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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Servers;
- namespace OpenSim.Grid.Communications.OGS1
- {
- /// <summary>
- /// OGS1 implementation of the inter-service inventory service
- /// </summary>
- public class OGS1InterServiceInventoryService : IInterServiceInventoryServices
- {
- protected Uri m_inventoryServerUrl;
- public OGS1InterServiceInventoryService(Uri inventoryServerUrl)
- {
- m_inventoryServerUrl = inventoryServerUrl;
- }
- /// <summary>
- /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
- /// </summary>
- /// <param name="userId"></param>
- /// <returns></returns>
- public bool CreateNewUserInventory(UUID userId)
- {
- return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
- "POST", m_inventoryServerUrl + "CreateInventory/", userId.Guid);
- }
- /// <summary>
- /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
- /// </summary>
- /// <param name="userId"></param>
- /// <returns></returns>
- public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
- {
- return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryFolderBase>>(
- "POST", m_inventoryServerUrl + "RootFolders/", userId.Guid);
- }
-
- /// <summary>
- /// Returns a list of all the active gestures in a user's inventory.
- /// </summary>
- /// <param name="userId">
- /// The <see cref="UUID"/> of the user
- /// </param>
- /// <returns>
- /// A flat list of the gesture items.
- /// </returns>
- public List<InventoryItemBase> GetActiveGestures(UUID userId)
- {
- return SynchronousRestObjectPoster.BeginPostObject<Guid, List<InventoryItemBase>>(
- "POST", m_inventoryServerUrl + "ActiveGestures/", userId.Guid);
- }
- }
- }
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