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Animation
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fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
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hace 12 años |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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hace 15 años |
Serialization
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e126915bc1
Change attachment handling to remove object from the scene first as per
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hace 12 años |
Tests
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02db8b9adb
Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.
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hace 12 años |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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hace 14 años |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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hace 12 años |
AsyncSceneObjectGroupDeleter.cs
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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hace 12 años |
Border.cs
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606e831ff5
Formatting cleanup.
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hace 15 años |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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hace 15 años |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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hace 13 años |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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hace 13 años |
EntityManager.cs
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bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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hace 13 años |
EventManager.cs
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528085adef
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
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hace 12 años |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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hace 13 años |
RegionStatsHandler.cs
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35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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hace 12 años |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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hace 15 años |
Scene.Inventory.cs
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c94240ba5b
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
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hace 12 años |
Scene.PacketHandlers.cs
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c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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hace 12 años |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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hace 12 años |
Scene.cs
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1f336579c8
minor: Make note in log if scene was restarted due to an unrecoverable physics error
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hace 12 años |
SceneBase.cs
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8c130bcaf5
Remove the old style module loader and all references to it
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hace 12 años |
SceneCommunicationService.cs
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0dd14ca0a3
Missing parameter in log error message was throwing exception
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hace 12 años |
SceneGraph.cs
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81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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hace 12 años |
SceneManager.cs
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8c8c8a00a4
Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
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hace 12 años |
SceneObjectGroup.Inventory.cs
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f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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hace 12 años |
SceneObjectGroup.cs
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afab5f5cd1
extend coment to include all unused SOG CheckSculptAndLoad()
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hace 12 años |
SceneObjectPart.cs
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c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
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hace 12 años |
SceneObjectPartInventory.cs
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6235d16c31
Make "show object part" command correctly display script status.
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hace 12 años |
ScenePresence.cs
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597a101b9f
Minor formatting for 0962a35d and a few one-line comments as to why that code is there
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hace 12 años |
SimStatsReporter.cs
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4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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hace 12 años |
TerrainChannel.cs
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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hace 12 años |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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hace 15 años |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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hace 13 años |
UuidGatherer.cs
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d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
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hace 12 años |