ucLogWindow.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.ComponentModel;
  30. using System.Drawing;
  31. using System.Data;
  32. using System.Text;
  33. using System.Windows.Forms;
  34. namespace OpenSim.GridLaunch.GUI.WinForm
  35. {
  36. public partial class ucLogWindow : UserControl
  37. {
  38. // If text in window is more than this
  39. private static readonly int logWindowMaxTextLength = 20000;
  40. // Remove this much from start of it
  41. private static int logWindowTrunlTextLength = 10000;
  42. public ucLogWindow()
  43. {
  44. if (logWindowMaxTextLength < logWindowTrunlTextLength)
  45. logWindowTrunlTextLength = logWindowMaxTextLength / 2;
  46. InitializeComponent();
  47. }
  48. public delegate void textWriteDelegate(Color color, string LogText);
  49. public void Write(Color color, string LogText)
  50. {
  51. // Check if we to pass task on to GUI thread
  52. if (this.InvokeRequired)
  53. {
  54. this.Invoke(new textWriteDelegate(Write), color, LogText);
  55. return;
  56. }
  57. // Append to window
  58. try
  59. {
  60. if (!txtLog.IsDisposed)
  61. txtLog.AppendText(LogText);
  62. } catch { }
  63. }
  64. private void txtLog_TextChanged(object sender, EventArgs e)
  65. {
  66. // Go to bottom of window
  67. txtLog.ScrollToCaret();
  68. // Make sure amount of text in window doesn't grow too big
  69. if (txtLog.Text.Length > logWindowMaxTextLength)
  70. txtLog.Text = txtLog.Text.Remove(0, logWindowTrunlTextLength);
  71. }
  72. }
  73. }