Justin Clark-Casey (justincc) 02db8b9adb Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical. 12 rokov pred
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Animation fd9cb3cb68 Store and send the current movement animation state to a new sim on crossing 12 rokov pred
Scripting 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 rokov pred
Serialization e126915bc1 Change attachment handling to remove object from the scene first as per 12 rokov pred
Tests 02db8b9adb Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical. 12 rokov pred
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 rokov pred
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 rokov pred
AsyncSceneObjectGroupDeleter.cs ff429a259b Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 12 rokov pred
Border.cs 606e831ff5 Formatting cleanup. 15 rokov pred
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 rokov pred
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 rokov pred
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 rokov pred
EntityManager.cs bd01c4a5cb Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 13 rokov pred
EventManager.cs 528085adef minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread. 12 rokov pred
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 rokov pred
RegionStatsHandler.cs 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 12 rokov pred
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 rokov pred
Scene.Inventory.cs c94240ba5b Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again 12 rokov pred
Scene.PacketHandlers.cs c13a99dc5c Fix script error messages not showing up in viewer 3 and associated viewers. 12 rokov pred
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 rokov pred
Scene.cs 1f336579c8 minor: Make note in log if scene was restarted due to an unrecoverable physics error 12 rokov pred
SceneBase.cs 8c130bcaf5 Remove the old style module loader and all references to it 12 rokov pred
SceneCommunicationService.cs 0dd14ca0a3 Missing parameter in log error message was throwing exception 12 rokov pred
SceneGraph.cs 81aeecc907 Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID. 12 rokov pred
SceneManager.cs 8c8c8a00a4 Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working. 12 rokov pred
SceneObjectGroup.Inventory.cs f3134b5cf6 When an attachment is detached to inv or derezzed, stop the scripts, update the known item with script state still in the script engine and then remove the scripts. 12 rokov pred
SceneObjectGroup.cs afab5f5cd1 extend coment to include all unused SOG CheckSculptAndLoad() 12 rokov pred
SceneObjectPart.cs c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 12 rokov pred
SceneObjectPartInventory.cs 6235d16c31 Make "show object part" command correctly display script status. 12 rokov pred
ScenePresence.cs 597a101b9f Minor formatting for 0962a35d and a few one-line comments as to why that code is there 12 rokov pred
SimStatsReporter.cs 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 12 rokov pred
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 rokov pred
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 rokov pred
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 rokov pred
UuidGatherer.cs d55f72f3df minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is. 12 rokov pred