CameraOnlyModeModule.cs 6.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Collections.Generic;
  32. using System.Threading;
  33. using OpenMetaverse;
  34. using OpenMetaverse.StructuredData;
  35. using OpenSim;
  36. using OpenSim.Region;
  37. using OpenSim.Region.Framework;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Region.Framework.Interfaces;
  40. using OpenSim.Framework;
  41. //using OpenSim.Framework.Capabilities;
  42. using OpenSim.Framework.Servers;
  43. using OpenSim.Framework.Servers.HttpServer;
  44. using Nini.Config;
  45. using log4net;
  46. using Mono.Addins;
  47. using OSDMap = OpenMetaverse.StructuredData.OSDMap;
  48. using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
  49. namespace OpenSim.Region.OptionalModules.ViewerSupport
  50. {
  51. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CameraOnlyMode")]
  52. public class CameraOnlyModeModule : INonSharedRegionModule
  53. {
  54. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  55. private Scene m_scene;
  56. private SimulatorFeaturesHelper m_Helper;
  57. private bool m_Enabled;
  58. private int m_UserLevel;
  59. public string Name
  60. {
  61. get { return "CameraOnlyModeModule"; }
  62. }
  63. public Type ReplaceableInterface
  64. {
  65. get { return null; }
  66. }
  67. public void Initialise(IConfigSource config)
  68. {
  69. IConfig moduleConfig = config.Configs["CameraOnlyModeModule"];
  70. if (moduleConfig != null)
  71. {
  72. m_Enabled = moduleConfig.GetBoolean("enabled", false);
  73. if (m_Enabled)
  74. {
  75. m_UserLevel = moduleConfig.GetInt("UserLevel", 0);
  76. m_log.Info("[CAMERA-ONLY MODE]: CameraOnlyModeModule enabled");
  77. }
  78. }
  79. }
  80. public void Close()
  81. {
  82. }
  83. public void AddRegion(Scene scene)
  84. {
  85. if (m_Enabled)
  86. {
  87. m_scene = scene;
  88. //m_scene.EventManager.OnMakeRootAgent += (OnMakeRootAgent);
  89. }
  90. }
  91. //private void OnMakeRootAgent(ScenePresence obj)
  92. //{
  93. // throw new NotImplementedException();
  94. //}
  95. public void RegionLoaded(Scene scene)
  96. {
  97. if (m_Enabled)
  98. {
  99. IEntityTransferModule et = m_scene.RequestModuleInterface<IEntityTransferModule>();
  100. m_Helper = new SimulatorFeaturesHelper(scene, et);
  101. ISimulatorFeaturesModule featuresModule = m_scene.RequestModuleInterface<ISimulatorFeaturesModule>();
  102. if (featuresModule != null)
  103. featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
  104. }
  105. }
  106. public void RemoveRegion(Scene scene)
  107. {
  108. }
  109. private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
  110. {
  111. m_log.DebugFormat("[CAMERA-ONLY MODE]: OnSimulatorFeaturesRequest in {0}", m_scene.RegionInfo.RegionName);
  112. if (m_Helper.ShouldSend(agentID) && m_Helper.UserLevel(agentID) <= m_UserLevel)
  113. {
  114. OSDMap extrasMap;
  115. if (features.ContainsKey("OpenSimExtras"))
  116. {
  117. extrasMap = (OSDMap)features["OpenSimExtras"];
  118. }
  119. else
  120. {
  121. extrasMap = new OSDMap();
  122. features["OpenSimExtras"] = extrasMap;
  123. }
  124. extrasMap["camera-only-mode"] = OSDMap.FromString("true");
  125. m_log.DebugFormat("[CAMERA-ONLY MODE]: Sent in {0}", m_scene.RegionInfo.RegionName);
  126. // Detaching attachments doesn't work for HG visitors,
  127. // so I'm giving that up.
  128. //Util.FireAndForget(delegate { DetachAttachments(agentID); });
  129. }
  130. else
  131. m_log.DebugFormat("[CAMERA-ONLY MODE]: NOT Sending camera-only-mode in {0}", m_scene.RegionInfo.RegionName);
  132. }
  133. private void DetachAttachments(UUID agentID)
  134. {
  135. ScenePresence sp = m_scene.GetScenePresence(agentID);
  136. if ((sp.TeleportFlags & TeleportFlags.ViaLogin) != 0)
  137. // Wait a little, cos there's weird stuff going on at login related to
  138. // the Current Outfit Folder
  139. Thread.Sleep(8000);
  140. if (sp != null && m_scene.AttachmentsModule != null)
  141. {
  142. List<SceneObjectGroup> attachs = sp.GetAttachments();
  143. if (attachs != null && attachs.Count > 0)
  144. {
  145. foreach (SceneObjectGroup sog in attachs)
  146. {
  147. m_log.DebugFormat("[CAMERA-ONLY MODE]: Forcibly detaching attach {0} from {1} in {2}",
  148. sog.Name, sp.Name, m_scene.RegionInfo.RegionName);
  149. m_scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, sog);
  150. }
  151. }
  152. }
  153. }
  154. }
  155. }