Diva Canto 2c8c25a017 Flipped flavour to Release. %!s(int64=7) %!d(string=hai) anos
..
AssetLoader b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
Client 73222e4dd4 fix IClientIPEndpoint broken by justin long ago.. but stop using it %!s(int64=7) %!d(string=hai) anos
Console b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
Monitoring 4df19ece53 framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs %!s(int64=7) %!d(string=hai) anos
Serialization b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
Servers fc4212bc81 mantis 8222 %!s(int64=7) %!d(string=hai) anos
ServiceAuth b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
Tests b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
AgentCircuitData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
AgentCircuitManager.cs ced820bd5e Improve locking in AgentCircuitManager %!s(int64=13) %!d(string=hai) anos
AgentUpdateArgs.cs e77f913116 minor: dont let rcvd agentupdates time jump back %!s(int64=8) %!d(string=hai) anos
Animation.cs 998d7009a6 Eliminated many warnings %!s(int64=10) %!d(string=hai) anos
AnimationSet.cs 21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item %!s(int64=7) %!d(string=hai) anos
AssemblyInfo.cs ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. %!s(int64=8) %!d(string=hai) anos
AssetBase.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
AssetLandmark.cs e33cedfd42 HG Landmarks now working. %!s(int64=13) %!d(string=hai) anos
AssetPermissions.cs f931c0a868 Minor: may avoid crashes of sims that still don't have this configuration section. %!s(int64=12) %!d(string=hai) anos
AssetRequestToClient.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
AuthenticateResponse.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
AvatarAppearance.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
AvatarAttachment.cs 5c1fa968ab Stop NPCs losing attachments when the source avatar takes them off. %!s(int64=13) %!d(string=hai) anos
AvatarPickerAvatar.cs 0a85d1d767 minor:comments %!s(int64=15) %!d(string=hai) anos
AvatarPickerReplyAgentDataArgs.cs 0a85d1d767 minor:comments %!s(int64=15) %!d(string=hai) anos
AvatarPickerReplyDataArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. %!s(int64=16) %!d(string=hai) anos
AvatarWearable.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
AvatarWearingArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. %!s(int64=16) %!d(string=hai) anos
BasicDOSProtector.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
BlockingQueue.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
Cache.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
CachedTextureEventArg.cs 33aaa40bee Adds an event and a method so that handling of the CachedTexture %!s(int64=11) %!d(string=hai) anos
CapsUtil.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
ChatTypeEnum.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. %!s(int64=16) %!d(string=hai) anos
ChildAgentDataUpdate.cs 67e540e05c cross mouse buttons state %!s(int64=7) %!d(string=hai) anos
CircularBuffer.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
ClientInfo.cs d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime %!s(int64=7) %!d(string=hai) anos
ClientManager.cs c74e0e2d9b remove a Paralell.For (actually not used). That kind of fine gained multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere. %!s(int64=7) %!d(string=hai) anos
CnmMemoryCache.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
CnmSynchronizedCache.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
ColliderData.cs a6b27a7aa4 Add a link number field to ColliderArgs %!s(int64=10) %!d(string=hai) anos
ConfigSettings.cs 39de7614ec Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. %!s(int64=11) %!d(string=hai) anos
ConfigurationMember.cs b265e35d7c missing file %!s(int64=9) %!d(string=hai) anos
ConfigurationOption.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Constants.cs d550b485f1 viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol %!s(int64=8) %!d(string=hai) anos
Culture.cs 00800c59d3 Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 %!s(int64=15) %!d(string=hai) anos
CustomTypes.cs 80f3e8edbc Fix stupid stuff. %!s(int64=10) %!d(string=hai) anos
DAMap.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
DOMap.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
DoubleDictionaryThreadAbortSafe.cs 16f02cb6fd we can't allow abort to change only one dic %!s(int64=7) %!d(string=hai) anos
EntityTransferContext.cs 51e5204a67 Add forgotten file %!s(int64=9) %!d(string=hai) anos
EstateBan.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
EstateSettings.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
EventData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
ExtraPhysicsData.cs e5beb480ea Partial port of Avination's support for the new physics parameters. %!s(int64=11) %!d(string=hai) anos
FriendListItem.cs 5908b8ed7c Change a member of the friendslist module to better reflect the client side %!s(int64=15) %!d(string=hai) anos
GcNotify.cs 54a8a5baba If "debug scene updates true" then print out to log when a garbage collection occurs. %!s(int64=12) %!d(string=hai) anos
GridInstantMessage.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
GroupData.cs 87fe96ae2c replace recent IModule.GetGroup() with better GetGroupRecord(string name) %!s(int64=14) %!d(string=hai) anos
IAssetCache.cs a5151bb337 Refactor asset handling as per Ubit's suggestion %!s(int64=7) %!d(string=hai) anos
IAssetLoader.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
IClientAPI.cs 0f7ffc56ce several changes for osTeleportObject %!s(int64=7) %!d(string=hai) anos
ICnmCache.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
ICommandConsole.cs a26d1ffc66 minor: add method doc to ICommands.HasCommand() %!s(int64=10) %!d(string=hai) anos
IConsole.cs 5c48d7a378 factor out common HandleShow code for "show uptime" %!s(int64=12) %!d(string=hai) anos
IGenericConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
ILandChannel.cs aff9c345dd osSetParcelDetails: add more land update code %!s(int64=7) %!d(string=hai) anos
ILandObject.cs 156707edfb clear land object on delete %!s(int64=7) %!d(string=hai) anos
IMoneyModule.cs 0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible %!s(int64=7) %!d(string=hai) anos
IPeople.cs 0ea6977013 solving HG IM, HGFriends issues based on falsified GridUser data %!s(int64=9) %!d(string=hai) anos
IPlugin.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
IPrimCounts.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
IRegionCreator.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. %!s(int64=15) %!d(string=hai) anos
IRegistryCore.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
IScene.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
ISceneAgent.cs 6d44ee9099 Change improperly named isNPC to be IsNPC as a property should be uppercase %!s(int64=8) %!d(string=hai) anos
ISceneEntity.cs f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. %!s(int64=13) %!d(string=hai) anos
ISceneObject.cs 2b9f0647de Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. %!s(int64=10) %!d(string=hai) anos
InventoryCollection.cs c74cef0f42 Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. %!s(int64=9) %!d(string=hai) anos
InventoryFolderBase.cs 959872315f WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. %!s(int64=9) %!d(string=hai) anos
InventoryFolderImpl.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
InventoryItemBase.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
InventoryNodeBase.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
LandData.cs cb21caae77 fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox. %!s(int64=7) %!d(string=hai) anos
LandStatReportItem.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
LandUpdateArgs.cs 0c2537bb24 Try to plumb the other half %!s(int64=10) %!d(string=hai) anos
Lazy.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
Location.cs 7b9a50721d * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. %!s(int64=11) %!d(string=hai) anos
LocklessQueue.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
LogWriter.cs 134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. %!s(int64=9) %!d(string=hai) anos
Login.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
MainConsole.cs 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. %!s(int64=13) %!d(string=hai) anos
MapAndArray.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
MapBlockData.cs 49af6b53e7 varregion: enable teleporting to a varregion by clicking on the map and %!s(int64=10) %!d(string=hai) anos
MapItemReplyStruct.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
MetricsCollector.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
MinHeap.cs 7d16d0664e Commiting Avination's memleak fix-a-thon, installment #1 %!s(int64=12) %!d(string=hai) anos
MultipartForm.cs e0dd38f672 Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). %!s(int64=12) %!d(string=hai) anos
NetworkServersInfo.cs 5c661baf6c Allow opening a https port using only http so that nginx can be used for ssl %!s(int64=10) %!d(string=hai) anos
NetworkUtil.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
OSChatMessage.cs c87f0ac226 Fix llRegionSayTo the right way %!s(int64=12) %!d(string=hai) anos
ObjectChangeData.cs ebcd4910a2 Refactor, move OjectChangeData into it's own file and rename %!s(int64=12) %!d(string=hai) anos
OutboundUrlFilter.cs 6463ab7d79 If a DNS resolution fails on an outbound request, simply allow it %!s(int64=7) %!d(string=hai) anos
ParcelMediaCommandEnum.cs 3d5d44279b ANother stab at LSL compatibility %!s(int64=14) %!d(string=hai) anos
PermissionsUtil.cs a96c0f760a having the file open then let PermissionsToString know about Export %!s(int64=7) %!d(string=hai) anos
PhysicsInertia.cs bd249bdf5b replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed %!s(int64=7) %!d(string=hai) anos
PluginLoader.cs a11edceb00 seems to compile ( tests comented out) %!s(int64=9) %!d(string=hai) anos
PluginManager.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
Pool.cs 4578ff74fe Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. %!s(int64=12) %!d(string=hai) anos
PresenceType.cs c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. %!s(int64=13) %!d(string=hai) anos
PrimeNumberHelper.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
PrimitiveBaseShape.cs ef2fd8fcea keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case %!s(int64=7) %!d(string=hai) anos
PriorityQueue.cs 40b16f1705 SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates %!s(int64=7) %!d(string=hai) anos
RegionFlags.cs 4cbadc3c49 Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. %!s(int64=11) %!d(string=hai) anos
RegionHandshakeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. %!s(int64=16) %!d(string=hai) anos
RegionInfo.cs e7c2674dec cleanup (grid)region info endpoint; add log to try to find some xml decode issues %!s(int64=7) %!d(string=hai) anos
RegionInfoForEstateMenuArgs.cs de85aabcbe Plumb the region type through to the ProductName field in estate messages %!s(int64=14) %!d(string=hai) anos
RegionSettings.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
RegistryCore.cs 808e4a847a Update svn properties, add copyright headers, minor formatting cleanup. %!s(int64=15) %!d(string=hai) anos
RequestAssetArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. %!s(int64=16) %!d(string=hai) anos
RestClient.cs b1c585718c remove debug messages %!s(int64=7) %!d(string=hai) anos
SLUtil.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
SimStats.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
SurfaceTouchEventArgs.cs cf0a14bec9 * Added IClientIM to IClientCore interfaces %!s(int64=16) %!d(string=hai) anos
TaskInventoryDictionary.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
TaskInventoryItem.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
TerrainData.cs 4dc787eb32 store all terrain in Variable2DGzip format %!s(int64=8) %!d(string=hai) anos
TextureRequestArgs.cs 515bf6d7dc * Patch from RemedyTomm Mantis 3440 %!s(int64=15) %!d(string=hai) anos
ThreadSafeRandom.cs 0c8f3dddd8 Use thread-safe version of .NET Random as the SDK class is not thread-safe. %!s(int64=10) %!d(string=hai) anos
ThrottleOutPacketType.cs 582cb89beb Add a way to put things at the front of the queue for any throttle group. %!s(int64=12) %!d(string=hai) anos
UpdateShapeArgs.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. %!s(int64=16) %!d(string=hai) anos
UserAgentData.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
UserProfileData.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
UserProfiles.cs b16abc8166 Massive tab and trailing space cleanup %!s(int64=8) %!d(string=hai) anos
Util.cs 8b16131206 add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others... %!s(int64=7) %!d(string=hai) anos
VersionInfo.cs 2c8c25a017 Flipped flavour to Release. %!s(int64=7) %!d(string=hai) anos
ViewerEffectEventHandlerArg.cs bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. %!s(int64=16) %!d(string=hai) anos
WearableCacheItem.cs a5151bb337 Refactor asset handling as per Ubit's suggestion %!s(int64=7) %!d(string=hai) anos
WebUtil.cs 70be8ba6de make some web request errors visible, so cause of later asset not found is clear %!s(int64=7) %!d(string=hai) anos