Commit History

作者 SHA1 備註 提交日期
  UbitUmarov d5866f4e02 do tell viewers about UI god cancelation on arrival 4 天之前
  UbitUmarov 1ff28960f1 cosmetics 5 天之前
  UbitUmarov 0a0e1ea0b1 prim inv item creation date is date of adding to prim 1 周之前
  UbitUmarov 7aa83ee6a7 cosmetics 2 年之前
  UbitUmarov 472c243362 add some null refs checks on script removal 2 年之前
  UbitUmarov fbbcc1edd7 == string.Empty is .Lenght == 0 2 年之前
  UbitUmarov da928d6099 != UUID.Zero is slow 2 年之前
  UbitUmarov ca3525bf0a mantis 3315: change the control of script flag running (needs testing) 3 年之前
  UbitUmarov c25d881ebd make sceneobjectpart inherit EntityBase 4 年之前
  UbitUmarov 6c49f16132 minor changes 4 年之前
  UbitUmarov c887446b7e sog DelinkFromGroup: change order of some operations 4 年之前
  UbitUmarov 7c977f9e27 fix release controls on deattach 4 年之前
  UbitUmarov 17ea412da1 fix last owner on add to object inventory 5 年之前
  UbitUmarov 707eb8de82 remove more xml things no longer needed on .net >4.5.2 6 年之前
  UbitUmarov ec6f87d3ef disable some XmlResolver 6 年之前
  UbitUmarov 8479658cd0 remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event 7 年之前
  UbitUmarov 04a50b47bf the new options i add where actually bad idea, they would make the 7 年之前
  UbitUmarov 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 7 年之前
  UbitUmarov 3a8dd24fd1 move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards 7 年之前
  UbitUmarov 60dc124872 rename sog.GetEffectivePermissions() since its use is now limited to more specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask 7 年之前
  UbitUmarov 2dbf96593c Permissions compatibility hack 1: anyone copy - new permissions require that all items in all object parts contents have anyone copy set. Old code only required it on object. This hack tries to allow objects older than today to still work as before on this. (this is a test, we may need to change it) 7 年之前
  UbitUmarov ba4e13ef55 a few changes to permissions folding... we are testing. at this point only use master for TESTING also 7 年之前
  UbitUmarov 8d3d87e0b2 add a usefull taint and update 7 年之前
  UbitUmarov dd190f1a1f CHANGED ALLOWED_DROP should only trigger if user has no MOD rights 7 年之前
  UbitUmarov 50e318c401 work around group sharing and owned permitions issues, fix a non copy objects delete issue 7 年之前
  UbitUmarov b23ce04a6e enforce effective perms hierarchy 7 年之前
  UbitUmarov db2fbf6516 add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. 7 年之前
  UbitUmarov 6735d3496c fix EffectiveGroupOrEveryOnePerms C&T == 0 case 7 年之前
  UbitUmarov 733072b6a3 chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy 7 年之前
  UbitUmarov b9e2606c2f add code for fixing effective permitions. This is a test, and currently too slow for prodution. just finding our way home 7 年之前