Commit Verlauf

Autor SHA1 Nachricht Datum
  Robert Adams df89e15290 BulletSim: non-functional changes to debugging statements and formatting. vor 10 Jahren
  Robert Adams 63aea3a5f2 BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim vor 10 Jahren
  Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the vor 11 Jahren
  Robert Adams 511122834b BulletSim: change collision flags for groundplane to not interact with static objects. vor 11 Jahren
  Robert Adams 8b5e2f2cd2 BulletSim: Fix snap back from edge of region problem. Mantis 6794. vor 11 Jahren
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. vor 11 Jahren
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. vor 11 Jahren
  Robert Adams 17fd075f39 BulletSim: fix problem where large sets of mega-regions weren't registering vor 11 Jahren
  Robert Adams ebc1209fc9 BulletSim: rearrange mega-region terrain code to make the thread flow vor 11 Jahren
  Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. vor 11 Jahren
  Robert Adams 3f9b274180 BulletSim: tweaks to terrain boundry computation. No functional changes. vor 11 Jahren
  Robert Adams 8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. vor 11 Jahren
  Robert Adams 1120bcf123 BulletSim: remove the ability for avatars to fly off the edge of vor 11 Jahren
  Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. vor 12 Jahren
  Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. vor 12 Jahren
  Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. vor 12 Jahren
  Robert Adams ae4d932e7f BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. vor 12 Jahren
  Robert Adams 4cbc5082ff BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain. vor 12 Jahren
  Robert Adams f3b1efd889 BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used. vor 12 Jahren
  Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created vor 12 Jahren
  Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets. vor 12 Jahren
  Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY vor 12 Jahren
  Robert Adams 0a66317fa6 BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. vor 12 Jahren
  Robert Adams c3f30fef96 BulletSim: add parameter for terrain collision margin. vor 12 Jahren
  Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it vor 12 Jahren
  Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular. vor 12 Jahren
  Robert Adams 4a0de01704 BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. vor 12 Jahren
  Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. vor 12 Jahren
  Robert Adams 34cbc738a8 BulletSim: enablement and debugging of mesh terrain. vor 12 Jahren
  Robert Adams 71b9640dfa BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. vor 12 Jahren