Commit History

Author SHA1 Message Date
  Robert Adams 5f1f5ea5ab BulletSim: add VehicleInertiaFactor to allow modifying inertia. 11 years ago
  Vegaslon ac6dcd35fb Bulletsim: and the rotational friction. 11 years ago
  Vegaslon f247ae1a75 BulletSim: Another way to create vehicle framed friction. 11 years ago
  Robert Adams 93e1986d69 BulletSim: apply linear and angular friction in vehicle coordinates 11 years ago
  Robert Adams 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 years ago
  Robert Adams bf31896983 BulletSim: simplify parameter specification by reducing the number of 11 years ago
  Robert Adams 5d25bb3084 BulletSim: zero vehicle motion when changing vehicle type. 11 years ago
  Robert Adams d9c3947824 BulletSim: Rebuild physical body if physical shape changes for mesh and hull. 11 years ago
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 years ago
  Robert Adams e5582939fd BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation. 11 years ago
  Robert Adams b53713cdda BulletSim: some formatting changes. 11 years ago
  Vegaslon 9cc41d5118 Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does. 11 years ago
  Robert Adams 7d50015a74 BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions. 11 years ago
  Robert Adams 747ece59d2 BulletSim: convert BSDynamic to a BSActor and change BSPrim to set 11 years ago
  Robert Adams 285dc554ec BulletSim: new algorithm for vertical attraction which uses quaternion 11 years ago
  Robert Adams 8360223fed BulletSim: code to generate a higher resolution terrain mesh. Parameter 11 years ago
  Robert Adams 464201b41d BulletSim: add INI parameter for angular banking timescale fudge parameter. 11 years ago
  Vegaslon fc84ebb819 BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis) 11 years ago
  Vegaslon 78b25094dc BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side. 11 years ago
  Robert Adams 1c740798b4 BulletSim: add parameters, code cleanup around checking and enforcing 11 years ago
  Robert Adams 885b45b112 BulletSim: rework parameter setting for different types of values 11 years ago
  Robert Adams 1b203601f4 BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets. 11 years ago
  Robert Adams 2b6d226911 BulletSim: correct angular vertical attraction to properly correct an upside down vehicle. 11 years ago
  Robert Adams ed71c939fc BulletSim: make sure vehicle physical properties are set when going 11 years ago
  Robert Adams 47f09ed4c1 BulletSim: enable angular vertical attraction. 12 years ago
  Robert Adams 531d0429d1 BulletSim: first unit test: vehicle angular attraction 12 years ago
  Robert Adams b546af9ac2 BulletSim: simplify the initialization of some of the parameters. 12 years ago
  Robert Adams 36f401d850 BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes. 12 years ago
  Robert Adams ddef8f16e5 BulletSim: first attempt at reporting top colliders 12 years ago