Robert Adams
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5f1f5ea5ab
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
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11 jaren geleden |
Vegaslon
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ac6dcd35fb
Bulletsim: and the rotational friction.
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11 jaren geleden |
Vegaslon
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f247ae1a75
BulletSim: Another way to create vehicle framed friction.
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11 jaren geleden |
Robert Adams
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93e1986d69
BulletSim: apply linear and angular friction in vehicle coordinates
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11 jaren geleden |
Robert Adams
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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11 jaren geleden |
Robert Adams
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bf31896983
BulletSim: simplify parameter specification by reducing the number of
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11 jaren geleden |
Robert Adams
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5d25bb3084
BulletSim: zero vehicle motion when changing vehicle type.
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11 jaren geleden |
Robert Adams
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d9c3947824
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
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11 jaren geleden |
Robert Adams
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 jaren geleden |
Robert Adams
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ad1787770e
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion.
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11 jaren geleden |
Robert Adams
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e5582939fd
BulletSim: massive refactor of shape classes. Removed shape specific code from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
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11 jaren geleden |
Robert Adams
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b53713cdda
BulletSim: some formatting changes.
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11 jaren geleden |
Vegaslon
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9cc41d5118
Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
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11 jaren geleden |
Robert Adams
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7d50015a74
BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.
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11 jaren geleden |
Robert Adams
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747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
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11 jaren geleden |
Robert Adams
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285dc554ec
BulletSim: new algorithm for vertical attraction which uses quaternion
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11 jaren geleden |
Robert Adams
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8360223fed
BulletSim: code to generate a higher resolution terrain mesh. Parameter
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11 jaren geleden |
Robert Adams
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464201b41d
BulletSim: add INI parameter for angular banking timescale fudge parameter.
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11 jaren geleden |
Vegaslon
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fc84ebb819
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
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11 jaren geleden |
Vegaslon
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78b25094dc
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
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11 jaren geleden |
Robert Adams
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1c740798b4
BulletSim: add parameters, code cleanup around checking and enforcing
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11 jaren geleden |
Robert Adams
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885b45b112
BulletSim: rework parameter setting for different types of values
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11 jaren geleden |
Robert Adams
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1b203601f4
BulletSim: include the linkage to the layered prim implementation. Separate layers for physical (vs simulator) location displacement and linksets.
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11 jaren geleden |
Robert Adams
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2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
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11 jaren geleden |
Robert Adams
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ed71c939fc
BulletSim: make sure vehicle physical properties are set when going
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11 jaren geleden |
Robert Adams
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47f09ed4c1
BulletSim: enable angular vertical attraction.
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12 jaren geleden |
Robert Adams
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531d0429d1
BulletSim: first unit test: vehicle angular attraction
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12 jaren geleden |
Robert Adams
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b546af9ac2
BulletSim: simplify the initialization of some of the parameters.
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12 jaren geleden |
Robert Adams
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36f401d850
BulletSim: parameterize the value for gravity reduction for ground vehicles on the ground. Set defaults for vehicle factors to one. Debug logging changes.
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12 jaren geleden |
Robert Adams
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ddef8f16e5
BulletSim: first attempt at reporting top colliders
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12 jaren geleden |