Robert Adams 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 12 rokov pred
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BSCharacter.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSConstraint.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSConstraint6Dof.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSConstraintCollection.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSConstraintHinge.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSDynamics.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSLinkset.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSLinksetCompound.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSLinksetConstraints.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSMaterials.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSMotors.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 rokov pred
BSParam.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSPhysObject.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSPlugin.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 rokov pred
BSPrim.cs 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 12 rokov pred
BSScene.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSShapeCollection.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSShapes.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 rokov pred
BSTerrainHeightmap.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSTerrainManager.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BSTerrainMesh.cs 92e4f9f412 * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation of BulletSim. This is designed to be /as close as possible/ to the BulletSim plugin while still being entirely in the managed space to make keeping it up to date easy as possible (no thinking work). This implementation is /slower/ then the c++ version just because it's fully managed, so it's not appropriate for huge sims, but it will run small ones OK. At the moment, it supports all known features of BulletSim. Think of it like.. POS but everything works. To use this plugin, set the physics plugin to BulletSimN. 12 rokov pred
BulletSimAPI.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred
BulletSimData.cs 29cdf0f3dd * Merges BulletSim Updates to BulletSimN(BulletSNPlugin) 12 rokov pred