Justin Clark-Casey (justincc) 04e6c68242 Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) 11 年之前
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Agent b857353fc9 Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it. 11 年之前
Asset 9fee431cc8 In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception. 11 年之前
Avatar 017ae9132e Fix issue with editing notes for other avatars 11 年之前
Framework e6c0267def refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 年之前
Hypergrid e4dd069a95 minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message 11 年之前
Properties 4779f7d7d5 Deleted all AssemblyFileVersion directives 11 年之前
Scripting b73b5a24c3 Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up. 11 年之前
ServiceConnectorsIn 5745aa0f86 Backport profile fixes 11 年之前
ServiceConnectorsOut e6c0267def refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. 11 年之前
World 04e6c68242 Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults) 11 年之前