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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Reflection;
- using System.Text;
- using System.Collections.Generic;
- using System.Threading;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim;
- using OpenSim.Region;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Framework;
- //using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using Nini.Config;
- using log4net;
- using Mono.Addins;
- using OSDMap = OpenMetaverse.StructuredData.OSDMap;
- using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
- namespace OpenSim.Region.OptionalModules.ViewerSupport
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CameraOnlyMode")]
- public class CameraOnlyModeModule : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- private SimulatorFeaturesHelper m_Helper;
- private bool m_Enabled;
- private int m_UserLevel;
- public string Name
- {
- get { return "CameraOnlyModeModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource config)
- {
- IConfig moduleConfig = config.Configs["CameraOnlyModeModule"];
- if (moduleConfig != null)
- {
- m_Enabled = moduleConfig.GetBoolean("enabled", false);
- if (m_Enabled)
- {
- m_UserLevel = moduleConfig.GetInt("UserLevel", 0);
- m_log.Info("[CAMERA-ONLY MODE]: CameraOnlyModeModule enabled");
- }
- }
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (m_Enabled)
- {
- m_scene = scene;
- //m_scene.EventManager.OnMakeRootAgent += (OnMakeRootAgent);
- }
- }
- //private void OnMakeRootAgent(ScenePresence obj)
- //{
- // throw new NotImplementedException();
- //}
- public void RegionLoaded(Scene scene)
- {
- if (m_Enabled)
- {
- IEntityTransferModule et = m_scene.RequestModuleInterface<IEntityTransferModule>();
- m_Helper = new SimulatorFeaturesHelper(scene, et);
- ISimulatorFeaturesModule featuresModule = m_scene.RequestModuleInterface<ISimulatorFeaturesModule>();
- if (featuresModule != null)
- featuresModule.OnSimulatorFeaturesRequest += OnSimulatorFeaturesRequest;
- }
- }
- public void RemoveRegion(Scene scene)
- {
- }
- private void OnSimulatorFeaturesRequest(UUID agentID, ref OSDMap features)
- {
- m_log.DebugFormat("[CAMERA-ONLY MODE]: OnSimulatorFeaturesRequest in {0}", m_scene.RegionInfo.RegionName);
- if (m_Helper.ShouldSend(agentID) && m_Helper.UserLevel(agentID) <= m_UserLevel)
- {
- OSDMap extrasMap;
- if (features.ContainsKey("OpenSimExtras"))
- {
- extrasMap = (OSDMap)features["OpenSimExtras"];
- }
- else
- {
- extrasMap = new OSDMap();
- features["OpenSimExtras"] = extrasMap;
- }
- extrasMap["camera-only-mode"] = OSDMap.FromString("true");
- m_log.DebugFormat("[CAMERA-ONLY MODE]: Sent in {0}", m_scene.RegionInfo.RegionName);
- // Detaching attachments doesn't work for HG visitors,
- // so I'm giving that up.
- //Util.FireAndForget(delegate { DetachAttachments(agentID); });
- }
- else
- m_log.DebugFormat("[CAMERA-ONLY MODE]: NOT Sending camera-only-mode in {0}", m_scene.RegionInfo.RegionName);
- }
- private void DetachAttachments(UUID agentID)
- {
- ScenePresence sp = m_scene.GetScenePresence(agentID);
- if ((sp.TeleportFlags & TeleportFlags.ViaLogin) != 0)
- // Wait a little, cos there's weird stuff going on at login related to
- // the Current Outfit Folder
- Thread.Sleep(8000);
- if (sp != null && m_scene.AttachmentsModule != null)
- {
- List<SceneObjectGroup> attachs = sp.GetAttachments();
- if (attachs != null && attachs.Count > 0)
- {
- foreach (SceneObjectGroup sog in attachs)
- {
- m_log.DebugFormat("[CAMERA-ONLY MODE]: Forcibly detaching attach {0} from {1} in {2}",
- sog.Name, sp.Name, m_scene.RegionInfo.RegionName);
- m_scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, sog);
- }
- }
- }
- }
- }
- }
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