AvatarWearable.cs 3.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Runtime.Serialization;
  29. using System.Security.Permissions;
  30. using OpenMetaverse;
  31. namespace OpenSim.Framework
  32. {
  33. public class AvatarWearable
  34. {
  35. public UUID AssetID = new UUID("00000000-0000-0000-0000-000000000000");
  36. public UUID ItemID = new UUID("00000000-0000-0000-0000-000000000000");
  37. public AvatarWearable()
  38. {
  39. }
  40. public AvatarWearable(UUID itemId, UUID assetId)
  41. {
  42. AssetID = assetId;
  43. ItemID = itemId;
  44. }
  45. public static AvatarWearable[] DefaultWearables
  46. {
  47. get
  48. {
  49. AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
  50. for (int i = 0; i < 13; i++)
  51. {
  52. defaultWearables[i] = new AvatarWearable();
  53. }
  54. // Body
  55. defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
  56. defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
  57. // Skin
  58. defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
  59. defaultWearables[1].AssetID = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
  60. // Shirt
  61. defaultWearables[4].ItemID = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
  62. defaultWearables[4].AssetID = new UUID("00000000-38f9-1111-024e-222222111110");
  63. // Pants
  64. defaultWearables[5].ItemID = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
  65. defaultWearables[5].AssetID = new UUID("00000000-38f9-1111-024e-222222111120");
  66. return defaultWearables;
  67. }
  68. }
  69. }
  70. }