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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using System.Reflection;
- using System.IO;
- using System.Text;
- using System.Web;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Capabilities.Handlers
- {
- public class GetMeshHandler : BaseStreamHandler
- {
- // private static readonly ILog m_log =
- // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private IAssetService m_assetService;
- public GetMeshHandler(string path, IAssetService assService, string name, string description)
- : base("GET", path, name, description)
- {
- m_assetService = assService;
- }
- protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- // Try to parse the texture ID from the request URL
- NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
- string meshStr = query.GetOne("mesh_id");
- // m_log.DebugFormat("Fetching mesh {0}", meshStr);
- UUID meshID = UUID.Zero;
- if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
- {
- if (m_assetService == null)
- {
- httpResponse.StatusCode = 404;
- httpResponse.ContentType = "text/plain";
- byte[] data = Encoding.UTF8.GetBytes("The asset service is unavailable. So is your mesh.");
- httpResponse.Body.Write(data, 0, data.Length);
- return null;
- }
- AssetBase mesh = m_assetService.Get(meshID.ToString());
- if (mesh != null)
- {
- if (mesh.Type == (SByte)AssetType.Mesh)
- {
- byte[] data = mesh.Data;
- httpResponse.Body.Write(data, 0, data.Length);
- httpResponse.ContentType = "application/vnd.ll.mesh";
- httpResponse.StatusCode = 200;
- }
- // Optionally add additional mesh types here
- else
- {
- httpResponse.StatusCode = 404;
- httpResponse.ContentType = "text/plain";
- byte[] data = Encoding.UTF8.GetBytes("Unfortunately, this asset isn't a mesh.");
- httpResponse.Body.Write(data, 0, data.Length);
- httpResponse.KeepAlive = false;
- }
- }
- else
- {
- httpResponse.StatusCode = 404;
- httpResponse.ContentType = "text/plain";
- byte[] data = Encoding.UTF8.GetBytes("Your Mesh wasn't found. Sorry!");
- httpResponse.Body.Write(data, 0, data.Length);
- httpResponse.KeepAlive = false;
- }
- }
- return null;
- }
- }
- }
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