.. |
AvatarFactory
|
124f66bfc2
jhurliman's patch in http://opensimulator.org/mantis/view.php?id=4024
|
15 anni fa |
Chat
|
40464f6cc6
Change chat config code so that enabled = false actually does disable the chat module
|
15 anni fa |
Combat
|
588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
|
15 anni fa |
Dialog
|
588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
|
15 anni fa |
Friends
|
9f5c2acd12
Formatting cleanup.
|
15 anni fa |
Gestures
|
ee205e7e81
Formatting cleanup.
|
15 anni fa |
Gods
|
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
|
15 anni fa |
Groups
|
e4d26d7bfa
When a shared module hooks OnClientClosed, it has no way of finding
|
15 anni fa |
InstantMessage
|
5d07e18980
A synchronous call to the messaging server was blocking the process of promoting an agent to a root agent (logins and teleports). Changed to an async method
|
15 anni fa |
Inventory
|
2bc19a1e23
Resolve issue where an iar load fails to preserve original item creators
|
15 anni fa |
Lure
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 anni fa |
NPC
|
158ad39df0
Add copyright header. Formatting cleanup.
|
15 anni fa |
ObjectCaps
|
a7043ebf53
Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
|
15 anni fa |
Profiles
|
3669115d60
Some small fixes
|
15 anni fa |