN]: Request to restart Region.");
- CheckStringParameters(requestData, responseData, new string[] {"regionID"});
- UUID regionID = new UUID((string) requestData["regionID"]);
- Scene rebootedScene;
- responseData["success"] = false;
- responseData["accepted"] = true;
- if (!m_application.SceneManager.TryGetScene(regionID, out rebootedScene))
- throw new Exception("region not found");
- responseData["rebooting"] = true;
- IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
- if (restartModule != null)
- {
- List<int> times = new List<int> { 30, 15 };
- restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
- responseData["success"] = true;
- }
- }
- catch (Exception e)
- {
- // m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace);
- responseData["rebooting"] = false;
- throw e;
- }
- m_log.Info("[RADMIN]: Restart Region request complete");
- }
- private void XmlRpcAlertMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Alert request started");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- string message = (string) requestData["message"];
- m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
- responseData["accepted"] = true;
- responseData["success"] = true;
- m_application.SceneManager.ForEachScene(
- delegate(Scene scene)
- {
- IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
- if (dialogModule != null)
- dialogModule.SendGeneralAlert(message);
- });
- m_log.Info("[RADMIN]: Alert request complete");
- }
- private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Load height maps request started");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request);
- // foreach (string k in requestData.Keys)
- // {
- // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}",
- // k, (string)requestData[k], ((string)requestData[k]).Length);
- // }
- CheckStringParameters(requestData, responseData, new string[] {"filename", "regionid"});
- string file = (string) requestData["filename"];
- UUID regionID = (UUID) (string) requestData["regionid"];
- m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);
- responseData["accepted"] = true;
- LoadHeightmap(file, regionID);
- responseData["success"] = true;
- m_log.Info("[RADMIN]: Load height maps request complete");
- }
- private void XmlRpcSaveHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Save height maps request started");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- // m_log.DebugFormat("[RADMIN]: Save Terrain: XmlRpc {0}", request.ToString());
- CheckStringParameters(requestData, responseData, new string[] { "filename", "regionid" });
- string file = (string)requestData["filename"];
- UUID regionID = (UUID)(string)requestData["regionid"];
- m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file);
- responseData["accepted"] = true;
- Scene region = null;
- if (!m_application.SceneManager.TryGetScene(regionID, out region))
- throw new Exception("1: unable to get a scene with that name");
- ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
- if (null == terrainModule) throw new Exception("terrain module not available");
- terrainModule.SaveToFile(file);
- responseData["success"] = true;
- m_log.Info("[RADMIN]: Save height maps request complete");
- }
- private void XmlRpcShutdownMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Shutdown Administrator Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- responseData["accepted"] = true;
- response.Value = responseData;
- int timeout = 2000;
- string message;
- if (requestData.ContainsKey("shutdown")
- && ((string) requestData["shutdown"] == "delayed")
- && requestData.ContainsKey("milliseconds"))
- {
- timeout = Int32.Parse(requestData["milliseconds"].ToString());
- message
- = "Region is going down in " + ((int) (timeout/1000)).ToString()
- + " second(s). Please save what you are doing and log out.";
- }
- else
- {
- message = "Region is going down now.";
- }
- m_application.SceneManager.ForEachScene(
- delegate(Scene scene)
- {
- IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
- if (dialogModule != null)
- dialogModule.SendGeneralAlert(message);
- });
- // Perform shutdown
- System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
- shutdownTimer.AutoReset = false;
- shutdownTimer.Elapsed += new ElapsedEventHandler(shutdownTimer_Elapsed);
- lock (shutdownTimer)
- {
- shutdownTimer.Start();
- }
- responseData["success"] = true;
-
- m_log.Info("[RADMIN]: Shutdown Administrator Request complete");
- }
- private void shutdownTimer_Elapsed(object sender, ElapsedEventArgs e)
- {
- m_application.Shutdown();
- }
- /// <summary>
- /// Create a new region.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcCreateRegionMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>region_name</term>
- /// <description>desired region name</description></item>
- /// <item><term>region_id</term>
- /// <description>(optional) desired region UUID</description></item>
- /// <item><term>region_x</term>
- /// <description>desired region X coordinate (integer)</description></item>
- /// <item><term>region_y</term>
- /// <description>desired region Y coordinate (integer)</description></item>
- /// <item><term>estate_owner_first</term>
- /// <description>firstname of estate owner (formerly region master)
- /// (required if new estate is being created, optional otherwise)</description></item>
- /// <item><term>estate_owner_last</term>
- /// <description>lastname of estate owner (formerly region master)
- /// (required if new estate is being created, optional otherwise)</description></item>
- /// <item><term>estate_owner_uuid</term>
- /// <description>explicit UUID to use for estate owner (optional)</description></item>
- /// <item><term>listen_ip</term>
- /// <description>internal IP address (dotted quad)</description></item>
- /// <item><term>listen_port</term>
- /// <description>internal port (integer)</description></item>
- /// <item><term>external_address</term>
- /// <description>external IP address</description></item>
- /// <item><term>persist</term>
- /// <description>if true, persist the region info
- /// ('true' or 'false')</description></item>
- /// <item><term>public</term>
- /// <description>if true, the region is public
- /// ('true' or 'false') (optional, default: true)</description></item>
- /// <item><term>enable_voice</term>
- /// <description>if true, enable voice on all parcels,
- /// ('true' or 'false') (optional, default: false)</description></item>
- /// <item><term>estate_name</term>
- /// <description>the name of the estate to join (or to create if it doesn't
- /// already exist)</description></item>
- /// <item><term>region_file</term>
- /// <description>The name of the file to persist the region specifications to.
- /// If omitted, the region_file_template setting from OpenSim.ini will be used. (optional)</description></item>
- /// </list>
- ///
- /// XmlRpcCreateRegionMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// <item><term>region_uuid</term>
- /// <description>UUID of the newly created region</description></item>
- /// <item><term>region_name</term>
- /// <description>name of the newly created region</description></item>
- /// </list>
- /// </remarks>
- private void XmlRpcCreateRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: CreateRegion: new request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- lock (m_requestLock)
- {
- int m_regionLimit = m_config.GetInt("region_limit", 0);
- bool m_enableVoiceForNewRegions = m_config.GetBoolean("create_region_enable_voice", false);
- bool m_publicAccess = m_config.GetBoolean("create_region_public", true);
- CheckStringParameters(requestData, responseData, new string[]
- {
- "region_name",
- "listen_ip", "external_address",
- "estate_name"
- });
- CheckIntegerParams(requestData, responseData, new string[] {"region_x", "region_y", "listen_port"});
- // check whether we still have space left (iff we are using limits)
- if (m_regionLimit != 0 && m_application.SceneManager.Scenes.Count >= m_regionLimit)
- throw new Exception(String.Format("cannot instantiate new region, server capacity {0} already reached; delete regions first",
- m_regionLimit));
- // extract or generate region ID now
- Scene scene = null;
- UUID regionID = UUID.Zero;
- if (requestData.ContainsKey("region_id") &&
- !String.IsNullOrEmpty((string) requestData["region_id"]))
- {
- regionID = (UUID) (string) requestData["region_id"];
- if (m_application.SceneManager.TryGetScene(regionID, out scene))
- throw new Exception(
- String.Format("region UUID already in use by region {0}, UUID {1}, <{2},{3}>",
- scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
- scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
- }
- else
- {
- regionID = UUID.Random();
- m_log.DebugFormat("[RADMIN] CreateRegion: new region UUID {0}", regionID);
- }
- // create volatile or persistent region info
- RegionInfo region = new RegionInfo();
- region.RegionID = regionID;
- region.originRegionID = regionID;
- region.RegionName = (string) requestData["region_name"];
- region.RegionLocX = Convert.ToUInt32(requestData["region_x"]);
- region.RegionLocY = Convert.ToUInt32(requestData["region_y"]);
- // check for collisions: region name, region UUID,
- // region location
- if (m_application.SceneManager.TryGetScene(region.RegionName, out scene))
- throw new Exception(
- String.Format("region name already in use by region {0}, UUID {1}, <{2},{3}>",
- scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
- scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
- if (m_application.SceneManager.TryGetScene(region.RegionLocX, region.RegionLocY, out scene))
- throw new Exception(
- String.Format("region location <{0},{1}> already in use by region {2}, UUID {3}, <{4},{5}>",
- region.RegionLocX, region.RegionLocY,
- scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
- scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
- region.InternalEndPoint =
- new IPEndPoint(IPAddress.Parse((string) requestData["listen_ip"]), 0);
- region.InternalEndPoint.Port = Convert.ToInt32(requestData["listen_port"]);
- if (0 == region.InternalEndPoint.Port) throw new Exception("listen_port is 0");
- if (m_application.SceneManager.TryGetScene(region.InternalEndPoint, out scene))
- throw new Exception(
- String.Format(
- "region internal IP {0} and port {1} already in use by region {2}, UUID {3}, <{4},{5}>",
- region.InternalEndPoint.Address,
- region.InternalEndPoint.Port,
- scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
- scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
- region.ExternalHostName = (string) requestData["external_address"];
- bool persist = Convert.ToBoolean((string) requestData["persist"]);
- if (persist)
- {
- // default place for region configuration files is in the
- // Regions directory of the config dir (aka /bin)
- string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
- try
- {
- // OpenSim.ini can specify a different regions dir
- IConfig startupConfig = (IConfig) m_configSource.Configs["Startup"];
- regionConfigPath = startupConfig.GetString("regionload_regionsdir", regionConfigPath).Trim();
- }
- catch (Exception)
- {
- // No INI setting recorded.
- }
-
- string regionIniPath;
-
- if (requestData.Contains("region_file"))
- {
- // Make sure that the file to be created is in a subdirectory of the region storage directory.
- string requestedFilePath = Path.Combine(regionConfigPath, (string) requestData["region_file"]);
- string requestedDirectory = Path.GetDirectoryName(Path.GetFullPath(requestedFilePath));
- if (requestedDirectory.StartsWith(Path.GetFullPath(regionConfigPath)))
- regionIniPath = requestedFilePath;
- else
- throw new Exception("Invalid location for region file.");
- }
- else
- {
- regionIniPath = Path.Combine(regionConfigPath,
- String.Format(
- m_config.GetString("region_file_template",
- "{0}x{1}-{2}.ini"),
- region.RegionLocX.ToString(),
- region.RegionLocY.ToString(),
- regionID.ToString(),
- region.InternalEndPoint.Port.ToString(),
- region.RegionName.Replace(" ", "_").Replace(":", "_").
- Replace("/", "_")));
- }
-
- m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}",
- region.RegionID, regionIniPath);
- region.SaveRegionToFile("dynamic region", regionIniPath);
- }
- else
- {
- region.Persistent = false;
- }
-
- // Set the estate
-
- // Check for an existing estate
- List<int> estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]);
- if (estateIDs.Count < 1)
- {
- UUID userID = UUID.Zero;
- if (requestData.ContainsKey("estate_owner_uuid"))
- {
- // ok, client wants us to use an explicit UUID
- // regardless of what the avatar name provided
- userID = new UUID((string) requestData["estate_owner_uuid"]);
-
- // Check that the specified user exists
- Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene;
- IUserAccountService accountService = currentOrFirst.UserAccountService;
- UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID, userID);
-
- if (user == null)
- throw new Exception("Specified user was not found.");
- }
- else if (requestData.ContainsKey("estate_owner_first") & requestData.ContainsKey("estate_owner_last"))
- {
- // We need to look up the UUID for the avatar with the provided name.
- string ownerFirst = (string) requestData["estate_owner_first"];
- string ownerLast = (string) requestData["estate_owner_last"];
-
- Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene;
- IUserAccountService accountService = currentOrFirst.UserAccountService;
- UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID,
- ownerFirst, ownerLast);
-
- // Check that the specified user exists
- if (user == null)
- throw new Exception("Specified user was not found.");
-
- userID = user.PrincipalID;
- }
- else
- {
- throw new Exception("Estate owner details not provided.");
- }
-
- // Create a new estate with the name provided
- region.EstateSettings = m_application.EstateDataService.CreateNewEstate();
- region.EstateSettings.EstateName = (string) requestData["estate_name"];
- region.EstateSettings.EstateOwner = userID;
- // Persistence does not seem to effect the need to save a new estate
- region.EstateSettings.Save();
- if (!m_application.EstateDataService.LinkRegion(region.RegionID, (int) region.EstateSettings.EstateID))
- throw new Exception("Failed to join estate.");
- }
- else
- {
- int estateID = estateIDs[0];
- region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(region.RegionID, false);
- if (region.EstateSettings.EstateID != estateID)
- {
- // The region is already part of an estate, but not the one we want.
- region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(estateID);
- if (!m_application.EstateDataService.LinkRegion(region.RegionID, estateID))
- throw new Exception("Failed to join estate.");
- }
- }
-
- // Create the region and perform any initial initialization
- IScene newScene;
- m_application.CreateRegion(region, out newScene);
- // If an access specification was provided, use it.
- // Otherwise accept the default.
- newScene.RegionInfo.EstateSettings.PublicAccess = GetBoolean(requestData, "public", m_publicAccess);
- newScene.RegionInfo.EstateSettings.Save();
- // enable voice on newly created region if
- // requested by either the XmlRpc request or the
- // configuration
- if (GetBoolean(requestData, "enable_voice", m_enableVoiceForNewRegions))
- {
- List<ILandObject> parcels = ((Scene)newScene).LandChannel.AllParcels();
- foreach (ILandObject parcel in parcels)
- {
- parcel.LandData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
- parcel.LandData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
- ((Scene)newScene).LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
- }
- }
- //Load Heightmap if specified to new region
- if (requestData.Contains("heightmap_file"))
- {
- LoadHeightmap((string)requestData["heightmap_file"], region.RegionID);
- }
- responseData["success"] = true;
- responseData["region_name"] = region.RegionName;
- responseData["region_uuid"] = region.RegionID.ToString();
- m_log.Info("[RADMIN]: CreateRegion: request complete");
- }
- }
- /// <summary>
- /// Delete a new region.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcDeleteRegionMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>region_name</term>
- /// <description>desired region name</description></item>
- /// <item><term>region_id</term>
- /// <description>(optional) desired region UUID</description></item>
- /// </list>
- ///
- /// XmlRpcDeleteRegionMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- private void XmlRpcDeleteRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: DeleteRegion: new request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- lock (m_requestLock)
- {
- CheckStringParameters(requestData, responseData, new string[] {"region_name"});
- Scene scene = null;
- string regionName = (string) requestData["region_name"];
- if (!m_application.SceneManager.TryGetScene(regionName, out scene))
- throw new Exception(String.Format("region \"{0}\" does not exist", regionName));
- m_application.RemoveRegion(scene, true);
- responseData["success"] = true;
- responseData["region_name"] = regionName;
- m_log.Info("[RADMIN]: DeleteRegion: request complete");
- }
- }
- /// <summary>
- /// Close a region.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcCloseRegionMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>region_name</term>
- /// <description>desired region name</description></item>
- /// <item><term>region_id</term>
- /// <description>(optional) desired region UUID</description></item>
- /// </list>
- ///
- /// XmlRpcShutdownRegionMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>region_name</term>
- /// <description>the region name if success is true</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- private void XmlRpcCloseRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: CloseRegion: new request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- Scene scene = null;
- lock (m_requestLock)
- {
- if (requestData.ContainsKey("region_id") &&
- !String.IsNullOrEmpty((string) requestData["region_id"]))
- {
- // Region specified by UUID
- UUID regionID = (UUID) (string) requestData["region_id"];
- if (!m_application.SceneManager.TryGetScene(regionID, out scene))
- throw new Exception(String.Format("region \"{0}\" does not exist", regionID));
- m_application.CloseRegion(scene);
- responseData["success"] = true;
- responseData["region_id"] = regionID;
- response.Value = responseData;
- }
- else if (
- requestData.ContainsKey("region_name")
- && !String.IsNullOrEmpty((string) requestData["region_name"]))
- {
- // Region specified by name
- string regionName = (string) requestData["region_name"];
- if (!m_application.SceneManager.TryGetScene(regionName, out scene))
- throw new Exception(String.Format("region \"{0}\" does not exist", regionName));
- m_application.CloseRegion(scene);
- responseData["success"] = true;
- responseData["region_name"] = regionName;
- }
- else
- {
- throw new Exception("no region specified");
- }
- m_log.Info("[RADMIN]: CloseRegion: request complete");
- }
- }
- /// <summary>
- /// Change characteristics of an existing region.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcModifyRegionMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>region_name</term>
- /// <description>desired region name</description></item>
- /// <item><term>region_id</term>
- /// <description>(optional) desired region UUID</description></item>
- /// <item><term>public</term>
- /// <description>if true, set the region to public
- /// ('true' or 'false'), else to private</description></item>
- /// <item><term>enable_voice</term>
- /// <description>if true, enable voice on all parcels of
- /// the region, else disable</description></item>
- /// </list>
- ///
- /// XmlRpcModifyRegionMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- private void XmlRpcModifyRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: ModifyRegion: new request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- lock (m_requestLock)
- {
- CheckStringParameters(requestData, responseData, new string[] {"region_name"});
- Scene scene = null;
- string regionName = (string) requestData["region_name"];
- if (!m_application.SceneManager.TryGetScene(regionName, out scene))
- throw new Exception(String.Format("region \"{0}\" does not exist", regionName));
- // Modify access
- scene.RegionInfo.EstateSettings.PublicAccess =
- GetBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess);
- if (scene.RegionInfo.Persistent)
- scene.RegionInfo.EstateSettings.Save();
- if (requestData.ContainsKey("enable_voice"))
- {
- bool enableVoice = GetBoolean(requestData, "enable_voice", true);
- List<ILandObject> parcels = ((Scene)scene).LandChannel.AllParcels();
- foreach (ILandObject parcel in parcels)
- {
- if (enableVoice)
- {
- parcel.LandData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
- parcel.LandData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
- }
- else
- {
- parcel.LandData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
- parcel.LandData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
- }
- scene.LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
- }
- }
- responseData["success"] = true;
- responseData["region_name"] = regionName;
- m_log.Info("[RADMIN]: ModifyRegion: request complete");
- }
- }
- /// <summary>
- /// Create a new user account.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcCreateUserMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>user_firstname</term>
- /// <description>avatar's first name</description></item>
- /// <item><term>user_lastname</term>
- /// <description>avatar's last name</description></item>
- /// <item><term>user_password</term>
- /// <description>avatar's password</description></item>
- /// <item><term>user_email</term>
- /// <description>email of the avatar's owner (optional)</description></item>
- /// <item><term>start_region_x</term>
- /// <description>avatar's start region coordinates, X value</description></item>
- /// <item><term>start_region_y</term>
- /// <description>avatar's start region coordinates, Y value</description></item>
- /// </list>
- ///
- /// XmlRpcCreateUserMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// <item><term>avatar_uuid</term>
- /// <description>UUID of the newly created avatar
- /// account; UUID.Zero if failed.
- /// </description></item>
- /// </list>
- /// </remarks>
- private void XmlRpcCreateUserMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: CreateUser: new request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- lock (m_requestLock)
- {
- try
- {
- // check completeness
- CheckStringParameters(requestData, responseData, new string[]
- {
- "user_firstname",
- "user_lastname", "user_password",
- });
- CheckIntegerParams(requestData, responseData, new string[] {"start_region_x", "start_region_y"});
- // do the job
- string firstName = (string) requestData["user_firstname"];
- string lastName = (string) requestData["user_lastname"];
- string password = (string) requestData["user_password"];
- uint regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]);
- uint regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]);
- string email = ""; // empty string for email
- if (requestData.Contains("user_email"))
- email = (string)requestData["user_email"];
- Scene scene = m_application.SceneManager.CurrentOrFirstScene;
- UUID scopeID = scene.RegionInfo.ScopeID;
- UserAccount account = CreateUser(scopeID, firstName, lastName, password, email);
- if (null == account)
- throw new Exception(String.Format("failed to create new user {0} {1}",
- firstName, lastName));
- // Set home position
- GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
- (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize));
- if (null == home)
- {
- m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstName, lastName);
- }
- else
- {
- scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
- m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstName, lastName);
- }
- // Establish the avatar's initial appearance
- UpdateUserAppearance(responseData, requestData, account.PrincipalID);
- responseData["success"] = true;
- responseData["avatar_uuid"] = account.PrincipalID.ToString();
- m_log.InfoFormat("[RADMIN]: CreateUser: User {0} {1} created, UUID {2}", firstName, lastName, account.PrincipalID);
- }
- catch (Exception e)
- {
- responseData["avatar_uuid"] = UUID.Zero.ToString();
- throw e;
- }
- m_log.Info("[RADMIN]: CreateUser: request complete");
- }
- }
- /// <summary>
- /// Check whether a certain user account exists.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcUserExistsMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>user_firstname</term>
- /// <description>avatar's first name</description></item>
- /// <item><term>user_lastname</term>
- /// <description>avatar's last name</description></item>
- /// </list>
- ///
- /// XmlRpcCreateUserMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>user_firstname</term>
- /// <description>avatar's first name</description></item>
- /// <item><term>user_lastname</term>
- /// <description>avatar's last name</description></item>
- /// <item><term>user_lastlogin</term>
- /// <description>avatar's last login time (secs since UNIX epoch)</description></item>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- private void XmlRpcUserExistsMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: UserExists: new request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- // check completeness
- CheckStringParameters(requestData, responseData, new string[] {"user_firstname", "user_lastname"});
- string firstName = (string) requestData["user_firstname"];
- string lastName = (string) requestData["user_lastname"];
- responseData["user_firstname"] = firstName;
- responseData["user_lastname"] = lastName;
- UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
- UserAccount account = m_application.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, firstName, lastName);
- if (null == account)
- {
- responseData["success"] = false;
- responseData["lastlogin"] = 0;
- }
- else
- {
- GridUserInfo userInfo = m_application.SceneManager.CurrentOrFirstScene.GridUserService.GetGridUserInfo(account.PrincipalID.ToString());
- if (userInfo != null)
- responseData["lastlogin"] = userInfo.Login;
- else
- responseData["lastlogin"] = 0;
- responseData["success"] = true;
- }
- m_log.Info("[RADMIN]: UserExists: request complete");
- }
- /// <summary>
- /// Update a user account.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcUpdateUserAccountMethod takes the following XMLRPC
- /// parameters (changeable ones are optional)
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>user_firstname</term>
- /// <description>avatar's first name (cannot be changed)</description></item>
- /// <item><term>user_lastname</term>
- /// <description>avatar's last name (cannot be changed)</description></item>
- /// <item><term>user_password</term>
- /// <description>avatar's password (changeable)</description></item>
- /// <item><term>start_region_x</term>
- /// <description>avatar's start region coordinates, X
- /// value (changeable)</description></item>
- /// <item><term>start_region_y</term>
- /// <description>avatar's start region coordinates, Y
- /// value (changeable)</description></item>
- /// <item><term>about_real_world (not implemented yet)</term>
- /// <description>"about" text of avatar owner (changeable)</description></item>
- /// <item><term>about_virtual_world (not implemented yet)</term>
- /// <description>"about" text of avatar (changeable)</description></item>
- /// </list>
- ///
- /// XmlRpcCreateUserMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// <item><term>avatar_uuid</term>
- /// <description>UUID of the updated avatar
- /// account; UUID.Zero if failed.
- /// </description></item>
- /// </list>
- /// </remarks>
- private void XmlRpcUpdateUserAccountMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: UpdateUserAccount: new request");
- m_log.Warn("[RADMIN]: This method needs update for 0.7");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- lock (m_requestLock)
- {
- try
- {
- // check completeness
- CheckStringParameters(requestData, responseData, new string[] {
- "user_firstname",
- "user_lastname"});
- // do the job
- string firstName = (string) requestData["user_firstname"];
- string lastName = (string) requestData["user_lastname"];
- string password = String.Empty;
- uint? regionXLocation = null;
- uint? regionYLocation = null;
- // uint? ulaX = null;
- // uint? ulaY = null;
- // uint? ulaZ = null;
- // uint? usaX = null;
- // uint? usaY = null;
- // uint? usaZ = null;
- // string aboutFirstLive = String.Empty;
- // string aboutAvatar = String.Empty;
- if (requestData.ContainsKey("user_password")) password = (string) requestData["user_password"];
- if (requestData.ContainsKey("start_region_x"))
- regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]);
- if (requestData.ContainsKey("start_region_y"))
- regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]);
- // if (requestData.ContainsKey("start_lookat_x"))
- // ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
- // if (requestData.ContainsKey("start_lookat_y"))
- // ulaY = Convert.ToUInt32((Int32) requestData["start_lookat_y"]);
- // if (requestData.ContainsKey("start_lookat_z"))
- // ulaZ = Convert.ToUInt32((Int32) requestData["start_lookat_z"]);
- // if (requestData.ContainsKey("start_standat_x"))
- // usaX = Convert.ToUInt32((Int32) requestData["start_standat_x"]);
- // if (requestData.ContainsKey("start_standat_y"))
- // usaY = Convert.ToUInt32((Int32) requestData["start_standat_y"]);
- // if (requestData.ContainsKey("start_standat_z"))
- // usaZ = Convert.ToUInt32((Int32) requestData["start_standat_z"]);
- // if (requestData.ContainsKey("about_real_world"))
- // aboutFirstLive = (string)requestData["about_real_world"];
- // if (requestData.ContainsKey("about_virtual_world"))
- // aboutAvatar = (string)requestData["about_virtual_world"];
- Scene scene = m_application.SceneManager.CurrentOrFirstScene;
- UUID scopeID = scene.RegionInfo.ScopeID;
- UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, firstName, lastName);
- if (null == account)
- throw new Exception(String.Format("avatar {0} {1} does not exist", firstName, lastName));
- if (!String.IsNullOrEmpty(password))
- {
- m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstName, lastName);
- ChangeUserPassword(firstName, lastName, password);
- }
- // if (null != usaX) userProfile.HomeLocationX = (uint) usaX;
- // if (null != usaY) userProfile.HomeLocationY = (uint) usaY;
- // if (null != usaZ) userProfile.HomeLocationZ = (uint) usaZ;
- // if (null != ulaX) userProfile.HomeLookAtX = (uint) ulaX;
- // if (null != ulaY) userProfile.HomeLookAtY = (uint) ulaY;
- // if (null != ulaZ) userProfile.HomeLookAtZ = (uint) ulaZ;
- // if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive;
- // if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar;
- // Set home position
- if ((null != regionXLocation) && (null != regionYLocation))
- {
- GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
- (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize));
- if (null == home) {
- m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstName, lastName);
- } else {
- scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
- m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstName, lastName);
- }
- }
- // User has been created. Now establish gender and appearance.
- UpdateUserAppearance(responseData, requestData, account.PrincipalID);
- responseData["success"] = true;
- responseData["avatar_uuid"] = account.PrincipalID.ToString();
- m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}",
- firstName, lastName,
- account.PrincipalID);
- }
- catch (Exception e)
- {
- responseData["avatar_uuid"] = UUID.Zero.ToString();
- throw e;
- }
-
- m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
- }
- }
- /// <summary>
- /// Load an OAR file into a region..
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcLoadOARMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>filename</term>
- /// <description>file name of the OAR file</description></item>
- /// <item><term>region_uuid</term>
- /// <description>UUID of the region</description></item>
- /// <item><term>region_name</term>
- /// <description>region name</description></item>
- /// <item><term>merge</term>
- /// <description>true if oar should be merged</description></item>
- /// <item><term>skip-assets</term>
- /// <description>true if assets should be skiped</description></item>
- /// </list>
- ///
- /// <code>region_uuid</code> takes precedence over
- /// <code>region_name</code> if both are present; one of both
- /// must be present.
- ///
- /// XmlRpcLoadOARMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- private void XmlRpcLoadOARMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Load OAR Administrator Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- lock (m_requestLock)
- {
- try
- {
- CheckStringParameters(requestData, responseData, new string[] {"filename"});
- string filename = (string) requestData["filename"];
- Scene scene = null;
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_application.SceneManager.TryGetScene(region_uuid, out scene))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_application.SceneManager.TryGetScene(region_name, out scene))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- }
- else throw new Exception("neither region_name nor region_uuid given");
-
- bool mergeOar = false;
- bool skipAssets = false;
- if ((string)requestData["merge"] == "true")
- {
- mergeOar = true;
- }
- if ((string)requestData["skip-assets"] == "true")
- {
- skipAssets = true;
- }
- IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
- if (archiver != null)
- archiver.DearchiveRegion(filename, mergeOar, skipAssets, Guid.Empty);
- else
- throw new Exception("Archiver module not present for scene");
- responseData["loaded"] = true;
- }
- catch (Exception e)
- {
- responseData["loaded"] = false;
- throw e;
- }
- m_log.Info("[RADMIN]: Load OAR Administrator Request complete");
- }
- }
- /// <summary>
- /// Save a region to an OAR file
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcSaveOARMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>filename</term>
- /// <description>file name for the OAR file</description></item>
- /// <item><term>region_uuid</term>
- /// <description>UUID of the region</description></item>
- /// <item><term>region_name</term>
- /// <description>region name</description></item>
- /// <item><term>profile</term>
- /// <description>profile url</description></item>
- /// <item><term>noassets</term>
- /// <description>true if no assets should be saved</description></item>
- /// <item><term>perm</term>
- /// <description>C and/or T</description></item>
- /// </list>
- ///
- /// <code>region_uuid</code> takes precedence over
- /// <code>region_name</code> if both are present; one of both
- /// must be present.
- ///
- /// XmlRpcLoadOARMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- private void XmlRpcSaveOARMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Save OAR Administrator Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- try
- {
- CheckStringParameters(requestData, responseData, new string[] {"filename"});
- string filename = (string)requestData["filename"];
- Scene scene = null;
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_application.SceneManager.TryGetScene(region_uuid, out scene))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_application.SceneManager.TryGetScene(region_name, out scene))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- }
- else throw new Exception("neither region_name nor region_uuid given");
- Dictionary<string, object> options = new Dictionary<string, object>();
- //if (requestData.Contains("version"))
- //{
- // options["version"] = (string)requestData["version"];
- //}
- if (requestData.Contains("profile"))
- {
- options["profile"] = (string)requestData["profile"];
- }
- if ((string)requestData["noassets"] == "true")
- {
- options["noassets"] = (string)requestData["noassets"] ;
- }
- if (requestData.Contains("perm"))
- {
- options["checkPermissions"] = (string)requestData["perm"];
- }
- IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
- if (archiver != null)
- {
- scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted;
- archiver.ArchiveRegion(filename, options);
- lock (m_saveOarLock)
- Monitor.Wait(m_saveOarLock,5000);
- scene.EventManager.OnOarFileSaved -= RemoteAdminOarSaveCompleted;
- }
- else
- {
- throw new Exception("Archiver module not present for scene");
- }
- responseData["saved"] = true;
- }
- catch (Exception e)
- {
- responseData["saved"] = false;
- throw e;
- }
- m_log.Info("[RADMIN]: Save OAR Administrator Request complete");
- }
- private void RemoteAdminOarSaveCompleted(Guid uuid, string name)
- {
- m_log.DebugFormat("[RADMIN]: File processing complete for {0}", name);
- lock (m_saveOarLock)
- Monitor.Pulse(m_saveOarLock);
- }
- private void XmlRpcLoadXMLMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Load XML Administrator Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- lock (m_requestLock)
- {
- try
- {
- CheckStringParameters(requestData, responseData, new string[] {"filename"});
- string filename = (string) requestData["filename"];
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- responseData["switched"] = true;
- string xml_version = "1";
- if (requestData.Contains("xml_version"))
- {
- xml_version = (string) requestData["xml_version"];
- }
- switch (xml_version)
- {
- case "1":
- m_application.SceneManager.LoadCurrentSceneFromXml(filename, true, new Vector3(0, 0, 0));
- break;
- case "2":
- m_application.SceneManager.LoadCurrentSceneFromXml2(filename);
- break;
- default:
- throw new Exception(String.Format("unknown Xml{0} format", xml_version));
- }
- responseData["loaded"] = true;
- }
- catch (Exception e)
- {
- responseData["loaded"] = false;
- responseData["switched"] = false;
- throw e;
- }
- m_log.Info("[RADMIN]: Load XML Administrator Request complete");
- }
- }
- private void XmlRpcSaveXMLMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Save XML Administrator Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- try
- {
- CheckStringParameters(requestData, responseData, new string[] {"filename"});
- string filename = (string) requestData["filename"];
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- responseData["switched"] = true;
- string xml_version = "1";
- if (requestData.Contains("xml_version"))
- {
- xml_version = (string) requestData["xml_version"];
- }
- switch (xml_version)
- {
- case "1":
- m_application.SceneManager.SaveCurrentSceneToXml(filename);
- break;
- case "2":
- m_application.SceneManager.SaveCurrentSceneToXml2(filename);
- break;
- default:
- throw new Exception(String.Format("unknown Xml{0} format", xml_version));
- }
- responseData["saved"] = true;
- }
- catch (Exception e)
- {
- responseData["saved"] = false;
- responseData["switched"] = false;
- throw e;
- }
- m_log.Info("[RADMIN]: Save XML Administrator Request complete");
- }
- private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Query XML Administrator Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- responseData["success"] = true;
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
- }
- else
- {
- throw new Exception("neither region_name nor region_uuid given");
- }
- Scene scene = m_application.SceneManager.CurrentScene;
- int health = scene.GetHealth();
- responseData["health"] = health;
- m_log.Info("[RADMIN]: Query XML Administrator Request complete");
- }
- private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Command XML Administrator Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- CheckStringParameters(requestData, responseData, new string[] {"command"});
- MainConsole.Instance.RunCommand(requestData["command"].ToString());
- m_log.Info("[RADMIN]: Command XML Administrator Request complete");
- }
- private void XmlRpcAccessListClear(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Access List Clear Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- responseData["success"] = true;
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- Scene scene = m_application.SceneManager.CurrentScene;
- scene.RegionInfo.EstateSettings.EstateAccess = new UUID[]{};
- if (scene.RegionInfo.Persistent)
- scene.RegionInfo.EstateSettings.Save();
- m_log.Info("[RADMIN]: Access List Clear Request complete");
- }
- private void XmlRpcAccessListAdd(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Access List Add Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
- }
- else
- {
- throw new Exception("neither region_name nor region_uuid given");
- }
- int addedUsers = 0;
- if (requestData.Contains("users"))
- {
- UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
- IUserAccountService userService = m_application.SceneManager.CurrentOrFirstScene.UserAccountService;
- Scene scene = m_application.SceneManager.CurrentScene;
- Hashtable users = (Hashtable) requestData["users"];
- List<UUID> uuids = new List<UUID>();
- foreach (string name in users.Values)
- {
- string[] parts = name.Split();
- UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]);
- if (account != null)
- {
- uuids.Add(account.PrincipalID);
- m_log.DebugFormat("[RADMIN]: adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName);
- }
- }
- List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess);
- foreach (UUID uuid in uuids)
- {
- if (!accessControlList.Contains(uuid))
- {
- accessControlList.Add(uuid);
- addedUsers++;
- }
- }
- scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray();
- if (scene.RegionInfo.Persistent)
- scene.RegionInfo.EstateSettings.Save();
- }
- responseData["added"] = addedUsers;
- m_log.Info("[RADMIN]: Access List Add Request complete");
- }
- private void XmlRpcAccessListRemove(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Access List Remove Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- responseData["success"] = true;
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- int removedUsers = 0;
- if (requestData.Contains("users"))
- {
- UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
- IUserAccountService userService = m_application.SceneManager.CurrentOrFirstScene.UserAccountService;
- //UserProfileCacheService ups = m_application.CommunicationsManager.UserProfileCacheService;
- Scene scene = m_application.SceneManager.CurrentScene;
- Hashtable users = (Hashtable) requestData["users"];
- List<UUID> uuids = new List<UUID>();
- foreach (string name in users.Values)
- {
- string[] parts = name.Split();
- UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]);
- if (account != null)
- {
- uuids.Add(account.PrincipalID);
- }
- }
- List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess);
- foreach (UUID uuid in uuids)
- {
- if (accessControlList.Contains(uuid))
- {
- accessControlList.Remove(uuid);
- removedUsers++;
- }
- }
- scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray();
- if (scene.RegionInfo.Persistent)
- scene.RegionInfo.EstateSettings.Save();
- }
- responseData["removed"] = removedUsers;
- m_log.Info("[RADMIN]: Access List Remove Request complete");
- }
- private void XmlRpcAccessListList(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- m_log.Info("[RADMIN]: Received Access List List Request");
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- responseData["success"] = true;
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_application.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- Scene scene = m_application.SceneManager.CurrentScene;
- UUID[] accessControlList = scene.RegionInfo.EstateSettings.EstateAccess;
- Hashtable users = new Hashtable();
- foreach (UUID user in accessControlList)
- {
- UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
- UserAccount account = m_application.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, user);
- if (account != null)
- {
- users[user.ToString()] = account.FirstName + " " + account.LastName;
- }
- }
- responseData["users"] = users;
- m_log.Info("[RADMIN]: Access List List Request complete");
- }
- private void XmlRpcTeleportAgentMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
- {
- Hashtable responseData = (Hashtable)response.Value;
- Hashtable requestData = (Hashtable)request.Params[0];
- UUID agentId;
- string regionName = null;
- Vector3 pos, lookAt;
- ScenePresence sp = null;
- if (requestData.Contains("agent_first_name") && requestData.Contains("agent_last_name"))
- {
- string firstName = requestData["agent_first_name"].ToString();
- string lastName = requestData["agent_last_name"].ToString();
- m_application.SceneManager.TryGetRootScenePresenceByName(firstName, lastName, out sp);
- if (sp == null)
- throw new Exception(
- string.Format(
- "No agent found with agent_first_name {0} and agent_last_name {1}", firstName, lastName));
- }
- else if (requestData.Contains("agent_id"))
- {
- string rawAgentId = (string)requestData["agent_id"];
- if (!UUID.TryParse(rawAgentId, out agentId))
- throw new Exception(string.Format("agent_id {0} does not have the correct id format", rawAgentId));
- m_application.SceneManager.TryGetRootScenePresence(agentId, out sp);
- if (sp == null)
- throw new Exception(string.Format("No agent with agent_id {0} found in this simulator", agentId));
- }
- else
- {
- throw new Exception("No agent_id or agent_first_name and agent_last_name parameters specified");
- }
- if (requestData.Contains("region_name"))
- regionName = (string)requestData["region_name"];
- pos.X = ParseFloat(requestData, "pos_x", sp.AbsolutePosition.X);
- pos.Y = ParseFloat(requestData, "pos_y", sp.AbsolutePosition.Y);
- pos.Z = ParseFloat(requestData, "pos_z", sp.AbsolutePosition.Z);
- lookAt.X = ParseFloat(requestData, "lookat_x", sp.Lookat.X);
- lookAt.Y = ParseFloat(requestData, "lookat_y", sp.Lookat.Y);
- lookAt.Z = ParseFloat(requestData, "lookat_z", sp.Lookat.Z);
- sp.Scene.RequestTeleportLocation(
- sp.ControllingClient, regionName, pos, lookAt, (uint)Constants.TeleportFlags.ViaLocation);
- // We have no way of telling the failure of the actual teleport
- responseData["success"] = true;
- }
- /// <summary>
- /// Parse a float with the given parameter name from a request data hash table.
- /// </summary>
- /// <remarks>
- /// Will throw an exception if parameter is not a float.
- /// Will not throw if parameter is not found, passes back default value instead.
- /// </remarks>
- /// <param name="requestData"></param>
- /// <param name="paramName"></param>
- /// <param name="defaultVal"></param>
- /// <returns></returns>
- private static float ParseFloat(Hashtable requestData, string paramName, float defaultVal)
- {
- if (requestData.Contains(paramName))
- {
- string rawVal = (string)requestData[paramName];
- float val;
- if (!float.TryParse(rawVal, out val))
- throw new Exception(string.Format("{0} {1} is not a valid float", paramName, rawVal));
- else
- return val;
- }
- else
- {
- return defaultVal;
- }
- }
- private static void CheckStringParameters(Hashtable requestData, Hashtable responseData, string[] param)
- {
- foreach (string parameter in param)
- {
- if (!requestData.Contains(parameter))
- {
- responseData["accepted"] = false;
- throw new Exception(String.Format("missing string parameter {0}", parameter));
- }
- if (String.IsNullOrEmpty((string) requestData[parameter]))
- {
- responseData["accepted"] = false;
- throw new Exception(String.Format("parameter {0} is empty", parameter));
- }
- }
- }
- private static void CheckIntegerParams(Hashtable requestData, Hashtable responseData, string[] param)
- {
- foreach (string parameter in param)
- {
- if (!requestData.Contains(parameter))
- {
- responseData["accepted"] = false;
- throw new Exception(String.Format("missing integer parameter {0}", parameter));
- }
- }
- }
- private bool GetBoolean(Hashtable requestData, string tag, bool defaultValue)
- {
- // If an access value has been provided, apply it.
- if (requestData.Contains(tag))
- {
- switch (((string)requestData[tag]).ToLower())
- {
- case "true" :
- case "t" :
- case "1" :
- return true;
- case "false" :
- case "f" :
- case "0" :
- return false;
- default :
- return defaultValue;
- }
- }
- else
- return defaultValue;
- }
- private int GetIntegerAttribute(XmlNode node, string attribute, int defaultValue)
- {
- try { return Convert.ToInt32(node.Attributes[attribute].Value); } catch{}
- return defaultValue;
- }
- private uint GetUnsignedAttribute(XmlNode node, string attribute, uint defaultValue)
- {
- try { return Convert.ToUInt32(node.Attributes[attribute].Value); } catch{}
- return defaultValue;
- }
- private string GetStringAttribute(XmlNode node, string attribute, string defaultValue)
- {
- try { return node.Attributes[attribute].Value; } catch{}
- return defaultValue;
- }
- public void Dispose()
- {
- }
- /// <summary>
- /// Create a user
- /// </summary>
- /// <param name="scopeID"></param>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="password"></param>
- /// <param name="email"></param>
- private UserAccount CreateUser(UUID scopeID, string firstName, string lastName, string password, string email)
- {
- Scene scene = m_application.SceneManager.CurrentOrFirstScene;
- IUserAccountService userAccountService = scene.UserAccountService;
- IGridService gridService = scene.GridService;
- IAuthenticationService authenticationService = scene.AuthenticationService;
- IGridUserService gridUserService = scene.GridUserService;
- IInventoryService inventoryService = scene.InventoryService;
- UserAccount account = userAccountService.GetUserAccount(scopeID, firstName, lastName);
- if (null == account)
- {
- account = new UserAccount(scopeID, UUID.Random(), firstName, lastName, email);
- if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
- {
- account.ServiceURLs = new Dictionary<string, object>();
- account.ServiceURLs["HomeURI"] = string.Empty;
- account.ServiceURLs["GatekeeperURI"] = string.Empty;
- account.ServiceURLs["InventoryServerURI"] = string.Empty;
- account.ServiceURLs["AssetServerURI"] = string.Empty;
- }
- if (userAccountService.StoreUserAccount(account))
- {
- bool success;
- if (authenticationService != null)
- {
- success = authenticationService.SetPassword(account.PrincipalID, password);
- if (!success)
- m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
- firstName, lastName);
- }
- GridRegion home = null;
- if (gridService != null)
- {
- List<GridRegion> defaultRegions = gridService.GetDefaultRegions(UUID.Zero);
- if (defaultRegions != null && defaultRegions.Count >= 1)
- home = defaultRegions[0];
- if (gridUserService != null && home != null)
- gridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
- else
- m_log.WarnFormat("[RADMIN]: Unable to set home for account {0} {1}.",
- firstName, lastName);
- }
- else
- m_log.WarnFormat("[RADMIN]: Unable to retrieve home region for account {0} {1}.",
- firstName, lastName);
- if (inventoryService != null)
- {
- success = inventoryService.CreateUserInventory(account.PrincipalID);
- if (!success)
- m_log.WarnFormat("[RADMIN]: Unable to create inventory for account {0} {1}.",
- firstName, lastName);
- }
- m_log.InfoFormat("[RADMIN]: Account {0} {1} created successfully", firstName, lastName);
- return account;
- } else {
- m_log.ErrorFormat("[RADMIN]: Account creation failed for account {0} {1}", firstName, lastName);
- }
- }
- else
- {
- m_log.ErrorFormat("[RADMIN]: A user with the name {0} {1} already exists!", firstName, lastName);
- }
- return null;
- }
- /// <summary>
- /// Change password
- /// </summary>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="password"></param>
- private bool ChangeUserPassword(string firstName, string lastName, string password)
- {
- Scene scene = m_application.SceneManager.CurrentOrFirstScene;
- IUserAccountService userAccountService = scene.UserAccountService;
- IAuthenticationService authenticationService = scene.AuthenticationService;
- UserAccount account = userAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
- if (null != account)
- {
- bool success = false;
- if (authenticationService != null)
- success = authenticationService.SetPassword(account.PrincipalID, password);
- if (!success)
- {
- m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
- firstName, lastName);
- return false;
- }
- return true;
- }
- else
- {
- m_log.ErrorFormat("[RADMIN]: No such user");
- return false;
- }
- }
- private bool LoadHeightmap(string file, UUID regionID)
- {
- m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);
- Scene region = null;
- if (!m_application.SceneManager.TryGetScene(regionID, out region))
- {
- m_log.InfoFormat("[RADMIN]: unable to get a scene with that name: {0}", regionID.ToString());
- return false;
- }
- ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
- if (null == terrainModule) throw new Exception("terrain module not available");
- if (Uri.IsWellFormedUriString(file, UriKind.Absolute))
- {
- m_log.Info("[RADMIN]: Terrain path is URL");
- Uri result;
- if (Uri.TryCreate(file, UriKind.RelativeOrAbsolute, out result))
- {
- // the url is valid
- string fileType = file.Substring(file.LastIndexOf('/') + 1);
- terrainModule.LoadFromStream(fileType, result);
- }
- }
- else
- {
- terrainModule.LoadFromFile(file);
- }
- m_log.Info("[RADMIN]: Load height maps request complete");
- return true;
- }
- /// <summary>
- /// This method is called by the user-create and user-modify methods to establish
- /// or change, the user's appearance. Default avatar names can be specified via
- /// the config file, but must correspond to avatars in the default appearance
- /// file, or pre-existing in the user database.
- /// This should probably get moved into somewhere more core eventually.
- /// </summary>
- private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
- {
- m_log.DebugFormat("[RADMIN]: updateUserAppearance");
- string defaultMale = m_config.GetString("default_male", "Default Male");
- string defaultFemale = m_config.GetString("default_female", "Default Female");
- string defaultNeutral = m_config.GetString("default_female", "Default Default");
- string model = String.Empty;
- // Has a gender preference been supplied?
- if (requestData.Contains("gender"))
- {
- switch ((string)requestData["gender"])
- {
- case "m" :
- case "male" :
- model = defaultMale;
- break;
- case "f" :
- case "female" :
- model = defaultFemale;
- break;
- case "n" :
- case "neutral" :
- default :
- model = defaultNeutral;
- break;
- }
- }
- // Has an explicit model been specified?
- if (requestData.Contains("model") && (String.IsNullOrEmpty((string)requestData["gender"])))
- {
- model = (string)requestData["model"];
- }
- // No appearance attributes were set
- if (String.IsNullOrEmpty(model))
- {
- m_log.DebugFormat("[RADMIN]: Appearance update not requested");
- return;
- }
- m_log.DebugFormat("[RADMIN]: Setting appearance for avatar {0}, using model <{1}>", userid, model);
- string[] modelSpecifiers = model.Split();
- if (modelSpecifiers.Length != 2)
- {
- m_log.WarnFormat("[RADMIN]: User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
- // modelSpecifiers = dmodel.Split();
- return;
- }
- Scene scene = m_application.SceneManager.CurrentOrFirstScene;
- UUID scopeID = scene.RegionInfo.ScopeID;
- UserAccount modelProfile = scene.UserAccountService.GetUserAccount(scopeID, modelSpecifiers[0], modelSpecifiers[1]);
- if (modelProfile == null)
- {
- m_log.WarnFormat("[RADMIN]: Requested model ({0}) not found. Appearance unchanged", model);
- return;
- }
- // Set current user's appearance. This bit is easy. The appearance structure is populated with
- // actual asset ids, however to complete the magic we need to populate the inventory with the
- // assets in question.
- EstablishAppearance(userid, modelProfile.PrincipalID);
- m_log.DebugFormat("[RADMIN]: Finished setting appearance for avatar {0}, using model {1}",
- userid, model);
- }
- /// <summary>
- /// This method is called by updateAvatarAppearance once any specified model has been
- /// ratified, or an appropriate default value has been adopted. The intended prototype
- /// is known to exist, as is the target avatar.
- /// </summary>
- private void EstablishAppearance(UUID destination, UUID source)
- {
- m_log.DebugFormat("[RADMIN]: Initializing inventory for {0} from {1}", destination, source);
- Scene scene = m_application.SceneManager.CurrentOrFirstScene;
- // If the model has no associated appearance we're done.
- AvatarAppearance avatarAppearance = scene.AvatarService.GetAppearance(source);
- if (avatarAppearance == null)
- return;
- // Simple appearance copy or copy Clothing and Bodyparts folders?
- bool copyFolders = m_config.GetBoolean("copy_folders", false);
- if (!copyFolders)
- {
- // Simple copy of wearables and appearance update
- try
- {
- CopyWearablesAndAttachments(destination, source, avatarAppearance);
- scene.AvatarService.SetAppearance(destination, avatarAppearance);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
- destination, e.Message);
- }
- return;
- }
- // Copy Clothing and Bodypart folders and appearance update
- try
- {
- Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>();
- CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance);
- CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance);
- AvatarWearable[] wearables = avatarAppearance.Wearables;
- for (int i=0; i<wearables.Length; i++)
- {
- if (inventoryMap.ContainsKey(wearables[i][0].ItemID))
- {
- AvatarWearable wearable = new AvatarWearable();
- wearable.Wear(inventoryMap[wearables[i][0].ItemID],
- wearables[i][0].AssetID);
- avatarAppearance.SetWearable(i, wearable);
- }
- }
- scene.AvatarService.SetAppearance(destination, avatarAppearance);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
- destination, e.Message);
- }
- return;
- }
- /// <summary>
- /// This method is called by establishAppearance to do a copy all inventory items
- /// worn or attached to the Clothing inventory folder of the receiving avatar.
- /// In parallel the avatar wearables and attachments are updated.
- /// </summary>
- private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
- {
- IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
- // Get Clothing folder of receiver
- InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing);
- if (destinationFolder == null)
- throw new Exception("Cannot locate folder(s)");
- // Missing destination folder? This should *never* be the case
- if (destinationFolder.Type != (short)AssetType.Clothing)
- {
- destinationFolder = new InventoryFolderBase();
-
- destinationFolder.ID = UUID.Random();
- destinationFolder.Name = "Clothing";
- destinationFolder.Owner = destination;
- destinationFolder.Type = (short)AssetType.Clothing;
- destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
- destinationFolder.Version = 1;
- inventoryService.AddFolder(destinationFolder); // store base record
- m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
- }
- // Wearables
- AvatarWearable[] wearables = avatarAppearance.Wearables;
- AvatarWearable wearable;
- for (int i = 0; i<wearables.Length; i++)
- {
- wearable = wearables[i];
- if (wearable[0].ItemID != UUID.Zero)
- {
- // Get inventory item and copy it
- InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
- item = inventoryService.GetItem(item);
- if (item != null)
- {
- InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
- destinationItem.Name = item.Name;
- destinationItem.Owner = destination;
- destinationItem.Description = item.Description;
- destinationItem.InvType = item.InvType;
- destinationItem.CreatorId = item.CreatorId;
- destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
- destinationItem.CreatorData = item.CreatorData;
- destinationItem.NextPermissions = item.NextPermissions;
- destinationItem.CurrentPermissions = item.CurrentPermissions;
- destinationItem.BasePermissions = item.BasePermissions;
- destinationItem.EveryOnePermissions = item.EveryOnePermissions;
- destinationItem.GroupPermissions = item.GroupPermissions;
- destinationItem.AssetType = item.AssetType;
- destinationItem.AssetID = item.AssetID;
- destinationItem.GroupID = item.GroupID;
- destinationItem.GroupOwned = item.GroupOwned;
- destinationItem.SalePrice = item.SalePrice;
- destinationItem.SaleType = item.SaleType;
- destinationItem.Flags = item.Flags;
- destinationItem.CreationDate = item.CreationDate;
- destinationItem.Folder = destinationFolder.ID;
- ApplyNextOwnerPermissions(destinationItem);
- m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
- m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
- // Wear item
- AvatarWearable newWearable = new AvatarWearable();
- newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
- avatarAppearance.SetWearable(i, newWearable);
- }
- else
- {
- m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
- }
- }
- }
- // Attachments
- List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
- foreach (AvatarAttachment attachment in attachments)
- {
- int attachpoint = attachment.AttachPoint;
- UUID itemID = attachment.ItemID;
- if (itemID != UUID.Zero)
- {
- // Get inventory item and copy it
- InventoryItemBase item = new InventoryItemBase(itemID, source);
- item = inventoryService.GetItem(item);
- if (item != null)
- {
- InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
- destinationItem.Name = item.Name;
- destinationItem.Owner = destination;
- destinationItem.Description = item.Description;
- destinationItem.InvType = item.InvType;
- destinationItem.CreatorId = item.CreatorId;
- destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
- destinationItem.CreatorData = item.CreatorData;
- destinationItem.NextPermissions = item.NextPermissions;
- destinationItem.CurrentPermissions = item.CurrentPermissions;
- destinationItem.BasePermissions = item.BasePermissions;
- destinationItem.EveryOnePermissions = item.EveryOnePermissions;
- destinationItem.GroupPermissions = item.GroupPermissions;
- destinationItem.AssetType = item.AssetType;
- destinationItem.AssetID = item.AssetID;
- destinationItem.GroupID = item.GroupID;
- destinationItem.GroupOwned = item.GroupOwned;
- destinationItem.SalePrice = item.SalePrice;
- destinationItem.SaleType = item.SaleType;
- destinationItem.Flags = item.Flags;
- destinationItem.CreationDate = item.CreationDate;
- destinationItem.Folder = destinationFolder.ID;
- ApplyNextOwnerPermissions(destinationItem);
- m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
- m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
- // Attach item
- avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
- m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
- }
- else
- {
- m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
- }
- }
- }
- }
- /// <summary>
- /// This method is called by establishAppearance to copy inventory folders to make
- /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
- /// </summary>
- private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap,
- AvatarAppearance avatarAppearance)
- {
- IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
- InventoryFolderBase sourceFolder = inventoryService.GetFolderForType(source, assetType);
- InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, assetType);
- if (sourceFolder == null || destinationFolder == null)
- throw new Exception("Cannot locate folder(s)");
- // Missing source folder? This should *never* be the case
- if (sourceFolder.Type != (short)assetType)
- {
- sourceFolder = new InventoryFolderBase();
- sourceFolder.ID = UUID.Random();
- if (assetType == AssetType.Clothing) {
- sourceFolder.Name = "Clothing";
- } else {
- sourceFolder.Name = "Body Parts";
- }
- sourceFolder.Owner = source;
- sourceFolder.Type = (short)assetType;
- sourceFolder.ParentID = inventoryService.GetRootFolder(source).ID;
- sourceFolder.Version = 1;
- inventoryService.AddFolder(sourceFolder); // store base record
- m_log.ErrorFormat("[RADMIN] Created folder for source {0}", source);
- }
- // Missing destination folder? This should *never* be the case
- if (destinationFolder.Type != (short)assetType)
- {
- destinationFolder = new InventoryFolderBase();
- destinationFolder.ID = UUID.Random();
- if (assetType == AssetType.Clothing)
- {
- destinationFolder.Name = "Clothing";
- }
- else
- {
- destinationFolder.Name = "Body Parts";
- }
- destinationFolder.Owner = destination;
- destinationFolder.Type = (short)assetType;
- destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
- destinationFolder.Version = 1;
- inventoryService.AddFolder(destinationFolder); // store base record
- m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
- }
- InventoryFolderBase extraFolder;
- List<InventoryFolderBase> folders = inventoryService.GetFolderContent(source, sourceFolder.ID).Folders;
- foreach (InventoryFolderBase folder in folders)
- {
- extraFolder = new InventoryFolderBase();
- extraFolder.ID = UUID.Random();
- extraFolder.Name = folder.Name;
- extraFolder.Owner = destination;
- extraFolder.Type = folder.Type;
- extraFolder.Version = folder.Version;
- extraFolder.ParentID = destinationFolder.ID;
- inventoryService.AddFolder(extraFolder);
- m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
- List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items;
- foreach (InventoryItemBase item in items)
- {
- InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
- destinationItem.Name = item.Name;
- destinationItem.Owner = destination;
- destinationItem.Description = item.Description;
- destinationItem.InvType = item.InvType;
- destinationItem.CreatorId = item.CreatorId;
- destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
- destinationItem.CreatorData = item.CreatorData;
- destinationItem.NextPermissions = item.NextPermissions;
- destinationItem.CurrentPermissions = item.CurrentPermissions;
- destinationItem.BasePermissions = item.BasePermissions;
- destinationItem.EveryOnePermissions = item.EveryOnePermissions;
- destinationItem.GroupPermissions = item.GroupPermissions;
- destinationItem.AssetType = item.AssetType;
- destinationItem.AssetID = item.AssetID;
- destinationItem.GroupID = item.GroupID;
- destinationItem.GroupOwned = item.GroupOwned;
- destinationItem.SalePrice = item.SalePrice;
- destinationItem.SaleType = item.SaleType;
- destinationItem.Flags = item.Flags;
- destinationItem.CreationDate = item.CreationDate;
- destinationItem.Folder = extraFolder.ID;
- ApplyNextOwnerPermissions(destinationItem);
- m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
- inventoryMap.Add(item.ID, destinationItem.ID);
- m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, extraFolder.ID);
- // Attach item, if original is attached
- int attachpoint = avatarAppearance.GetAttachpoint(item.ID);
- if (attachpoint != 0)
- {
- avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
- m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
- }
- }
- }
- }
- /// <summary>
- /// Apply next owner permissions.
- /// </summary>
- private void ApplyNextOwnerPermissions(InventoryItemBase item)
- {
- if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
- {
- if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
- item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
- if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
- item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
- if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
- item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
- }
- item.CurrentPermissions &= item.NextPermissions;
- item.BasePermissions &= item.NextPermissions;
- item.EveryOnePermissions &= item.NextPermissions;
- // item.OwnerChanged = true;
- // item.PermsMask = 0;
- // item.PermsGranter = UUID.Zero;
- }
- /// <summary>
- /// This method is called if a given model avatar name can not be found. If the external
- /// file has already been loaded once, then control returns immediately. If not, then it
- /// looks for a default appearance file. This file contains XML definitions of zero or more named
- /// avatars, each avatar can specify zero or more "outfits". Each outfit is a collection
- /// of items that together, define a particular ensemble for the avatar. Each avatar should
- /// indicate which outfit is the default, and this outfit will be automatically worn. The
- /// other outfits are provided to allow "real" avatars a way to easily change their outfits.
- /// </summary>
- private bool CreateDefaultAvatars()
- {
- // Only load once
- if (m_defaultAvatarsLoaded)
- {
- return false;
- }
- m_log.DebugFormat("[RADMIN]: Creating default avatar entries");
- m_defaultAvatarsLoaded = true;
- // Load processing starts here...
- try
- {
- string defaultAppearanceFileName = null;
- //m_config may be null if RemoteAdmin configuration secition is missing or disabled in OpenSim.ini
- if (m_config != null)
- {
- defaultAppearanceFileName = m_config.GetString("default_appearance", "default_appearance.xml");
- }
- if (File.Exists(defaultAppearanceFileName))
- {
- XmlDocument doc = new XmlDocument();
- string name = "*unknown*";
- string email = "anon@anon";
- uint regionXLocation = 1000;
- uint regionYLocation = 1000;
- string password = UUID.Random().ToString(); // No requirement to sign-in.
- UUID ID = UUID.Zero;
- AvatarAppearance avatarAppearance;
- XmlNodeList avatars;
- XmlNodeList assets;
- XmlNode perms = null;
- bool include = false;
- bool select = false;
- Scene scene = m_application.SceneManager.CurrentOrFirstScene;
- IInventoryService inventoryService = scene.InventoryService;
- IAssetService assetService = scene.AssetService;
- doc.LoadXml(File.ReadAllText(defaultAppearanceFileName));
- // Load up any included assets. Duplicates will be ignored
- assets = doc.GetElementsByTagName("RequiredAsset");
- foreach (XmlNode assetNode in assets)
- {
- AssetBase asset = new AssetBase(UUID.Random(), GetStringAttribute(assetNode, "name", ""), SByte.Parse(GetStringAttribute(assetNode, "type", "")), UUID.Zero.ToString());
- asset.Description = GetStringAttribute(assetNode,"desc","");
- asset.Local = Boolean.Parse(GetStringAttribute(assetNode,"local",""));
- asset.Temporary = Boolean.Parse(GetStringAttribute(assetNode,"temporary",""));
- asset.Data = Convert.FromBase64String(assetNode.InnerText);
- assetService.Store(asset);
- }
- avatars = doc.GetElementsByTagName("Avatar");
- // The document may contain multiple avatars
- foreach (XmlElement avatar in avatars)
- {
- m_log.DebugFormat("[RADMIN]: Loading appearance for {0}, gender = {1}",
- GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?"));
- // Create the user identified by the avatar entry
- try
- {
- // Only the name value is mandatory
- name = GetStringAttribute(avatar,"name",name);
- email = GetStringAttribute(avatar,"email",email);
- regionXLocation = GetUnsignedAttribute(avatar,"regx",regionXLocation);
- regionYLocation = GetUnsignedAttribute(avatar,"regy",regionYLocation);
- password = GetStringAttribute(avatar,"password",password);
- string[] names = name.Split();
- UUID scopeID = scene.RegionInfo.ScopeID;
- UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, names[0], names[1]);
- if (null == account)
- {
- account = CreateUser(scopeID, names[0], names[1], password, email);
- if (null == account)
- {
- m_log.ErrorFormat("[RADMIN]: Avatar {0} {1} was not created", names[0], names[1]);
- return false;
- }
- }
- // Set home position
- GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
- (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize));
- if (null == home) {
- m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", names[0], names[1]);
- } else {
- scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
- m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, names[0], names[1]);
- }
- ID = account.PrincipalID;
- m_log.DebugFormat("[RADMIN]: User {0}[{1}] created or retrieved", name, ID);
- include = true;
- }
- catch (Exception e)
- {
- m_log.DebugFormat("[RADMIN]: Error creating user {0} : {1}", name, e.Message);
- include = false;
- }
- // OK, User has been created OK, now we can install the inventory.
- // First retrieve the current inventory (the user may already exist)
- // Note that althought he inventory is retrieved, the hierarchy has
- // not been interpreted at all.
- if (include)
- {
- // Setup for appearance processing
- avatarAppearance = scene.AvatarService.GetAppearance(ID);
- if (avatarAppearance == null)
- avatarAppearance = new AvatarAppearance();
- AvatarWearable[] wearables = avatarAppearance.Wearables;
- for (int i=0; i<wearables.Length; i++)
- {
- wearables[i] = new AvatarWearable();
- }
- try
- {
- // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
- // uic.folders.Count, uic.items.Count);
- InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, AssetType.Clothing);
- // This should *never* be the case
- if (clothingFolder == null || clothingFolder.Type != (short)AssetType.Clothing)
- {
- clothingFolder = new InventoryFolderBase();
- clothingFolder.ID = UUID.Random();
- clothingFolder.Name = "Clothing";
- clothingFolder.Owner = ID;
- clothingFolder.Type = (short)AssetType.Clothing;
- clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
- clothingFolder.Version = 1;
- inventoryService.AddFolder(clothingFolder); // store base record
- m_log.ErrorFormat("[RADMIN]: Created clothing folder for {0}/{1}", name, ID);
- }
- // OK, now we have an inventory for the user, read in the outfits from the
- // default appearance XMl file.
- XmlNodeList outfits = avatar.GetElementsByTagName("Ensemble");
- InventoryFolderBase extraFolder;
- string outfitName;
- UUID assetid;
- foreach (XmlElement outfit in outfits)
- {
- m_log.DebugFormat("[RADMIN]: Loading outfit {0} for {1}",
- GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?"));
- outfitName = GetStringAttribute(outfit,"name","");
- select = (GetStringAttribute(outfit,"default","no") == "yes");
- // If the folder already exists, re-use it. The defaults may
- // change over time. Augment only.
- List<InventoryFolderBase> folders = inventoryService.GetFolderContent(ID, clothingFolder.ID).Folders;
- extraFolder = null;
- foreach (InventoryFolderBase folder in folders)
- {
- if (folder.Name == outfitName)
- {
- extraFolder = folder;
- break;
- }
- }
- // Otherwise, we must create the folder.
- if (extraFolder == null)
- {
- m_log.DebugFormat("[RADMIN]: Creating outfit folder {0} for {1}", outfitName, name);
- extraFolder = new InventoryFolderBase();
- extraFolder.ID = UUID.Random();
- extraFolder.Name = outfitName;
- extraFolder.Owner = ID;
- extraFolder.Type = (short)AssetType.Clothing;
- extraFolder.Version = 1;
- extraFolder.ParentID = clothingFolder.ID;
- inventoryService.AddFolder(extraFolder);
- m_log.DebugFormat("[RADMIN]: Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID);
- }
- // Now get the pieces that make up the outfit
- XmlNodeList items = outfit.GetElementsByTagName("Item");
- foreach (XmlElement item in items)
- {
- assetid = UUID.Zero;
- XmlNodeList children = item.ChildNodes;
- foreach (XmlNode child in children)
- {
- switch (child.Name)
- {
- case "Permissions" :
- m_log.DebugFormat("[RADMIN]: Permissions specified");
- perms = child;
- break;
- case "Asset" :
- assetid = new UUID(child.InnerText);
- break;
- }
- }
- InventoryItemBase inventoryItem = null;
- // Check if asset is in inventory already
- inventoryItem = null;
- List<InventoryItemBase> inventoryItems = inventoryService.GetFolderContent(ID, extraFolder.ID).Items;
- foreach (InventoryItemBase listItem in inventoryItems)
- {
- if (listItem.AssetID == assetid)
- {
- inventoryItem = listItem;
- break;
- }
- }
- // Create inventory item
- if (inventoryItem == null)
- {
- inventoryItem = new InventoryItemBase(UUID.Random(), ID);
- inventoryItem.Name = GetStringAttribute(item,"name","");
- inventoryItem.Description = GetStringAttribute(item,"desc","");
- inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1);
- inventoryItem.CreatorId = GetStringAttribute(item,"creatorid","");
- inventoryItem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid","");
- inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", "");
- inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff);
- inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);
- inventoryItem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff);
- inventoryItem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff);
- inventoryItem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff);
- inventoryItem.AssetType = GetIntegerAttribute(item,"assettype",-1);
- inventoryItem.AssetID = assetid; // associated asset
- inventoryItem.GroupID = (UUID)GetStringAttribute(item,"groupid","");
- inventoryItem.GroupOwned = (GetStringAttribute(item,"groupowned","false") == "true");
- inventoryItem.SalePrice = GetIntegerAttribute(item,"saleprice",0);
- inventoryItem.SaleType = (byte)GetIntegerAttribute(item,"saletype",0);
- inventoryItem.Flags = GetUnsignedAttribute(item,"flags",0);
- inventoryItem.CreationDate = GetIntegerAttribute(item,"creationdate",Util.UnixTimeSinceEpoch());
- inventoryItem.Folder = extraFolder.ID; // Parent folder
- m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem);
- m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID);
- }
- // Attach item, if attachpoint is specified
- int attachpoint = GetIntegerAttribute(item,"attachpoint",0);
- if (attachpoint != 0)
- {
- avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID);
- m_log.DebugFormat("[RADMIN]: Attached {0}", inventoryItem.ID);
- }
- // Record whether or not the item is to be initially worn
- try
- {
- if (select && (GetStringAttribute(item, "wear", "false") == "true"))
- {
- avatarAppearance.Wearables[inventoryItem.Flags].Wear(inventoryItem.ID, inventoryItem.AssetID);
- }
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[RADMIN]: Error wearing item {0} : {1}", inventoryItem.ID, e.Message);
- }
- } // foreach item in outfit
- m_log.DebugFormat("[RADMIN]: Outfit {0} load completed", outfitName);
- } // foreach outfit
- m_log.DebugFormat("[RADMIN]: Inventory update complete for {0}", name);
- scene.AvatarService.SetAppearance(ID, avatarAppearance);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[RADMIN]: Inventory processing incomplete for user {0} : {1}",
- name, e.Message);
- }
- } // End of include
- }
- m_log.DebugFormat("[RADMIN]: Default avatar loading complete");
- }
- else
- {
- m_log.DebugFormat("[RADMIN]: No default avatar information available");
- return false;
- }
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[RADMIN]: Exception whilst loading default avatars ; {0}", e.Message);
- return false;
- }
- return true;
- }
- }
- }
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