/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Specialized; using System.Reflection; using System.IO; using System.Text; using System.Web; using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Services.Interfaces; using Caps = OpenSim.Framework.Capabilities.Caps; namespace OpenSim.Capabilities.Handlers { public class GetMeshHandler : BaseStreamHandler { // private static readonly ILog m_log = // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IAssetService m_assetService; public GetMeshHandler(string path, IAssetService assService, string name, string description) : base("GET", path, name, description) { m_assetService = assService; } protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) { // Try to parse the texture ID from the request URL NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); string meshStr = query.GetOne("mesh_id"); // m_log.DebugFormat("Fetching mesh {0}", meshStr); UUID meshID = UUID.Zero; if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID)) { if (m_assetService == null) { httpResponse.StatusCode = 404; httpResponse.ContentType = "text/plain"; byte[] data = Encoding.UTF8.GetBytes("The asset service is unavailable. So is your mesh."); httpResponse.Body.Write(data, 0, data.Length); return null; } AssetBase mesh = m_assetService.Get(meshID.ToString()); if (mesh != null) { if (mesh.Type == (SByte)AssetType.Mesh) { byte[] data = mesh.Data; httpResponse.Body.Write(data, 0, data.Length); httpResponse.ContentType = "application/vnd.ll.mesh"; httpResponse.StatusCode = 200; } // Optionally add additional mesh types here else { httpResponse.StatusCode = 404; httpResponse.ContentType = "text/plain"; byte[] data = Encoding.UTF8.GetBytes("Unfortunately, this asset isn't a mesh."); httpResponse.Body.Write(data, 0, data.Length); httpResponse.KeepAlive = false; } } else { httpResponse.StatusCode = 404; httpResponse.ContentType = "text/plain"; byte[] data = Encoding.UTF8.GetBytes("Your Mesh wasn't found. Sorry!"); httpResponse.Body.Write(data, 0, data.Length); httpResponse.KeepAlive = false; } } return null; } } }