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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Drawing;
- using System.Data;
- using System.Text;
- using System.Windows.Forms;
- namespace OpenSim.GridLaunch.GUI.WinForm
- {
- public partial class ucLogWindow : UserControl
- {
- // If text in window is more than this
- private static readonly int logWindowMaxTextLength = 20000;
- // Remove this much from start of it
- private static int logWindowTrunlTextLength = 10000;
- public ucLogWindow()
- {
- if (logWindowMaxTextLength < logWindowTrunlTextLength)
- logWindowTrunlTextLength = logWindowMaxTextLength / 2;
- InitializeComponent();
- }
- public delegate void textWriteDelegate(Color color, string LogText);
- public void Write(Color color, string LogText)
- {
- // Check if we to pass task on to GUI thread
- if (this.InvokeRequired)
- {
- this.Invoke(new textWriteDelegate(Write), color, LogText);
- return;
- }
- // Append to window
- try
- {
- if (!txtLog.IsDisposed)
- txtLog.AppendText(LogText);
- } catch { }
- }
- private void txtLog_TextChanged(object sender, EventArgs e)
- {
- // Go to bottom of window
- txtLog.ScrollToCaret();
- // Make sure amount of text in window doesn't grow too big
- if (txtLog.Text.Length > logWindowMaxTextLength)
- txtLog.Text = txtLog.Text.Remove(0, logWindowTrunlTextLength);
- }
- }
- }
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