UbitUmarov
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d5866f4e02
do tell viewers about UI god cancelation on arrival
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4 天之前 |
UbitUmarov
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1ff28960f1
cosmetics
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5 天之前 |
UbitUmarov
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0a0e1ea0b1
prim inv item creation date is date of adding to prim
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1 周之前 |
UbitUmarov
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7aa83ee6a7
cosmetics
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2 年之前 |
UbitUmarov
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472c243362
add some null refs checks on script removal
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2 年之前 |
UbitUmarov
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fbbcc1edd7
== string.Empty is .Lenght == 0
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2 年之前 |
UbitUmarov
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da928d6099
!= UUID.Zero is slow
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2 年之前 |
UbitUmarov
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ca3525bf0a
mantis 3315: change the control of script flag running (needs testing)
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3 年之前 |
UbitUmarov
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c25d881ebd
make sceneobjectpart inherit EntityBase
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4 年之前 |
UbitUmarov
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6c49f16132
minor changes
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4 年之前 |
UbitUmarov
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c887446b7e
sog DelinkFromGroup: change order of some operations
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4 年之前 |
UbitUmarov
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7c977f9e27
fix release controls on deattach
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4 年之前 |
UbitUmarov
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17ea412da1
fix last owner on add to object inventory
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5 年之前 |
UbitUmarov
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707eb8de82
remove more xml things no longer needed on .net >4.5.2
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6 年之前 |
UbitUmarov
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ec6f87d3ef
disable some XmlResolver
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6 年之前 |
UbitUmarov
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8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
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7 年之前 |
UbitUmarov
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04a50b47bf
the new options i add where actually bad idea, they would make the
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7 年之前 |
UbitUmarov
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3402819888
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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7 年之前 |
UbitUmarov
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3a8dd24fd1
move deep effective permissions aggregation to first time use and not on changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
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7 年之前 |
UbitUmarov
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60dc124872
rename sog.GetEffectivePermissions() since its use is now limited to more specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask
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7 年之前 |
UbitUmarov
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2dbf96593c
Permissions compatibility hack 1: anyone copy - new permissions require that all items in all object parts contents have anyone copy set. Old code only required it on object. This hack tries to allow objects older than today to still work as before on this. (this is a test, we may need to change it)
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7 年之前 |
UbitUmarov
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ba4e13ef55
a few changes to permissions folding... we are testing. at this point only use master for TESTING also
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7 年之前 |
UbitUmarov
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8d3d87e0b2
add a usefull taint and update
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7 年之前 |
UbitUmarov
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dd190f1a1f
CHANGED ALLOWED_DROP should only trigger if user has no MOD rights
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7 年之前 |
UbitUmarov
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50e318c401
work around group sharing and owned permitions issues, fix a non copy objects delete issue
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7 年之前 |
UbitUmarov
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b23ce04a6e
enforce effective perms hierarchy
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7 年之前 |
UbitUmarov
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db2fbf6516
add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested.
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7 年之前 |
UbitUmarov
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6735d3496c
fix EffectiveGroupOrEveryOnePerms C&T == 0 case
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7 年之前 |
UbitUmarov
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733072b6a3
chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy
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7 年之前 |
UbitUmarov
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b9e2606c2f
add code for fixing effective permitions. This is a test, and currently too slow for prodution. just finding our way home
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7 年之前 |