Mic Bowman 384cb79a1a Merge branch 'master' into bulletsim 13 年之前
..
Agent c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 年之前
Avatar dad1d6df18 rename TestHelper => TestHelpers for consistency 13 年之前
Example f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 13 年之前
Framework b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. 13 年之前
PhysicsParameters fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. 13 年之前
PrimLimitsModule e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 13 年之前
Resources 85654f82a5 First cut of AutoBackupModule; only compile-tested so far 14 年之前
Scripting 0784791a44 Add "shutdown" message to RegionReady 13 年之前
ServiceConnectorsIn eba23048ca Replace the Replaceable modules name 15 年之前
World c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances. 13 年之前
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 16 年之前

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.