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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Runtime.Serialization;
- using System.Security.Permissions;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public class AvatarWearable
- {
- public UUID AssetID = new UUID("00000000-0000-0000-0000-000000000000");
- public UUID ItemID = new UUID("00000000-0000-0000-0000-000000000000");
- public AvatarWearable()
- {
- }
- public AvatarWearable(UUID itemId, UUID assetId)
- {
- AssetID = assetId;
- ItemID = itemId;
- }
- public static AvatarWearable[] DefaultWearables
- {
- get
- {
- AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
- for (int i = 0; i < 13; i++)
- {
- defaultWearables[i] = new AvatarWearable();
- }
-
- // Body
- defaultWearables[0].ItemID = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
- defaultWearables[0].AssetID = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
- // Skin
- defaultWearables[1].ItemID = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
- defaultWearables[1].AssetID = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
- // Shirt
- defaultWearables[4].ItemID = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
- defaultWearables[4].AssetID = new UUID("00000000-38f9-1111-024e-222222111110");
- // Pants
- defaultWearables[5].ItemID = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
- defaultWearables[5].AssetID = new UUID("00000000-38f9-1111-024e-222222111120");
-
- return defaultWearables;
- }
- }
- }
- }
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