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Agent
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b857353fc9
Making the J2KDecoderModule decoder function async. Could this be the cause of sim freeze? -- HandleRequestImage in LLClientView is now sync, which means that it cannot take too long to complete. However, its execution path may end up in J2KDecoderModule.Decode, which is heavy and could stop the packet processing thread while it's at it.
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11 ani în urmă |
Asset
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9fee431cc8
In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception.
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11 ani în urmă |
Avatar
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017ae9132e
Fix issue with editing notes for other avatars
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11 ani în urmă |
Framework
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e6c0267def
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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11 ani în urmă |
Hypergrid
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e4dd069a95
minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module log message
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11 ani în urmă |
Properties
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4779f7d7d5
Deleted all AssemblyFileVersion directives
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11 ani în urmă |
Scripting
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b73b5a24c3
Fix false positive test failure in TestRepeatSameDrawContainingImageReusingTexture() and TestRepeatSameDrawContainingImage() if localhost has a webserver set up.
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11 ani în urmă |
ServiceConnectorsIn
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5745aa0f86
Backport profile fixes
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11 ani în urmă |
ServiceConnectorsOut
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e6c0267def
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
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11 ani în urmă |
World
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04e6c68242
Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
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11 ani în urmă |