/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Xml; using System.Net; using System.Reflection; using System.Timers; using System.Threading; using log4net; using Nini.Config; using Nwc.XmlRpc; using OpenMetaverse; using OpenSim; using OpenSim.Framework; using OpenSim.Framework.Communications; using OpenSim.Framework.Console; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Services.Interfaces; using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; using GridRegion = OpenSim.Services.Interfaces.GridRegion; namespace OpenSim.ApplicationPlugins.RemoteController { public class RemoteAdminPlugin : IApplicationPlugin { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static bool m_defaultAvatarsLoaded = false; private static Object m_requestLock = new Object(); private static Object m_saveOarLock = new Object(); private OpenSimBase m_application; private IHttpServer m_httpServer; private IConfig m_config; private IConfigSource m_configSource; private string m_requiredPassword = String.Empty; private HashSet m_accessIP; private string m_name = "RemoteAdminPlugin"; private string m_version = "0.0"; public string Version { get { return m_version; } } public string Name { get { return m_name; } } public void Initialise() { m_log.Error("[RADMIN]: " + Name + " cannot be default-initialized!"); throw new PluginNotInitialisedException(Name); } public void Initialise(OpenSimBase openSim) { m_configSource = openSim.ConfigSource.Source; try { if (m_configSource.Configs["RemoteAdmin"] == null || !m_configSource.Configs["RemoteAdmin"].GetBoolean("enabled", false)) { // No config or disabled } else { m_config = m_configSource.Configs["RemoteAdmin"]; m_log.Debug("[RADMIN]: Remote Admin Plugin Enabled"); m_requiredPassword = m_config.GetString("access_password", String.Empty); int port = m_config.GetInt("port", 0); string accessIP = m_config.GetString("access_ip_addresses", String.Empty); m_accessIP = new HashSet(); if (accessIP != String.Empty) { string[] ips = accessIP.Split(new char[] { ',' }); foreach (string ip in ips) { string current = ip.Trim(); if (current != String.Empty) m_accessIP.Add(current); } } m_application = openSim; string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0"); IPAddress ipaddr = IPAddress.Parse(bind_ip_address); m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr); Dictionary availableMethods = new Dictionary(); availableMethods["admin_create_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateRegionMethod); availableMethods["admin_delete_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDeleteRegionMethod); availableMethods["admin_close_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCloseRegionMethod); availableMethods["admin_modify_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcModifyRegionMethod); availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod); availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod); availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod); availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod); availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod); availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod); // Agent management availableMethods["admin_teleport_agent"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcTeleportAgentMethod); // User management availableMethods["admin_create_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateUserMethod); availableMethods["admin_create_user_email"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateUserMethod); availableMethods["admin_exists_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcUserExistsMethod); availableMethods["admin_update_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcUpdateUserAccountMethod); // Region state management availableMethods["admin_load_xml"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadXMLMethod); availableMethods["admin_save_xml"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveXMLMethod); availableMethods["admin_load_oar"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadOARMethod); availableMethods["admin_save_oar"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveOARMethod); // Estate access list management availableMethods["admin_acl_clear"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListClear); availableMethods["admin_acl_add"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListAdd); availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove); availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList); // Either enable full remote functionality or just selected features string enabledMethods = m_config.GetString("enabled_methods", "all"); // To get this, you must explicitly specify "all" or // mention it in a whitelist. It won't be available // If you just leave the option out! // if (!String.IsNullOrEmpty(enabledMethods)) availableMethods["admin_console_command"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcConsoleCommandMethod); // The assumption here is that simply enabling Remote Admin as before will produce the same // behavior - enable all methods unless the whitelist is in place for backward-compatibility. if (enabledMethods.ToLower() == "all" || String.IsNullOrEmpty(enabledMethods)) { foreach (string method in availableMethods.Keys) { m_httpServer.AddXmlRPCHandler(method, availableMethods[method], false); } } else { foreach (string enabledMethod in enabledMethods.Split('|')) { m_httpServer.AddXmlRPCHandler(enabledMethod, availableMethods[enabledMethod]); } } } } catch (NullReferenceException) { // Ignore. } } public void PostInitialise() { if (!CreateDefaultAvatars()) { m_log.Info("[RADMIN]: Default avatars not loaded"); } } /// /// Invoke an XmlRpc method with the standard actions (password check, etc.) /// /// private XmlRpcResponse InvokeXmlRpcMethod( XmlRpcRequest request, IPEndPoint remoteClient, Action method) { XmlRpcResponse response = new XmlRpcResponse(); Hashtable responseData = new Hashtable(); response.Value = responseData; try { Hashtable requestData = (Hashtable) request.Params[0]; CheckStringParameters(requestData, responseData, new string[] {"password"}); FailIfRemoteAdminNotAllowed((string)requestData["password"], responseData, remoteClient.Address.ToString()); method(request, response, remoteClient); } catch (Exception e) { m_log.ErrorFormat( "[RADMIN]: Method {0} failed. Exception {1}{2}", request.MethodName, e.Message, e.StackTrace); responseData["success"] = false; responseData["error"] = e.Message; } return response; } private void FailIfRemoteAdminNotAllowed(string password, Hashtable responseData, string check_ip_address) { if (m_accessIP.Count > 0 && !m_accessIP.Contains(check_ip_address)) { m_log.WarnFormat("[RADMIN]: Unauthorized access blocked from IP {0}", check_ip_address); responseData["accepted"] = false; throw new Exception("not authorized"); } if (m_requiredPassword != String.Empty && password != m_requiredPassword) { m_log.WarnFormat("[RADMIN]: Wrong password, blocked access from IP {0}", check_ip_address); responseData["accepted"] = false; throw new Exception("wrong password"); } } private void XmlRpcRestartMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; try { m_log.Info("[RADMIN]: Request to restart Region."); CheckStringParameters(requestData, responseData, new string[] {"regionID"}); UUID regionID = new UUID((string) requestData["regionID"]); Scene rebootedScene; responseData["success"] = false; responseData["accepted"] = true; if (!m_application.SceneManager.TryGetScene(regionID, out rebootedScene)) throw new Exception("region not found"); responseData["rebooting"] = true; IRestartModule restartModule = rebootedScene.RequestModuleInterface(); if (restartModule != null) { List times = new List { 30, 15 }; restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); responseData["success"] = true; } } catch (Exception e) { // m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace); responseData["rebooting"] = false; throw e; } m_log.Info("[RADMIN]: Restart Region request complete"); } private void XmlRpcAlertMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Alert request started"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; string message = (string) requestData["message"]; m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message); responseData["accepted"] = true; responseData["success"] = true; m_application.SceneManager.ForEachScene( delegate(Scene scene) { IDialogModule dialogModule = scene.RequestModuleInterface(); if (dialogModule != null) dialogModule.SendGeneralAlert(message); }); m_log.Info("[RADMIN]: Alert request complete"); } private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Load height maps request started"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request); // foreach (string k in requestData.Keys) // { // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}", // k, (string)requestData[k], ((string)requestData[k]).Length); // } CheckStringParameters(requestData, responseData, new string[] {"filename", "regionid"}); string file = (string) requestData["filename"]; UUID regionID = (UUID) (string) requestData["regionid"]; m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file); responseData["accepted"] = true; LoadHeightmap(file, regionID); responseData["success"] = true; m_log.Info("[RADMIN]: Load height maps request complete"); } private void XmlRpcSaveHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Save height maps request started"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; // m_log.DebugFormat("[RADMIN]: Save Terrain: XmlRpc {0}", request.ToString()); CheckStringParameters(requestData, responseData, new string[] { "filename", "regionid" }); string file = (string)requestData["filename"]; UUID regionID = (UUID)(string)requestData["regionid"]; m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file); responseData["accepted"] = true; Scene region = null; if (!m_application.SceneManager.TryGetScene(regionID, out region)) throw new Exception("1: unable to get a scene with that name"); ITerrainModule terrainModule = region.RequestModuleInterface(); if (null == terrainModule) throw new Exception("terrain module not available"); terrainModule.SaveToFile(file); responseData["success"] = true; m_log.Info("[RADMIN]: Save height maps request complete"); } private void XmlRpcShutdownMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Shutdown Administrator Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; responseData["accepted"] = true; response.Value = responseData; int timeout = 2000; string message; if (requestData.ContainsKey("shutdown") && ((string) requestData["shutdown"] == "delayed") && requestData.ContainsKey("milliseconds")) { timeout = Int32.Parse(requestData["milliseconds"].ToString()); message = "Region is going down in " + ((int) (timeout/1000)).ToString() + " second(s). Please save what you are doing and log out."; } else { message = "Region is going down now."; } m_application.SceneManager.ForEachScene( delegate(Scene scene) { IDialogModule dialogModule = scene.RequestModuleInterface(); if (dialogModule != null) dialogModule.SendGeneralAlert(message); }); // Perform shutdown System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing shutdownTimer.AutoReset = false; shutdownTimer.Elapsed += new ElapsedEventHandler(shutdownTimer_Elapsed); lock (shutdownTimer) { shutdownTimer.Start(); } responseData["success"] = true; m_log.Info("[RADMIN]: Shutdown Administrator Request complete"); } private void shutdownTimer_Elapsed(object sender, ElapsedEventArgs e) { m_application.Shutdown(); } /// /// Create a new region. /// /// incoming XML RPC request /// /// XmlRpcCreateRegionMethod takes the following XMLRPC /// parameters /// /// parameter namedescription /// password /// admin password as set in OpenSim.ini /// region_name /// desired region name /// region_id /// (optional) desired region UUID /// region_x /// desired region X coordinate (integer) /// region_y /// desired region Y coordinate (integer) /// estate_owner_first /// firstname of estate owner (formerly region master) /// (required if new estate is being created, optional otherwise) /// estate_owner_last /// lastname of estate owner (formerly region master) /// (required if new estate is being created, optional otherwise) /// estate_owner_uuid /// explicit UUID to use for estate owner (optional) /// listen_ip /// internal IP address (dotted quad) /// listen_port /// internal port (integer) /// external_address /// external IP address /// persist /// if true, persist the region info /// ('true' or 'false') /// public /// if true, the region is public /// ('true' or 'false') (optional, default: true) /// enable_voice /// if true, enable voice on all parcels, /// ('true' or 'false') (optional, default: false) /// estate_name /// the name of the estate to join (or to create if it doesn't /// already exist) /// region_file /// The name of the file to persist the region specifications to. /// If omitted, the region_file_template setting from OpenSim.ini will be used. (optional) /// /// /// XmlRpcCreateRegionMethod returns /// /// namedescription /// success /// true or false /// error /// error message if success is false /// region_uuid /// UUID of the newly created region /// region_name /// name of the newly created region /// /// private void XmlRpcCreateRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: CreateRegion: new request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; lock (m_requestLock) { int m_regionLimit = m_config.GetInt("region_limit", 0); bool m_enableVoiceForNewRegions = m_config.GetBoolean("create_region_enable_voice", false); bool m_publicAccess = m_config.GetBoolean("create_region_public", true); CheckStringParameters(requestData, responseData, new string[] { "region_name", "listen_ip", "external_address", "estate_name" }); CheckIntegerParams(requestData, responseData, new string[] {"region_x", "region_y", "listen_port"}); // check whether we still have space left (iff we are using limits) if (m_regionLimit != 0 && m_application.SceneManager.Scenes.Count >= m_regionLimit) throw new Exception(String.Format("cannot instantiate new region, server capacity {0} already reached; delete regions first", m_regionLimit)); // extract or generate region ID now Scene scene = null; UUID regionID = UUID.Zero; if (requestData.ContainsKey("region_id") && !String.IsNullOrEmpty((string) requestData["region_id"])) { regionID = (UUID) (string) requestData["region_id"]; if (m_application.SceneManager.TryGetScene(regionID, out scene)) throw new Exception( String.Format("region UUID already in use by region {0}, UUID {1}, <{2},{3}>", scene.RegionInfo.RegionName, scene.RegionInfo.RegionID, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY)); } else { regionID = UUID.Random(); m_log.DebugFormat("[RADMIN] CreateRegion: new region UUID {0}", regionID); } // create volatile or persistent region info RegionInfo region = new RegionInfo(); region.RegionID = regionID; region.originRegionID = regionID; region.RegionName = (string) requestData["region_name"]; region.RegionLocX = Convert.ToUInt32(requestData["region_x"]); region.RegionLocY = Convert.ToUInt32(requestData["region_y"]); // check for collisions: region name, region UUID, // region location if (m_application.SceneManager.TryGetScene(region.RegionName, out scene)) throw new Exception( String.Format("region name already in use by region {0}, UUID {1}, <{2},{3}>", scene.RegionInfo.RegionName, scene.RegionInfo.RegionID, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY)); if (m_application.SceneManager.TryGetScene(region.RegionLocX, region.RegionLocY, out scene)) throw new Exception( String.Format("region location <{0},{1}> already in use by region {2}, UUID {3}, <{4},{5}>", region.RegionLocX, region.RegionLocY, scene.RegionInfo.RegionName, scene.RegionInfo.RegionID, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY)); region.InternalEndPoint = new IPEndPoint(IPAddress.Parse((string) requestData["listen_ip"]), 0); region.InternalEndPoint.Port = Convert.ToInt32(requestData["listen_port"]); if (0 == region.InternalEndPoint.Port) throw new Exception("listen_port is 0"); if (m_application.SceneManager.TryGetScene(region.InternalEndPoint, out scene)) throw new Exception( String.Format( "region internal IP {0} and port {1} already in use by region {2}, UUID {3}, <{4},{5}>", region.InternalEndPoint.Address, region.InternalEndPoint.Port, scene.RegionInfo.RegionName, scene.RegionInfo.RegionID, scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY)); region.ExternalHostName = (string) requestData["external_address"]; bool persist = Convert.ToBoolean((string) requestData["persist"]); if (persist) { // default place for region configuration files is in the // Regions directory of the config dir (aka /bin) string regionConfigPath = Path.Combine(Util.configDir(), "Regions"); try { // OpenSim.ini can specify a different regions dir IConfig startupConfig = (IConfig) m_configSource.Configs["Startup"]; regionConfigPath = startupConfig.GetString("regionload_regionsdir", regionConfigPath).Trim(); } catch (Exception) { // No INI setting recorded. } string regionIniPath; if (requestData.Contains("region_file")) { // Make sure that the file to be created is in a subdirectory of the region storage directory. string requestedFilePath = Path.Combine(regionConfigPath, (string) requestData["region_file"]); string requestedDirectory = Path.GetDirectoryName(Path.GetFullPath(requestedFilePath)); if (requestedDirectory.StartsWith(Path.GetFullPath(regionConfigPath))) regionIniPath = requestedFilePath; else throw new Exception("Invalid location for region file."); } else { regionIniPath = Path.Combine(regionConfigPath, String.Format( m_config.GetString("region_file_template", "{0}x{1}-{2}.ini"), region.RegionLocX.ToString(), region.RegionLocY.ToString(), regionID.ToString(), region.InternalEndPoint.Port.ToString(), region.RegionName.Replace(" ", "_").Replace(":", "_"). Replace("/", "_"))); } m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}", region.RegionID, regionIniPath); region.SaveRegionToFile("dynamic region", regionIniPath); } else { region.Persistent = false; } // Set the estate // Check for an existing estate List estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]); if (estateIDs.Count < 1) { UUID userID = UUID.Zero; if (requestData.ContainsKey("estate_owner_uuid")) { // ok, client wants us to use an explicit UUID // regardless of what the avatar name provided userID = new UUID((string) requestData["estate_owner_uuid"]); // Check that the specified user exists Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene; IUserAccountService accountService = currentOrFirst.UserAccountService; UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID, userID); if (user == null) throw new Exception("Specified user was not found."); } else if (requestData.ContainsKey("estate_owner_first") & requestData.ContainsKey("estate_owner_last")) { // We need to look up the UUID for the avatar with the provided name. string ownerFirst = (string) requestData["estate_owner_first"]; string ownerLast = (string) requestData["estate_owner_last"]; Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene; IUserAccountService accountService = currentOrFirst.UserAccountService; UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID, ownerFirst, ownerLast); // Check that the specified user exists if (user == null) throw new Exception("Specified user was not found."); userID = user.PrincipalID; } else { throw new Exception("Estate owner details not provided."); } // Create a new estate with the name provided region.EstateSettings = m_application.EstateDataService.CreateNewEstate(); region.EstateSettings.EstateName = (string) requestData["estate_name"]; region.EstateSettings.EstateOwner = userID; // Persistence does not seem to effect the need to save a new estate region.EstateSettings.Save(); if (!m_application.EstateDataService.LinkRegion(region.RegionID, (int) region.EstateSettings.EstateID)) throw new Exception("Failed to join estate."); } else { int estateID = estateIDs[0]; region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(region.RegionID, false); if (region.EstateSettings.EstateID != estateID) { // The region is already part of an estate, but not the one we want. region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(estateID); if (!m_application.EstateDataService.LinkRegion(region.RegionID, estateID)) throw new Exception("Failed to join estate."); } } // Create the region and perform any initial initialization IScene newScene; m_application.CreateRegion(region, out newScene); // If an access specification was provided, use it. // Otherwise accept the default. newScene.RegionInfo.EstateSettings.PublicAccess = GetBoolean(requestData, "public", m_publicAccess); newScene.RegionInfo.EstateSettings.Save(); // enable voice on newly created region if // requested by either the XmlRpc request or the // configuration if (GetBoolean(requestData, "enable_voice", m_enableVoiceForNewRegions)) { List parcels = ((Scene)newScene).LandChannel.AllParcels(); foreach (ILandObject parcel in parcels) { parcel.LandData.Flags |= (uint) ParcelFlags.AllowVoiceChat; parcel.LandData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan; ((Scene)newScene).LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData); } } //Load Heightmap if specified to new region if (requestData.Contains("heightmap_file")) { LoadHeightmap((string)requestData["heightmap_file"], region.RegionID); } responseData["success"] = true; responseData["region_name"] = region.RegionName; responseData["region_uuid"] = region.RegionID.ToString(); m_log.Info("[RADMIN]: CreateRegion: request complete"); } } /// /// Delete a new region. /// /// incoming XML RPC request /// /// XmlRpcDeleteRegionMethod takes the following XMLRPC /// parameters /// /// parameter namedescription /// password /// admin password as set in OpenSim.ini /// region_name /// desired region name /// region_id /// (optional) desired region UUID /// /// /// XmlRpcDeleteRegionMethod returns /// /// namedescription /// success /// true or false /// error /// error message if success is false /// /// private void XmlRpcDeleteRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: DeleteRegion: new request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; lock (m_requestLock) { CheckStringParameters(requestData, responseData, new string[] {"region_name"}); Scene scene = null; string regionName = (string) requestData["region_name"]; if (!m_application.SceneManager.TryGetScene(regionName, out scene)) throw new Exception(String.Format("region \"{0}\" does not exist", regionName)); m_application.RemoveRegion(scene, true); responseData["success"] = true; responseData["region_name"] = regionName; m_log.Info("[RADMIN]: DeleteRegion: request complete"); } } /// /// Close a region. /// /// incoming XML RPC request /// /// XmlRpcCloseRegionMethod takes the following XMLRPC /// parameters /// /// parameter namedescription /// password /// admin password as set in OpenSim.ini /// region_name /// desired region name /// region_id /// (optional) desired region UUID /// /// /// XmlRpcShutdownRegionMethod returns /// /// namedescription /// success /// true or false /// region_name /// the region name if success is true /// error /// error message if success is false /// /// private void XmlRpcCloseRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: CloseRegion: new request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; Scene scene = null; lock (m_requestLock) { if (requestData.ContainsKey("region_id") && !String.IsNullOrEmpty((string) requestData["region_id"])) { // Region specified by UUID UUID regionID = (UUID) (string) requestData["region_id"]; if (!m_application.SceneManager.TryGetScene(regionID, out scene)) throw new Exception(String.Format("region \"{0}\" does not exist", regionID)); m_application.CloseRegion(scene); responseData["success"] = true; responseData["region_id"] = regionID; response.Value = responseData; } else if ( requestData.ContainsKey("region_name") && !String.IsNullOrEmpty((string) requestData["region_name"])) { // Region specified by name string regionName = (string) requestData["region_name"]; if (!m_application.SceneManager.TryGetScene(regionName, out scene)) throw new Exception(String.Format("region \"{0}\" does not exist", regionName)); m_application.CloseRegion(scene); responseData["success"] = true; responseData["region_name"] = regionName; } else { throw new Exception("no region specified"); } m_log.Info("[RADMIN]: CloseRegion: request complete"); } } /// /// Change characteristics of an existing region. /// /// incoming XML RPC request /// /// XmlRpcModifyRegionMethod takes the following XMLRPC /// parameters /// /// parameter namedescription /// password /// admin password as set in OpenSim.ini /// region_name /// desired region name /// region_id /// (optional) desired region UUID /// public /// if true, set the region to public /// ('true' or 'false'), else to private /// enable_voice /// if true, enable voice on all parcels of /// the region, else disable /// /// /// XmlRpcModifyRegionMethod returns /// /// namedescription /// success /// true or false /// error /// error message if success is false /// /// private void XmlRpcModifyRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: ModifyRegion: new request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; lock (m_requestLock) { CheckStringParameters(requestData, responseData, new string[] {"region_name"}); Scene scene = null; string regionName = (string) requestData["region_name"]; if (!m_application.SceneManager.TryGetScene(regionName, out scene)) throw new Exception(String.Format("region \"{0}\" does not exist", regionName)); // Modify access scene.RegionInfo.EstateSettings.PublicAccess = GetBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess); if (scene.RegionInfo.Persistent) scene.RegionInfo.EstateSettings.Save(); if (requestData.ContainsKey("enable_voice")) { bool enableVoice = GetBoolean(requestData, "enable_voice", true); List parcels = ((Scene)scene).LandChannel.AllParcels(); foreach (ILandObject parcel in parcels) { if (enableVoice) { parcel.LandData.Flags |= (uint)ParcelFlags.AllowVoiceChat; parcel.LandData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan; } else { parcel.LandData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat; parcel.LandData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan; } scene.LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData); } } responseData["success"] = true; responseData["region_name"] = regionName; m_log.Info("[RADMIN]: ModifyRegion: request complete"); } } /// /// Create a new user account. /// /// incoming XML RPC request /// /// XmlRpcCreateUserMethod takes the following XMLRPC /// parameters /// /// parameter namedescription /// password /// admin password as set in OpenSim.ini /// user_firstname /// avatar's first name /// user_lastname /// avatar's last name /// user_password /// avatar's password /// user_email /// email of the avatar's owner (optional) /// start_region_x /// avatar's start region coordinates, X value /// start_region_y /// avatar's start region coordinates, Y value /// /// /// XmlRpcCreateUserMethod returns /// /// namedescription /// success /// true or false /// error /// error message if success is false /// avatar_uuid /// UUID of the newly created avatar /// account; UUID.Zero if failed. /// /// /// private void XmlRpcCreateUserMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: CreateUser: new request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; lock (m_requestLock) { try { // check completeness CheckStringParameters(requestData, responseData, new string[] { "user_firstname", "user_lastname", "user_password", }); CheckIntegerParams(requestData, responseData, new string[] {"start_region_x", "start_region_y"}); // do the job string firstName = (string) requestData["user_firstname"]; string lastName = (string) requestData["user_lastname"]; string password = (string) requestData["user_password"]; uint regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]); uint regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]); string email = ""; // empty string for email if (requestData.Contains("user_email")) email = (string)requestData["user_email"]; Scene scene = m_application.SceneManager.CurrentOrFirstScene; UUID scopeID = scene.RegionInfo.ScopeID; UserAccount account = CreateUser(scopeID, firstName, lastName, password, email); if (null == account) throw new Exception(String.Format("failed to create new user {0} {1}", firstName, lastName)); // Set home position GridRegion home = scene.GridService.GetRegionByPosition(scopeID, (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize)); if (null == home) { m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstName, lastName); } else { scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstName, lastName); } // Establish the avatar's initial appearance UpdateUserAppearance(responseData, requestData, account.PrincipalID); responseData["success"] = true; responseData["avatar_uuid"] = account.PrincipalID.ToString(); m_log.InfoFormat("[RADMIN]: CreateUser: User {0} {1} created, UUID {2}", firstName, lastName, account.PrincipalID); } catch (Exception e) { responseData["avatar_uuid"] = UUID.Zero.ToString(); throw e; } m_log.Info("[RADMIN]: CreateUser: request complete"); } } /// /// Check whether a certain user account exists. /// /// incoming XML RPC request /// /// XmlRpcUserExistsMethod takes the following XMLRPC /// parameters /// /// parameter namedescription /// password /// admin password as set in OpenSim.ini /// user_firstname /// avatar's first name /// user_lastname /// avatar's last name /// /// /// XmlRpcCreateUserMethod returns /// /// namedescription /// user_firstname /// avatar's first name /// user_lastname /// avatar's last name /// user_lastlogin /// avatar's last login time (secs since UNIX epoch) /// success /// true or false /// error /// error message if success is false /// /// private void XmlRpcUserExistsMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: UserExists: new request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; // check completeness CheckStringParameters(requestData, responseData, new string[] {"user_firstname", "user_lastname"}); string firstName = (string) requestData["user_firstname"]; string lastName = (string) requestData["user_lastname"]; responseData["user_firstname"] = firstName; responseData["user_lastname"] = lastName; UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; UserAccount account = m_application.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, firstName, lastName); if (null == account) { responseData["success"] = false; responseData["lastlogin"] = 0; } else { GridUserInfo userInfo = m_application.SceneManager.CurrentOrFirstScene.GridUserService.GetGridUserInfo(account.PrincipalID.ToString()); if (userInfo != null) responseData["lastlogin"] = userInfo.Login; else responseData["lastlogin"] = 0; responseData["success"] = true; } m_log.Info("[RADMIN]: UserExists: request complete"); } /// /// Update a user account. /// /// incoming XML RPC request /// /// XmlRpcUpdateUserAccountMethod takes the following XMLRPC /// parameters (changeable ones are optional) /// /// parameter namedescription /// password /// admin password as set in OpenSim.ini /// user_firstname /// avatar's first name (cannot be changed) /// user_lastname /// avatar's last name (cannot be changed) /// user_password /// avatar's password (changeable) /// start_region_x /// avatar's start region coordinates, X /// value (changeable) /// start_region_y /// avatar's start region coordinates, Y /// value (changeable) /// about_real_world (not implemented yet) /// "about" text of avatar owner (changeable) /// about_virtual_world (not implemented yet) /// "about" text of avatar (changeable) /// /// /// XmlRpcCreateUserMethod returns /// /// namedescription /// success /// true or false /// error /// error message if success is false /// avatar_uuid /// UUID of the updated avatar /// account; UUID.Zero if failed. /// /// /// private void XmlRpcUpdateUserAccountMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: UpdateUserAccount: new request"); m_log.Warn("[RADMIN]: This method needs update for 0.7"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; lock (m_requestLock) { try { // check completeness CheckStringParameters(requestData, responseData, new string[] { "user_firstname", "user_lastname"}); // do the job string firstName = (string) requestData["user_firstname"]; string lastName = (string) requestData["user_lastname"]; string password = String.Empty; uint? regionXLocation = null; uint? regionYLocation = null; // uint? ulaX = null; // uint? ulaY = null; // uint? ulaZ = null; // uint? usaX = null; // uint? usaY = null; // uint? usaZ = null; // string aboutFirstLive = String.Empty; // string aboutAvatar = String.Empty; if (requestData.ContainsKey("user_password")) password = (string) requestData["user_password"]; if (requestData.ContainsKey("start_region_x")) regionXLocation = Convert.ToUInt32((Int32) requestData["start_region_x"]); if (requestData.ContainsKey("start_region_y")) regionYLocation = Convert.ToUInt32((Int32) requestData["start_region_y"]); // if (requestData.ContainsKey("start_lookat_x")) // ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]); // if (requestData.ContainsKey("start_lookat_y")) // ulaY = Convert.ToUInt32((Int32) requestData["start_lookat_y"]); // if (requestData.ContainsKey("start_lookat_z")) // ulaZ = Convert.ToUInt32((Int32) requestData["start_lookat_z"]); // if (requestData.ContainsKey("start_standat_x")) // usaX = Convert.ToUInt32((Int32) requestData["start_standat_x"]); // if (requestData.ContainsKey("start_standat_y")) // usaY = Convert.ToUInt32((Int32) requestData["start_standat_y"]); // if (requestData.ContainsKey("start_standat_z")) // usaZ = Convert.ToUInt32((Int32) requestData["start_standat_z"]); // if (requestData.ContainsKey("about_real_world")) // aboutFirstLive = (string)requestData["about_real_world"]; // if (requestData.ContainsKey("about_virtual_world")) // aboutAvatar = (string)requestData["about_virtual_world"]; Scene scene = m_application.SceneManager.CurrentOrFirstScene; UUID scopeID = scene.RegionInfo.ScopeID; UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, firstName, lastName); if (null == account) throw new Exception(String.Format("avatar {0} {1} does not exist", firstName, lastName)); if (!String.IsNullOrEmpty(password)) { m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstName, lastName); ChangeUserPassword(firstName, lastName, password); } // if (null != usaX) userProfile.HomeLocationX = (uint) usaX; // if (null != usaY) userProfile.HomeLocationY = (uint) usaY; // if (null != usaZ) userProfile.HomeLocationZ = (uint) usaZ; // if (null != ulaX) userProfile.HomeLookAtX = (uint) ulaX; // if (null != ulaY) userProfile.HomeLookAtY = (uint) ulaY; // if (null != ulaZ) userProfile.HomeLookAtZ = (uint) ulaZ; // if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive; // if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar; // Set home position if ((null != regionXLocation) && (null != regionYLocation)) { GridRegion home = scene.GridService.GetRegionByPosition(scopeID, (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize)); if (null == home) { m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstName, lastName); } else { scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstName, lastName); } } // User has been created. Now establish gender and appearance. UpdateUserAppearance(responseData, requestData, account.PrincipalID); responseData["success"] = true; responseData["avatar_uuid"] = account.PrincipalID.ToString(); m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}", firstName, lastName, account.PrincipalID); } catch (Exception e) { responseData["avatar_uuid"] = UUID.Zero.ToString(); throw e; } m_log.Info("[RADMIN]: UpdateUserAccount: request complete"); } } /// /// Load an OAR file into a region.. /// /// incoming XML RPC request /// /// XmlRpcLoadOARMethod takes the following XMLRPC /// parameters /// /// parameter namedescription /// password /// admin password as set in OpenSim.ini /// filename /// file name of the OAR file /// region_uuid /// UUID of the region /// region_name /// region name /// merge /// true if oar should be merged /// skip-assets /// true if assets should be skiped /// /// /// region_uuid takes precedence over /// region_name if both are present; one of both /// must be present. /// /// XmlRpcLoadOARMethod returns /// /// namedescription /// success /// true or false /// error /// error message if success is false /// /// private void XmlRpcLoadOARMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Load OAR Administrator Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; lock (m_requestLock) { try { CheckStringParameters(requestData, responseData, new string[] {"filename"}); string filename = (string) requestData["filename"]; Scene scene = null; if (requestData.Contains("region_uuid")) { UUID region_uuid = (UUID) (string) requestData["region_uuid"]; if (!m_application.SceneManager.TryGetScene(region_uuid, out scene)) throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); } else if (requestData.Contains("region_name")) { string region_name = (string) requestData["region_name"]; if (!m_application.SceneManager.TryGetScene(region_name, out scene)) throw new Exception(String.Format("failed to switch to region {0}", region_name)); } else throw new Exception("neither region_name nor region_uuid given"); bool mergeOar = false; bool skipAssets = false; if ((string)requestData["merge"] == "true") { mergeOar = true; } if ((string)requestData["skip-assets"] == "true") { skipAssets = true; } IRegionArchiverModule archiver = scene.RequestModuleInterface(); if (archiver != null) archiver.DearchiveRegion(filename, mergeOar, skipAssets, Guid.Empty); else throw new Exception("Archiver module not present for scene"); responseData["loaded"] = true; } catch (Exception e) { responseData["loaded"] = false; throw e; } m_log.Info("[RADMIN]: Load OAR Administrator Request complete"); } } /// /// Save a region to an OAR file /// /// incoming XML RPC request /// /// XmlRpcSaveOARMethod takes the following XMLRPC /// parameters /// /// parameter namedescription /// password /// admin password as set in OpenSim.ini /// filename /// file name for the OAR file /// region_uuid /// UUID of the region /// region_name /// region name /// profile /// profile url /// noassets /// true if no assets should be saved /// perm /// C and/or T /// /// /// region_uuid takes precedence over /// region_name if both are present; one of both /// must be present. /// /// XmlRpcLoadOARMethod returns /// /// namedescription /// success /// true or false /// error /// error message if success is false /// /// private void XmlRpcSaveOARMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Save OAR Administrator Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; try { CheckStringParameters(requestData, responseData, new string[] {"filename"}); string filename = (string)requestData["filename"]; Scene scene = null; if (requestData.Contains("region_uuid")) { UUID region_uuid = (UUID) (string) requestData["region_uuid"]; if (!m_application.SceneManager.TryGetScene(region_uuid, out scene)) throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); } else if (requestData.Contains("region_name")) { string region_name = (string) requestData["region_name"]; if (!m_application.SceneManager.TryGetScene(region_name, out scene)) throw new Exception(String.Format("failed to switch to region {0}", region_name)); } else throw new Exception("neither region_name nor region_uuid given"); Dictionary options = new Dictionary(); //if (requestData.Contains("version")) //{ // options["version"] = (string)requestData["version"]; //} if (requestData.Contains("profile")) { options["profile"] = (string)requestData["profile"]; } if ((string)requestData["noassets"] == "true") { options["noassets"] = (string)requestData["noassets"] ; } if (requestData.Contains("perm")) { options["checkPermissions"] = (string)requestData["perm"]; } IRegionArchiverModule archiver = scene.RequestModuleInterface(); if (archiver != null) { scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted; archiver.ArchiveRegion(filename, options); lock (m_saveOarLock) Monitor.Wait(m_saveOarLock,5000); scene.EventManager.OnOarFileSaved -= RemoteAdminOarSaveCompleted; } else { throw new Exception("Archiver module not present for scene"); } responseData["saved"] = true; } catch (Exception e) { responseData["saved"] = false; throw e; } m_log.Info("[RADMIN]: Save OAR Administrator Request complete"); } private void RemoteAdminOarSaveCompleted(Guid uuid, string name) { m_log.DebugFormat("[RADMIN]: File processing complete for {0}", name); lock (m_saveOarLock) Monitor.Pulse(m_saveOarLock); } private void XmlRpcLoadXMLMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Load XML Administrator Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; lock (m_requestLock) { try { CheckStringParameters(requestData, responseData, new string[] {"filename"}); string filename = (string) requestData["filename"]; if (requestData.Contains("region_uuid")) { UUID region_uuid = (UUID) (string) requestData["region_uuid"]; if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); } else if (requestData.Contains("region_name")) { string region_name = (string) requestData["region_name"]; if (!m_application.SceneManager.TrySetCurrentScene(region_name)) throw new Exception(String.Format("failed to switch to region {0}", region_name)); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); } else throw new Exception("neither region_name nor region_uuid given"); responseData["switched"] = true; string xml_version = "1"; if (requestData.Contains("xml_version")) { xml_version = (string) requestData["xml_version"]; } switch (xml_version) { case "1": m_application.SceneManager.LoadCurrentSceneFromXml(filename, true, new Vector3(0, 0, 0)); break; case "2": m_application.SceneManager.LoadCurrentSceneFromXml2(filename); break; default: throw new Exception(String.Format("unknown Xml{0} format", xml_version)); } responseData["loaded"] = true; } catch (Exception e) { responseData["loaded"] = false; responseData["switched"] = false; throw e; } m_log.Info("[RADMIN]: Load XML Administrator Request complete"); } } private void XmlRpcSaveXMLMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Save XML Administrator Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; try { CheckStringParameters(requestData, responseData, new string[] {"filename"}); string filename = (string) requestData["filename"]; if (requestData.Contains("region_uuid")) { UUID region_uuid = (UUID) (string) requestData["region_uuid"]; if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); } else if (requestData.Contains("region_name")) { string region_name = (string) requestData["region_name"]; if (!m_application.SceneManager.TrySetCurrentScene(region_name)) throw new Exception(String.Format("failed to switch to region {0}", region_name)); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); } else throw new Exception("neither region_name nor region_uuid given"); responseData["switched"] = true; string xml_version = "1"; if (requestData.Contains("xml_version")) { xml_version = (string) requestData["xml_version"]; } switch (xml_version) { case "1": m_application.SceneManager.SaveCurrentSceneToXml(filename); break; case "2": m_application.SceneManager.SaveCurrentSceneToXml2(filename); break; default: throw new Exception(String.Format("unknown Xml{0} format", xml_version)); } responseData["saved"] = true; } catch (Exception e) { responseData["saved"] = false; responseData["switched"] = false; throw e; } m_log.Info("[RADMIN]: Save XML Administrator Request complete"); } private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Query XML Administrator Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; responseData["success"] = true; if (requestData.Contains("region_uuid")) { UUID region_uuid = (UUID) (string) requestData["region_uuid"]; if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); } else if (requestData.Contains("region_name")) { string region_name = (string) requestData["region_name"]; if (!m_application.SceneManager.TrySetCurrentScene(region_name)) throw new Exception(String.Format("failed to switch to region {0}", region_name)); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); } else { throw new Exception("neither region_name nor region_uuid given"); } Scene scene = m_application.SceneManager.CurrentScene; int health = scene.GetHealth(); responseData["health"] = health; m_log.Info("[RADMIN]: Query XML Administrator Request complete"); } private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Command XML Administrator Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; CheckStringParameters(requestData, responseData, new string[] {"command"}); MainConsole.Instance.RunCommand(requestData["command"].ToString()); m_log.Info("[RADMIN]: Command XML Administrator Request complete"); } private void XmlRpcAccessListClear(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Access List Clear Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; responseData["success"] = true; if (requestData.Contains("region_uuid")) { UUID region_uuid = (UUID) (string) requestData["region_uuid"]; if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); } else if (requestData.Contains("region_name")) { string region_name = (string) requestData["region_name"]; if (!m_application.SceneManager.TrySetCurrentScene(region_name)) throw new Exception(String.Format("failed to switch to region {0}", region_name)); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); } else throw new Exception("neither region_name nor region_uuid given"); Scene scene = m_application.SceneManager.CurrentScene; scene.RegionInfo.EstateSettings.EstateAccess = new UUID[]{}; if (scene.RegionInfo.Persistent) scene.RegionInfo.EstateSettings.Save(); m_log.Info("[RADMIN]: Access List Clear Request complete"); } private void XmlRpcAccessListAdd(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Access List Add Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; if (requestData.Contains("region_uuid")) { UUID region_uuid = (UUID) (string) requestData["region_uuid"]; if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); } else if (requestData.Contains("region_name")) { string region_name = (string) requestData["region_name"]; if (!m_application.SceneManager.TrySetCurrentScene(region_name)) throw new Exception(String.Format("failed to switch to region {0}", region_name)); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); } else { throw new Exception("neither region_name nor region_uuid given"); } int addedUsers = 0; if (requestData.Contains("users")) { UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; IUserAccountService userService = m_application.SceneManager.CurrentOrFirstScene.UserAccountService; Scene scene = m_application.SceneManager.CurrentScene; Hashtable users = (Hashtable) requestData["users"]; List uuids = new List(); foreach (string name in users.Values) { string[] parts = name.Split(); UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]); if (account != null) { uuids.Add(account.PrincipalID); m_log.DebugFormat("[RADMIN]: adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName); } } List accessControlList = new List(scene.RegionInfo.EstateSettings.EstateAccess); foreach (UUID uuid in uuids) { if (!accessControlList.Contains(uuid)) { accessControlList.Add(uuid); addedUsers++; } } scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray(); if (scene.RegionInfo.Persistent) scene.RegionInfo.EstateSettings.Save(); } responseData["added"] = addedUsers; m_log.Info("[RADMIN]: Access List Add Request complete"); } private void XmlRpcAccessListRemove(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Access List Remove Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; responseData["success"] = true; if (requestData.Contains("region_uuid")) { UUID region_uuid = (UUID) (string) requestData["region_uuid"]; if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); } else if (requestData.Contains("region_name")) { string region_name = (string) requestData["region_name"]; if (!m_application.SceneManager.TrySetCurrentScene(region_name)) throw new Exception(String.Format("failed to switch to region {0}", region_name)); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); } else throw new Exception("neither region_name nor region_uuid given"); int removedUsers = 0; if (requestData.Contains("users")) { UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; IUserAccountService userService = m_application.SceneManager.CurrentOrFirstScene.UserAccountService; //UserProfileCacheService ups = m_application.CommunicationsManager.UserProfileCacheService; Scene scene = m_application.SceneManager.CurrentScene; Hashtable users = (Hashtable) requestData["users"]; List uuids = new List(); foreach (string name in users.Values) { string[] parts = name.Split(); UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]); if (account != null) { uuids.Add(account.PrincipalID); } } List accessControlList = new List(scene.RegionInfo.EstateSettings.EstateAccess); foreach (UUID uuid in uuids) { if (accessControlList.Contains(uuid)) { accessControlList.Remove(uuid); removedUsers++; } } scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray(); if (scene.RegionInfo.Persistent) scene.RegionInfo.EstateSettings.Save(); } responseData["removed"] = removedUsers; m_log.Info("[RADMIN]: Access List Remove Request complete"); } private void XmlRpcAccessListList(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { m_log.Info("[RADMIN]: Received Access List List Request"); Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; responseData["success"] = true; if (requestData.Contains("region_uuid")) { UUID region_uuid = (UUID) (string) requestData["region_uuid"]; if (!m_application.SceneManager.TrySetCurrentScene(region_uuid)) throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString())); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_uuid.ToString()); } else if (requestData.Contains("region_name")) { string region_name = (string) requestData["region_name"]; if (!m_application.SceneManager.TrySetCurrentScene(region_name)) throw new Exception(String.Format("failed to switch to region {0}", region_name)); m_log.InfoFormat("[RADMIN]: Switched to region {0}", region_name); } else throw new Exception("neither region_name nor region_uuid given"); Scene scene = m_application.SceneManager.CurrentScene; UUID[] accessControlList = scene.RegionInfo.EstateSettings.EstateAccess; Hashtable users = new Hashtable(); foreach (UUID user in accessControlList) { UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID; UserAccount account = m_application.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, user); if (account != null) { users[user.ToString()] = account.FirstName + " " + account.LastName; } } responseData["users"] = users; m_log.Info("[RADMIN]: Access List List Request complete"); } private void XmlRpcTeleportAgentMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) { Hashtable responseData = (Hashtable)response.Value; Hashtable requestData = (Hashtable)request.Params[0]; UUID agentId; string regionName = null; Vector3 pos, lookAt; ScenePresence sp = null; if (requestData.Contains("agent_first_name") && requestData.Contains("agent_last_name")) { string firstName = requestData["agent_first_name"].ToString(); string lastName = requestData["agent_last_name"].ToString(); m_application.SceneManager.TryGetRootScenePresenceByName(firstName, lastName, out sp); if (sp == null) throw new Exception( string.Format( "No agent found with agent_first_name {0} and agent_last_name {1}", firstName, lastName)); } else if (requestData.Contains("agent_id")) { string rawAgentId = (string)requestData["agent_id"]; if (!UUID.TryParse(rawAgentId, out agentId)) throw new Exception(string.Format("agent_id {0} does not have the correct id format", rawAgentId)); m_application.SceneManager.TryGetRootScenePresence(agentId, out sp); if (sp == null) throw new Exception(string.Format("No agent with agent_id {0} found in this simulator", agentId)); } else { throw new Exception("No agent_id or agent_first_name and agent_last_name parameters specified"); } if (requestData.Contains("region_name")) regionName = (string)requestData["region_name"]; pos.X = ParseFloat(requestData, "pos_x", sp.AbsolutePosition.X); pos.Y = ParseFloat(requestData, "pos_y", sp.AbsolutePosition.Y); pos.Z = ParseFloat(requestData, "pos_z", sp.AbsolutePosition.Z); lookAt.X = ParseFloat(requestData, "lookat_x", sp.Lookat.X); lookAt.Y = ParseFloat(requestData, "lookat_y", sp.Lookat.Y); lookAt.Z = ParseFloat(requestData, "lookat_z", sp.Lookat.Z); sp.Scene.RequestTeleportLocation( sp.ControllingClient, regionName, pos, lookAt, (uint)Constants.TeleportFlags.ViaLocation); // We have no way of telling the failure of the actual teleport responseData["success"] = true; } /// /// Parse a float with the given parameter name from a request data hash table. /// /// /// Will throw an exception if parameter is not a float. /// Will not throw if parameter is not found, passes back default value instead. /// /// /// /// /// private static float ParseFloat(Hashtable requestData, string paramName, float defaultVal) { if (requestData.Contains(paramName)) { string rawVal = (string)requestData[paramName]; float val; if (!float.TryParse(rawVal, out val)) throw new Exception(string.Format("{0} {1} is not a valid float", paramName, rawVal)); else return val; } else { return defaultVal; } } private static void CheckStringParameters(Hashtable requestData, Hashtable responseData, string[] param) { foreach (string parameter in param) { if (!requestData.Contains(parameter)) { responseData["accepted"] = false; throw new Exception(String.Format("missing string parameter {0}", parameter)); } if (String.IsNullOrEmpty((string) requestData[parameter])) { responseData["accepted"] = false; throw new Exception(String.Format("parameter {0} is empty", parameter)); } } } private static void CheckIntegerParams(Hashtable requestData, Hashtable responseData, string[] param) { foreach (string parameter in param) { if (!requestData.Contains(parameter)) { responseData["accepted"] = false; throw new Exception(String.Format("missing integer parameter {0}", parameter)); } } } private bool GetBoolean(Hashtable requestData, string tag, bool defaultValue) { // If an access value has been provided, apply it. if (requestData.Contains(tag)) { switch (((string)requestData[tag]).ToLower()) { case "true" : case "t" : case "1" : return true; case "false" : case "f" : case "0" : return false; default : return defaultValue; } } else return defaultValue; } private int GetIntegerAttribute(XmlNode node, string attribute, int defaultValue) { try { return Convert.ToInt32(node.Attributes[attribute].Value); } catch{} return defaultValue; } private uint GetUnsignedAttribute(XmlNode node, string attribute, uint defaultValue) { try { return Convert.ToUInt32(node.Attributes[attribute].Value); } catch{} return defaultValue; } private string GetStringAttribute(XmlNode node, string attribute, string defaultValue) { try { return node.Attributes[attribute].Value; } catch{} return defaultValue; } public void Dispose() { } /// /// Create a user /// /// /// /// /// /// private UserAccount CreateUser(UUID scopeID, string firstName, string lastName, string password, string email) { Scene scene = m_application.SceneManager.CurrentOrFirstScene; IUserAccountService userAccountService = scene.UserAccountService; IGridService gridService = scene.GridService; IAuthenticationService authenticationService = scene.AuthenticationService; IGridUserService gridUserService = scene.GridUserService; IInventoryService inventoryService = scene.InventoryService; UserAccount account = userAccountService.GetUserAccount(scopeID, firstName, lastName); if (null == account) { account = new UserAccount(scopeID, UUID.Random(), firstName, lastName, email); if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0)) { account.ServiceURLs = new Dictionary(); account.ServiceURLs["HomeURI"] = string.Empty; account.ServiceURLs["GatekeeperURI"] = string.Empty; account.ServiceURLs["InventoryServerURI"] = string.Empty; account.ServiceURLs["AssetServerURI"] = string.Empty; } if (userAccountService.StoreUserAccount(account)) { bool success; if (authenticationService != null) { success = authenticationService.SetPassword(account.PrincipalID, password); if (!success) m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.", firstName, lastName); } GridRegion home = null; if (gridService != null) { List defaultRegions = gridService.GetDefaultRegions(UUID.Zero); if (defaultRegions != null && defaultRegions.Count >= 1) home = defaultRegions[0]; if (gridUserService != null && home != null) gridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); else m_log.WarnFormat("[RADMIN]: Unable to set home for account {0} {1}.", firstName, lastName); } else m_log.WarnFormat("[RADMIN]: Unable to retrieve home region for account {0} {1}.", firstName, lastName); if (inventoryService != null) { success = inventoryService.CreateUserInventory(account.PrincipalID); if (!success) m_log.WarnFormat("[RADMIN]: Unable to create inventory for account {0} {1}.", firstName, lastName); } m_log.InfoFormat("[RADMIN]: Account {0} {1} created successfully", firstName, lastName); return account; } else { m_log.ErrorFormat("[RADMIN]: Account creation failed for account {0} {1}", firstName, lastName); } } else { m_log.ErrorFormat("[RADMIN]: A user with the name {0} {1} already exists!", firstName, lastName); } return null; } /// /// Change password /// /// /// /// private bool ChangeUserPassword(string firstName, string lastName, string password) { Scene scene = m_application.SceneManager.CurrentOrFirstScene; IUserAccountService userAccountService = scene.UserAccountService; IAuthenticationService authenticationService = scene.AuthenticationService; UserAccount account = userAccountService.GetUserAccount(UUID.Zero, firstName, lastName); if (null != account) { bool success = false; if (authenticationService != null) success = authenticationService.SetPassword(account.PrincipalID, password); if (!success) { m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.", firstName, lastName); return false; } return true; } else { m_log.ErrorFormat("[RADMIN]: No such user"); return false; } } private bool LoadHeightmap(string file, UUID regionID) { m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file); Scene region = null; if (!m_application.SceneManager.TryGetScene(regionID, out region)) { m_log.InfoFormat("[RADMIN]: unable to get a scene with that name: {0}", regionID.ToString()); return false; } ITerrainModule terrainModule = region.RequestModuleInterface(); if (null == terrainModule) throw new Exception("terrain module not available"); if (Uri.IsWellFormedUriString(file, UriKind.Absolute)) { m_log.Info("[RADMIN]: Terrain path is URL"); Uri result; if (Uri.TryCreate(file, UriKind.RelativeOrAbsolute, out result)) { // the url is valid string fileType = file.Substring(file.LastIndexOf('/') + 1); terrainModule.LoadFromStream(fileType, result); } } else { terrainModule.LoadFromFile(file); } m_log.Info("[RADMIN]: Load height maps request complete"); return true; } /// /// This method is called by the user-create and user-modify methods to establish /// or change, the user's appearance. Default avatar names can be specified via /// the config file, but must correspond to avatars in the default appearance /// file, or pre-existing in the user database. /// This should probably get moved into somewhere more core eventually. /// private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid) { m_log.DebugFormat("[RADMIN]: updateUserAppearance"); string defaultMale = m_config.GetString("default_male", "Default Male"); string defaultFemale = m_config.GetString("default_female", "Default Female"); string defaultNeutral = m_config.GetString("default_female", "Default Default"); string model = String.Empty; // Has a gender preference been supplied? if (requestData.Contains("gender")) { switch ((string)requestData["gender"]) { case "m" : case "male" : model = defaultMale; break; case "f" : case "female" : model = defaultFemale; break; case "n" : case "neutral" : default : model = defaultNeutral; break; } } // Has an explicit model been specified? if (requestData.Contains("model") && (String.IsNullOrEmpty((string)requestData["gender"]))) { model = (string)requestData["model"]; } // No appearance attributes were set if (String.IsNullOrEmpty(model)) { m_log.DebugFormat("[RADMIN]: Appearance update not requested"); return; } m_log.DebugFormat("[RADMIN]: Setting appearance for avatar {0}, using model <{1}>", userid, model); string[] modelSpecifiers = model.Split(); if (modelSpecifiers.Length != 2) { m_log.WarnFormat("[RADMIN]: User appearance not set for {0}. Invalid model name : <{1}>", userid, model); // modelSpecifiers = dmodel.Split(); return; } Scene scene = m_application.SceneManager.CurrentOrFirstScene; UUID scopeID = scene.RegionInfo.ScopeID; UserAccount modelProfile = scene.UserAccountService.GetUserAccount(scopeID, modelSpecifiers[0], modelSpecifiers[1]); if (modelProfile == null) { m_log.WarnFormat("[RADMIN]: Requested model ({0}) not found. Appearance unchanged", model); return; } // Set current user's appearance. This bit is easy. The appearance structure is populated with // actual asset ids, however to complete the magic we need to populate the inventory with the // assets in question. EstablishAppearance(userid, modelProfile.PrincipalID); m_log.DebugFormat("[RADMIN]: Finished setting appearance for avatar {0}, using model {1}", userid, model); } /// /// This method is called by updateAvatarAppearance once any specified model has been /// ratified, or an appropriate default value has been adopted. The intended prototype /// is known to exist, as is the target avatar. /// private void EstablishAppearance(UUID destination, UUID source) { m_log.DebugFormat("[RADMIN]: Initializing inventory for {0} from {1}", destination, source); Scene scene = m_application.SceneManager.CurrentOrFirstScene; // If the model has no associated appearance we're done. AvatarAppearance avatarAppearance = scene.AvatarService.GetAppearance(source); if (avatarAppearance == null) return; // Simple appearance copy or copy Clothing and Bodyparts folders? bool copyFolders = m_config.GetBoolean("copy_folders", false); if (!copyFolders) { // Simple copy of wearables and appearance update try { CopyWearablesAndAttachments(destination, source, avatarAppearance); scene.AvatarService.SetAppearance(destination, avatarAppearance); } catch (Exception e) { m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}", destination, e.Message); } return; } // Copy Clothing and Bodypart folders and appearance update try { Dictionary inventoryMap = new Dictionary(); CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance); CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance); AvatarWearable[] wearables = avatarAppearance.Wearables; for (int i=0; i /// This method is called by establishAppearance to do a copy all inventory items /// worn or attached to the Clothing inventory folder of the receiving avatar. /// In parallel the avatar wearables and attachments are updated. /// private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance) { IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; // Get Clothing folder of receiver InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing); if (destinationFolder == null) throw new Exception("Cannot locate folder(s)"); // Missing destination folder? This should *never* be the case if (destinationFolder.Type != (short)AssetType.Clothing) { destinationFolder = new InventoryFolderBase(); destinationFolder.ID = UUID.Random(); destinationFolder.Name = "Clothing"; destinationFolder.Owner = destination; destinationFolder.Type = (short)AssetType.Clothing; destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; destinationFolder.Version = 1; inventoryService.AddFolder(destinationFolder); // store base record m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source); } // Wearables AvatarWearable[] wearables = avatarAppearance.Wearables; AvatarWearable wearable; for (int i = 0; i attachments = avatarAppearance.GetAttachments(); foreach (AvatarAttachment attachment in attachments) { int attachpoint = attachment.AttachPoint; UUID itemID = attachment.ItemID; if (itemID != UUID.Zero) { // Get inventory item and copy it InventoryItemBase item = new InventoryItemBase(itemID, source); item = inventoryService.GetItem(item); if (item != null) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); destinationItem.Name = item.Name; destinationItem.Owner = destination; destinationItem.Description = item.Description; destinationItem.InvType = item.InvType; destinationItem.CreatorId = item.CreatorId; destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid; destinationItem.CreatorData = item.CreatorData; destinationItem.NextPermissions = item.NextPermissions; destinationItem.CurrentPermissions = item.CurrentPermissions; destinationItem.BasePermissions = item.BasePermissions; destinationItem.EveryOnePermissions = item.EveryOnePermissions; destinationItem.GroupPermissions = item.GroupPermissions; destinationItem.AssetType = item.AssetType; destinationItem.AssetID = item.AssetID; destinationItem.GroupID = item.GroupID; destinationItem.GroupOwned = item.GroupOwned; destinationItem.SalePrice = item.SalePrice; destinationItem.SaleType = item.SaleType; destinationItem.Flags = item.Flags; destinationItem.CreationDate = item.CreationDate; destinationItem.Folder = destinationFolder.ID; ApplyNextOwnerPermissions(destinationItem); m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID); // Attach item avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID); m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID); } else { m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID); } } } } /// /// This method is called by establishAppearance to copy inventory folders to make /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments /// private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary inventoryMap, AvatarAppearance avatarAppearance) { IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; InventoryFolderBase sourceFolder = inventoryService.GetFolderForType(source, assetType); InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, assetType); if (sourceFolder == null || destinationFolder == null) throw new Exception("Cannot locate folder(s)"); // Missing source folder? This should *never* be the case if (sourceFolder.Type != (short)assetType) { sourceFolder = new InventoryFolderBase(); sourceFolder.ID = UUID.Random(); if (assetType == AssetType.Clothing) { sourceFolder.Name = "Clothing"; } else { sourceFolder.Name = "Body Parts"; } sourceFolder.Owner = source; sourceFolder.Type = (short)assetType; sourceFolder.ParentID = inventoryService.GetRootFolder(source).ID; sourceFolder.Version = 1; inventoryService.AddFolder(sourceFolder); // store base record m_log.ErrorFormat("[RADMIN] Created folder for source {0}", source); } // Missing destination folder? This should *never* be the case if (destinationFolder.Type != (short)assetType) { destinationFolder = new InventoryFolderBase(); destinationFolder.ID = UUID.Random(); if (assetType == AssetType.Clothing) { destinationFolder.Name = "Clothing"; } else { destinationFolder.Name = "Body Parts"; } destinationFolder.Owner = destination; destinationFolder.Type = (short)assetType; destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; destinationFolder.Version = 1; inventoryService.AddFolder(destinationFolder); // store base record m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source); } InventoryFolderBase extraFolder; List folders = inventoryService.GetFolderContent(source, sourceFolder.ID).Folders; foreach (InventoryFolderBase folder in folders) { extraFolder = new InventoryFolderBase(); extraFolder.ID = UUID.Random(); extraFolder.Name = folder.Name; extraFolder.Owner = destination; extraFolder.Type = folder.Type; extraFolder.Version = folder.Version; extraFolder.ParentID = destinationFolder.ID; inventoryService.AddFolder(extraFolder); m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID); List items = inventoryService.GetFolderContent(source, folder.ID).Items; foreach (InventoryItemBase item in items) { InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination); destinationItem.Name = item.Name; destinationItem.Owner = destination; destinationItem.Description = item.Description; destinationItem.InvType = item.InvType; destinationItem.CreatorId = item.CreatorId; destinationItem.CreatorIdAsUuid = item.CreatorIdAsUuid; destinationItem.CreatorData = item.CreatorData; destinationItem.NextPermissions = item.NextPermissions; destinationItem.CurrentPermissions = item.CurrentPermissions; destinationItem.BasePermissions = item.BasePermissions; destinationItem.EveryOnePermissions = item.EveryOnePermissions; destinationItem.GroupPermissions = item.GroupPermissions; destinationItem.AssetType = item.AssetType; destinationItem.AssetID = item.AssetID; destinationItem.GroupID = item.GroupID; destinationItem.GroupOwned = item.GroupOwned; destinationItem.SalePrice = item.SalePrice; destinationItem.SaleType = item.SaleType; destinationItem.Flags = item.Flags; destinationItem.CreationDate = item.CreationDate; destinationItem.Folder = extraFolder.ID; ApplyNextOwnerPermissions(destinationItem); m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem); inventoryMap.Add(item.ID, destinationItem.ID); m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, extraFolder.ID); // Attach item, if original is attached int attachpoint = avatarAppearance.GetAttachpoint(item.ID); if (attachpoint != 0) { avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID); m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID); } } } } /// /// Apply next owner permissions. /// private void ApplyNextOwnerPermissions(InventoryItemBase item) { if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0) { if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0) item.CurrentPermissions &= ~(uint)PermissionMask.Copy; if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0) item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0) item.CurrentPermissions &= ~(uint)PermissionMask.Modify; } item.CurrentPermissions &= item.NextPermissions; item.BasePermissions &= item.NextPermissions; item.EveryOnePermissions &= item.NextPermissions; // item.OwnerChanged = true; // item.PermsMask = 0; // item.PermsGranter = UUID.Zero; } /// /// This method is called if a given model avatar name can not be found. If the external /// file has already been loaded once, then control returns immediately. If not, then it /// looks for a default appearance file. This file contains XML definitions of zero or more named /// avatars, each avatar can specify zero or more "outfits". Each outfit is a collection /// of items that together, define a particular ensemble for the avatar. Each avatar should /// indicate which outfit is the default, and this outfit will be automatically worn. The /// other outfits are provided to allow "real" avatars a way to easily change their outfits. /// private bool CreateDefaultAvatars() { // Only load once if (m_defaultAvatarsLoaded) { return false; } m_log.DebugFormat("[RADMIN]: Creating default avatar entries"); m_defaultAvatarsLoaded = true; // Load processing starts here... try { string defaultAppearanceFileName = null; //m_config may be null if RemoteAdmin configuration secition is missing or disabled in OpenSim.ini if (m_config != null) { defaultAppearanceFileName = m_config.GetString("default_appearance", "default_appearance.xml"); } if (File.Exists(defaultAppearanceFileName)) { XmlDocument doc = new XmlDocument(); string name = "*unknown*"; string email = "anon@anon"; uint regionXLocation = 1000; uint regionYLocation = 1000; string password = UUID.Random().ToString(); // No requirement to sign-in. UUID ID = UUID.Zero; AvatarAppearance avatarAppearance; XmlNodeList avatars; XmlNodeList assets; XmlNode perms = null; bool include = false; bool select = false; Scene scene = m_application.SceneManager.CurrentOrFirstScene; IInventoryService inventoryService = scene.InventoryService; IAssetService assetService = scene.AssetService; doc.LoadXml(File.ReadAllText(defaultAppearanceFileName)); // Load up any included assets. Duplicates will be ignored assets = doc.GetElementsByTagName("RequiredAsset"); foreach (XmlNode assetNode in assets) { AssetBase asset = new AssetBase(UUID.Random(), GetStringAttribute(assetNode, "name", ""), SByte.Parse(GetStringAttribute(assetNode, "type", "")), UUID.Zero.ToString()); asset.Description = GetStringAttribute(assetNode,"desc",""); asset.Local = Boolean.Parse(GetStringAttribute(assetNode,"local","")); asset.Temporary = Boolean.Parse(GetStringAttribute(assetNode,"temporary","")); asset.Data = Convert.FromBase64String(assetNode.InnerText); assetService.Store(asset); } avatars = doc.GetElementsByTagName("Avatar"); // The document may contain multiple avatars foreach (XmlElement avatar in avatars) { m_log.DebugFormat("[RADMIN]: Loading appearance for {0}, gender = {1}", GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?")); // Create the user identified by the avatar entry try { // Only the name value is mandatory name = GetStringAttribute(avatar,"name",name); email = GetStringAttribute(avatar,"email",email); regionXLocation = GetUnsignedAttribute(avatar,"regx",regionXLocation); regionYLocation = GetUnsignedAttribute(avatar,"regy",regionYLocation); password = GetStringAttribute(avatar,"password",password); string[] names = name.Split(); UUID scopeID = scene.RegionInfo.ScopeID; UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, names[0], names[1]); if (null == account) { account = CreateUser(scopeID, names[0], names[1], password, email); if (null == account) { m_log.ErrorFormat("[RADMIN]: Avatar {0} {1} was not created", names[0], names[1]); return false; } } // Set home position GridRegion home = scene.GridService.GetRegionByPosition(scopeID, (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize)); if (null == home) { m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", names[0], names[1]); } else { scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0)); m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, names[0], names[1]); } ID = account.PrincipalID; m_log.DebugFormat("[RADMIN]: User {0}[{1}] created or retrieved", name, ID); include = true; } catch (Exception e) { m_log.DebugFormat("[RADMIN]: Error creating user {0} : {1}", name, e.Message); include = false; } // OK, User has been created OK, now we can install the inventory. // First retrieve the current inventory (the user may already exist) // Note that althought he inventory is retrieved, the hierarchy has // not been interpreted at all. if (include) { // Setup for appearance processing avatarAppearance = scene.AvatarService.GetAppearance(ID); if (avatarAppearance == null) avatarAppearance = new AvatarAppearance(); AvatarWearable[] wearables = avatarAppearance.Wearables; for (int i=0; i folders = inventoryService.GetFolderContent(ID, clothingFolder.ID).Folders; extraFolder = null; foreach (InventoryFolderBase folder in folders) { if (folder.Name == outfitName) { extraFolder = folder; break; } } // Otherwise, we must create the folder. if (extraFolder == null) { m_log.DebugFormat("[RADMIN]: Creating outfit folder {0} for {1}", outfitName, name); extraFolder = new InventoryFolderBase(); extraFolder.ID = UUID.Random(); extraFolder.Name = outfitName; extraFolder.Owner = ID; extraFolder.Type = (short)AssetType.Clothing; extraFolder.Version = 1; extraFolder.ParentID = clothingFolder.ID; inventoryService.AddFolder(extraFolder); m_log.DebugFormat("[RADMIN]: Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID); } // Now get the pieces that make up the outfit XmlNodeList items = outfit.GetElementsByTagName("Item"); foreach (XmlElement item in items) { assetid = UUID.Zero; XmlNodeList children = item.ChildNodes; foreach (XmlNode child in children) { switch (child.Name) { case "Permissions" : m_log.DebugFormat("[RADMIN]: Permissions specified"); perms = child; break; case "Asset" : assetid = new UUID(child.InnerText); break; } } InventoryItemBase inventoryItem = null; // Check if asset is in inventory already inventoryItem = null; List inventoryItems = inventoryService.GetFolderContent(ID, extraFolder.ID).Items; foreach (InventoryItemBase listItem in inventoryItems) { if (listItem.AssetID == assetid) { inventoryItem = listItem; break; } } // Create inventory item if (inventoryItem == null) { inventoryItem = new InventoryItemBase(UUID.Random(), ID); inventoryItem.Name = GetStringAttribute(item,"name",""); inventoryItem.Description = GetStringAttribute(item,"desc",""); inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1); inventoryItem.CreatorId = GetStringAttribute(item,"creatorid",""); inventoryItem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid",""); inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", ""); inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff); inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff); inventoryItem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff); inventoryItem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff); inventoryItem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff); inventoryItem.AssetType = GetIntegerAttribute(item,"assettype",-1); inventoryItem.AssetID = assetid; // associated asset inventoryItem.GroupID = (UUID)GetStringAttribute(item,"groupid",""); inventoryItem.GroupOwned = (GetStringAttribute(item,"groupowned","false") == "true"); inventoryItem.SalePrice = GetIntegerAttribute(item,"saleprice",0); inventoryItem.SaleType = (byte)GetIntegerAttribute(item,"saletype",0); inventoryItem.Flags = GetUnsignedAttribute(item,"flags",0); inventoryItem.CreationDate = GetIntegerAttribute(item,"creationdate",Util.UnixTimeSinceEpoch()); inventoryItem.Folder = extraFolder.ID; // Parent folder m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem); m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID); } // Attach item, if attachpoint is specified int attachpoint = GetIntegerAttribute(item,"attachpoint",0); if (attachpoint != 0) { avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID); m_log.DebugFormat("[RADMIN]: Attached {0}", inventoryItem.ID); } // Record whether or not the item is to be initially worn try { if (select && (GetStringAttribute(item, "wear", "false") == "true")) { avatarAppearance.Wearables[inventoryItem.Flags].Wear(inventoryItem.ID, inventoryItem.AssetID); } } catch (Exception e) { m_log.WarnFormat("[RADMIN]: Error wearing item {0} : {1}", inventoryItem.ID, e.Message); } } // foreach item in outfit m_log.DebugFormat("[RADMIN]: Outfit {0} load completed", outfitName); } // foreach outfit m_log.DebugFormat("[RADMIN]: Inventory update complete for {0}", name); scene.AvatarService.SetAppearance(ID, avatarAppearance); } catch (Exception e) { m_log.WarnFormat("[RADMIN]: Inventory processing incomplete for user {0} : {1}", name, e.Message); } } // End of include } m_log.DebugFormat("[RADMIN]: Default avatar loading complete"); } else { m_log.DebugFormat("[RADMIN]: No default avatar information available"); return false; } } catch (Exception e) { m_log.WarnFormat("[RADMIN]: Exception whilst loading default avatars ; {0}", e.Message); return false; } return true; } } }