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Animation
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fd9cb3cb68
Store and send the current movement animation state to a new sim on crossing
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12 rokov pred |
Scripting
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 rokov pred |
Serialization
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e126915bc1
Change attachment handling to remove object from the scene first as per
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12 rokov pred |
Tests
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02db8b9adb
Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.
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12 rokov pred |
Types
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4d83b2d8a6
remove unused BasicQuadTreeNode
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14 rokov pred |
AsyncInventorySender.cs
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1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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12 rokov pred |
AsyncSceneObjectGroupDeleter.cs
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ff429a259b
Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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12 rokov pred |
Border.cs
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606e831ff5
Formatting cleanup.
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15 rokov pred |
Cardinals.cs
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56ddd6828c
Add copyright headers. Formatting cleanup.
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15 rokov pred |
CoalescedSceneObjects.cs
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68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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13 rokov pred |
EntityBase.cs
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b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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13 rokov pred |
EntityManager.cs
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bd01c4a5cb
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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13 rokov pred |
EventManager.cs
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528085adef
minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
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12 rokov pred |
Prioritizer.cs
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095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
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13 rokov pred |
RegionStatsHandler.cs
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35efa88c26
Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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12 rokov pred |
ReturnInfo.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 rokov pred |
Scene.Inventory.cs
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c94240ba5b
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
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12 rokov pred |
Scene.PacketHandlers.cs
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c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
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12 rokov pred |
Scene.Permissions.cs
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9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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12 rokov pred |
Scene.cs
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1f336579c8
minor: Make note in log if scene was restarted due to an unrecoverable physics error
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12 rokov pred |
SceneBase.cs
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8c130bcaf5
Remove the old style module loader and all references to it
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12 rokov pred |
SceneCommunicationService.cs
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0dd14ca0a3
Missing parameter in log error message was throwing exception
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12 rokov pred |
SceneGraph.cs
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81aeecc907
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
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12 rokov pred |
SceneManager.cs
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8c8c8a00a4
Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
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12 rokov pred |
SceneObjectGroup.Inventory.cs
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f3134b5cf6
When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts.
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12 rokov pred |
SceneObjectGroup.cs
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afab5f5cd1
extend coment to include all unused SOG CheckSculptAndLoad()
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12 rokov pred |
SceneObjectPart.cs
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c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
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12 rokov pred |
SceneObjectPartInventory.cs
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6235d16c31
Make "show object part" command correctly display script status.
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12 rokov pred |
ScenePresence.cs
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597a101b9f
Minor formatting for 0962a35d and a few one-line comments as to why that code is there
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12 rokov pred |
SimStatsReporter.cs
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4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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12 rokov pred |
TerrainChannel.cs
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a2009ffe2e
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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12 rokov pred |
TerrainUtil.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 rokov pred |
UndoState.cs
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e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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13 rokov pred |
UuidGatherer.cs
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d55f72f3df
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
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12 rokov pred |