Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 12 ani în urmă
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BSCharacter.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSConstraint.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSConstraint6Dof.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSConstraintCollection.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSConstraintHinge.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSDynamics.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSLinkset.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSLinksetCompound.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSLinksetConstraints.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSMaterials.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSMotors.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 ani în urmă
BSParam.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSPhysObject.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSPlugin.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 ani în urmă
BSPrim.cs 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 12 ani în urmă
BSScene.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSShapeCollection.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSShapes.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 ani în urmă
BSTerrainHeightmap.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSTerrainManager.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BSTerrainMesh.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 ani în urmă
BulletSimAPI.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă
BulletSimData.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 ani în urmă