TaskInventoryItem.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using libsecondlife;
  29. namespace OpenSim.Framework
  30. {
  31. public class TaskInventoryItem
  32. {
  33. /// <summary>
  34. /// XXX This should really be factored out into some constants class.
  35. /// </summary>
  36. private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
  37. /// <summary>
  38. /// Inventory types
  39. /// </summary>
  40. public static string[] InvTypes = new string[]
  41. {
  42. "texture",
  43. "sound",
  44. "",
  45. "",
  46. "",
  47. "",
  48. "",
  49. "",
  50. "",
  51. "",
  52. "lsl_text",
  53. ""
  54. };
  55. /// <summary>
  56. /// Asset types
  57. /// </summary>
  58. public static string[] Types = new string[]
  59. {
  60. "texture",
  61. "sound",
  62. "",
  63. "",
  64. "",
  65. "",
  66. "",
  67. "",
  68. "",
  69. "",
  70. "lsltext",
  71. ""
  72. };
  73. public LLUUID item_id = LLUUID.Zero;
  74. public LLUUID parent_id = LLUUID.Zero; //parent folder id
  75. public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
  76. public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
  77. public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
  78. public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
  79. public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
  80. public LLUUID creator_id = LLUUID.Zero;
  81. public LLUUID owner_id = LLUUID.Zero;
  82. public LLUUID last_owner_id = LLUUID.Zero;
  83. public LLUUID group_id = LLUUID.Zero;
  84. public LLUUID asset_id = LLUUID.Zero;
  85. public string type = "";
  86. public string inv_type = "";
  87. public uint flags = 0;
  88. public string name = "";
  89. public string desc = "";
  90. public uint creation_date = 0;
  91. public LLUUID ParentPartID = LLUUID.Zero;
  92. }
  93. }