Mic Bowman 384cb79a1a Merge branch 'master' into bulletsim 13 years ago
..
Agent c1a34cd8da Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 13 years ago
Avatar dad1d6df18 rename TestHelper => TestHelpers for consistency 13 years ago
Example f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 13 years ago
Framework b6ac1c46cd Get rid of AvatarAppearance.Owner to simplify the code. 13 years ago
PhysicsParameters fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. 13 years ago
PrimLimitsModule e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 13 years ago
Resources 85654f82a5 First cut of AutoBackupModule; only compile-tested so far 14 years ago
Scripting 0784791a44 Add "shutdown" message to RegionReady 13 years ago
ServiceConnectorsIn eba23048ca Replace the Replaceable modules name 15 years ago
World c9e6b7bd10 Stop NPC's getting hypergrid like names in some circumstances. 13 years ago
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 16 years ago

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.