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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using libsecondlife;
- namespace OpenSim.Framework
- {
- public class TaskInventoryItem
- {
- /// <summary>
- /// XXX This should really be factored out into some constants class.
- /// </summary>
- private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
-
- /// <summary>
- /// Inventory types
- /// </summary>
- public static string[] InvTypes = new string[]
- {
- "texture",
- "sound",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "lsl_text",
- ""
- };
-
- /// <summary>
- /// Asset types
- /// </summary>
- public static string[] Types = new string[]
- {
- "texture",
- "sound",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "lsltext",
- ""
- };
- public LLUUID item_id = LLUUID.Zero;
- public LLUUID parent_id = LLUUID.Zero; //parent folder id
- public uint base_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint group_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint everyone_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public uint next_owner_mask = FULL_MASK_PERMISSIONS_GENERAL;
- public LLUUID creator_id = LLUUID.Zero;
- public LLUUID owner_id = LLUUID.Zero;
- public LLUUID last_owner_id = LLUUID.Zero;
- public LLUUID group_id = LLUUID.Zero;
- public LLUUID asset_id = LLUUID.Zero;
- public string type = "";
- public string inv_type = "";
- public uint flags = 0;
- public string name = "";
- public string desc = "";
- public uint creation_date = 0;
- public LLUUID ParentPartID = LLUUID.Zero;
- }
- }
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