Diva Canto 2c8c25a017 Flipped flavour to Release. 7 年 前
..
AssetLoader b16abc8166 Massive tab and trailing space cleanup 8 年 前
Client 73222e4dd4 fix IClientIPEndpoint broken by justin long ago.. but stop using it 7 年 前
Console b16abc8166 Massive tab and trailing space cleanup 8 年 前
Monitoring 4df19ece53 framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs 7 年 前
Serialization b16abc8166 Massive tab and trailing space cleanup 8 年 前
Servers fc4212bc81 mantis 8222 7 年 前
ServiceAuth b16abc8166 Massive tab and trailing space cleanup 8 年 前
Tests b16abc8166 Massive tab and trailing space cleanup 8 年 前
AgentCircuitData.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
AgentCircuitManager.cs ced820bd5e Improve locking in AgentCircuitManager 13 年 前
AgentUpdateArgs.cs e77f913116 minor: dont let rcvd agentupdates time jump back 8 年 前
Animation.cs 998d7009a6 Eliminated many warnings 10 年 前
AnimationSet.cs 21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 7 年 前
AssemblyInfo.cs ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 8 年 前
AssetBase.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
AssetLandmark.cs e33cedfd42 HG Landmarks now working. 13 年 前
AssetPermissions.cs f931c0a868 Minor: may avoid crashes of sims that still don't have this configuration section. 12 年 前
AssetRequestToClient.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
AuthenticateResponse.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
AvatarAppearance.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
AvatarAttachment.cs 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. 13 年 前
AvatarPickerAvatar.cs 0a85d1d767 minor:comments 15 年 前
AvatarPickerReplyAgentDataArgs.cs 0a85d1d767 minor:comments 15 年 前
AvatarPickerReplyDataArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
AvatarWearable.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
AvatarWearingArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
BasicDOSProtector.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
BlockingQueue.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
Cache.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
CachedTextureEventArg.cs 33aaa40bee Adds an event and a method so that handling of the CachedTexture 11 年 前
CapsUtil.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
ChatTypeEnum.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
ChildAgentDataUpdate.cs 67e540e05c cross mouse buttons state 7 年 前
CircularBuffer.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
ClientInfo.cs d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime 7 年 前
ClientManager.cs c74e0e2d9b remove a Paralell.For (actually not used). That kind of fine gained multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere. 7 年 前
CnmMemoryCache.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
CnmSynchronizedCache.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
ColliderData.cs a6b27a7aa4 Add a link number field to ColliderArgs 10 年 前
ConfigSettings.cs 39de7614ec Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 11 年 前
ConfigurationMember.cs b265e35d7c missing file 9 年 前
ConfigurationOption.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
Constants.cs d550b485f1 viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol 8 年 前
Culture.cs 00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 15 年 前
CustomTypes.cs 80f3e8edbc Fix stupid stuff. 10 年 前
DAMap.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
DOMap.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
DoubleDictionaryThreadAbortSafe.cs 16f02cb6fd we can't allow abort to change only one dic 7 年 前
EntityTransferContext.cs 51e5204a67 Add forgotten file 9 年 前
EstateBan.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
EstateSettings.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
EventData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
ExtraPhysicsData.cs e5beb480ea Partial port of Avination's support for the new physics parameters. 11 年 前
FriendListItem.cs 5908b8ed7c Change a member of the friendslist module to better reflect the client side 15 年 前
GcNotify.cs 54a8a5baba If "debug scene updates true" then print out to log when a garbage collection occurs. 12 年 前
GridInstantMessage.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
GroupData.cs 87fe96ae2c replace recent IModule.GetGroup() with better GetGroupRecord(string name) 14 年 前
IAssetCache.cs a5151bb337 Refactor asset handling as per Ubit's suggestion 7 年 前
IAssetLoader.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
IClientAPI.cs 0f7ffc56ce several changes for osTeleportObject 7 年 前
ICnmCache.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
ICommandConsole.cs a26d1ffc66 minor: add method doc to ICommands.HasCommand() 10 年 前
IConsole.cs 5c48d7a378 factor out common HandleShow code for "show uptime" 12 年 前
IGenericConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
ILandChannel.cs aff9c345dd osSetParcelDetails: add more land update code 7 年 前
ILandObject.cs 156707edfb clear land object on delete 7 年 前
IMoneyModule.cs 0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 7 年 前
IPeople.cs 0ea6977013 solving HG IM, HGFriends issues based on falsified GridUser data 9 年 前
IPlugin.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
IPrimCounts.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
IRegionCreator.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年 前
IRegistryCore.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
IScene.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
ISceneAgent.cs 6d44ee9099 Change improperly named isNPC to be IsNPC as a property should be uppercase 8 年 前
ISceneEntity.cs f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 13 年 前
ISceneObject.cs 2b9f0647de Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 10 年 前
InventoryCollection.cs c74cef0f42 Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 9 年 前
InventoryFolderBase.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 9 年 前
InventoryFolderImpl.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
InventoryItemBase.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
InventoryNodeBase.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
LandData.cs cb21caae77 fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox. 7 年 前
LandStatReportItem.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
LandUpdateArgs.cs 0c2537bb24 Try to plumb the other half 10 年 前
Lazy.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
Location.cs 7b9a50721d * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 11 年 前
LocklessQueue.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
LogWriter.cs 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 9 年 前
Login.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
MainConsole.cs 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 13 年 前
MapAndArray.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
MapBlockData.cs 49af6b53e7 varregion: enable teleporting to a varregion by clicking on the map and 10 年 前
MapItemReplyStruct.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
MetricsCollector.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
MinHeap.cs 7d16d0664e Commiting Avination's memleak fix-a-thon, installment #1 12 年 前
MultipartForm.cs e0dd38f672 Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 12 年 前
NetworkServersInfo.cs 5c661baf6c Allow opening a https port using only http so that nginx can be used for ssl 10 年 前
NetworkUtil.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
OSChatMessage.cs c87f0ac226 Fix llRegionSayTo the right way 12 年 前
ObjectChangeData.cs ebcd4910a2 Refactor, move OjectChangeData into it's own file and rename 12 年 前
OutboundUrlFilter.cs 6463ab7d79 If a DNS resolution fails on an outbound request, simply allow it 7 年 前
ParcelMediaCommandEnum.cs 3d5d44279b ANother stab at LSL compatibility 14 年 前
PermissionsUtil.cs a96c0f760a having the file open then let PermissionsToString know about Export 7 年 前
PhysicsInertia.cs bd249bdf5b replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed 7 年 前
PluginLoader.cs a11edceb00 seems to compile ( tests comented out) 9 年 前
PluginManager.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
Pool.cs 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 12 年 前
PresenceType.cs c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 年 前
PrimeNumberHelper.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
PrimitiveBaseShape.cs ef2fd8fcea keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case 7 年 前
PriorityQueue.cs 40b16f1705 SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates 7 年 前
RegionFlags.cs 4cbadc3c49 Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 11 年 前
RegionHandshakeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
RegionInfo.cs e7c2674dec cleanup (grid)region info endpoint; add log to try to find some xml decode issues 7 年 前
RegionInfoForEstateMenuArgs.cs de85aabcbe Plumb the region type through to the ProductName field in estate messages 14 年 前
RegionSettings.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
RegistryCore.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. 15 年 前
RequestAssetArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
RestClient.cs b1c585718c remove debug messages 7 年 前
SLUtil.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
SimStats.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
SurfaceTouchEventArgs.cs cf0a14bec9 * Added IClientIM to IClientCore interfaces 16 年 前
TaskInventoryDictionary.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
TaskInventoryItem.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
TerrainData.cs 4dc787eb32 store all terrain in Variable2DGzip format 8 年 前
TextureRequestArgs.cs 515bf6d7dc * Patch from RemedyTomm Mantis 3440 15 年 前
ThreadSafeRandom.cs 0c8f3dddd8 Use thread-safe version of .NET Random as the SDK class is not thread-safe. 10 年 前
ThrottleOutPacketType.cs 582cb89beb Add a way to put things at the front of the queue for any throttle group. 12 年 前
UpdateShapeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
UserAgentData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
UserProfileData.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
UserProfiles.cs b16abc8166 Massive tab and trailing space cleanup 8 年 前
Util.cs 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... 7 年 前
VersionInfo.cs 2c8c25a017 Flipped flavour to Release. 7 年 前
ViewerEffectEventHandlerArg.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 16 年 前
WearableCacheItem.cs a5151bb337 Refactor asset handling as per Ubit's suggestion 7 年 前
WebUtil.cs 70be8ba6de make some web request errors visible, so cause of later asset not found is clear 7 年 前