Robert Adams
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5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
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11 år sedan |
Vegaslon
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ac6dcd35fb
Bulletsim: and the rotational friction.
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11 år sedan |
Vegaslon
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f247ae1a75
BulletSim: Another way to create vehicle framed friction.
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11 år sedan |
Robert Adams
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93e1986d69
BulletSim: apply linear and angular friction in vehicle coordinates
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11 år sedan |
Robert Adams
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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11 år sedan |
Robert Adams
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bf31896983
BulletSim: simplify parameter specification by reducing the number of
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11 år sedan |
Robert Adams
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5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 år sedan |
Robert Adams
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d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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11 år sedan |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 år sedan |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 år sedan |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 år sedan |
Robert Adams
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b53713cdda
BulletSim: some formatting changes.
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11 år sedan |
Vegaslon
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9cc41d5118
Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
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11 år sedan |
Robert Adams
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7d50015a74
BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.
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11 år sedan |
Robert Adams
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747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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11 år sedan |
Robert Adams
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285dc554ec
BulletSim: new algorithm for vertical attraction which uses quaternion
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11 år sedan |
Robert Adams
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8360223fed
BulletSim: code to generate a higher resolution terrain mesh. Parameter
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11 år sedan |
Robert Adams
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464201b41d
BulletSim: add INI parameter for angular banking timescale fudge parameter.
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11 år sedan |
Vegaslon
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fc84ebb819
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
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11 år sedan |
Vegaslon
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78b25094dc
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
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11 år sedan |
Robert Adams
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1c740798b4
BulletSim: add parameters, code cleanup around checking and enforcing
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11 år sedan |
Robert Adams
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885b45b112
BulletSim: rework parameter setting for different types of values
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11 år sedan |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 år sedan |
Robert Adams
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2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
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11 år sedan |
Robert Adams
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ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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11 år sedan |
Robert Adams
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47f09ed4c1
BulletSim: enable angular vertical attraction.
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12 år sedan |
Robert Adams
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531d0429d1
BulletSim: first unit test: vehicle angular attraction
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12 år sedan |
Robert Adams
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b546af9ac2
BulletSim: simplify the initialization of some of the parameters.
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12 år sedan |
Robert Adams
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36f401d850
BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.
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12 år sedan |
Robert Adams
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ddef8f16e5
BulletSim: first attempt at reporting top colliders
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12 år sedan |