Commit History

作者 SHA1 備註 提交日期
  Robert Adams df89e15290 BulletSim: non-functional changes to debugging statements and formatting. 10 年之前
  Robert Adams 63aea3a5f2 BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim 10 年之前
  Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the 11 年之前
  Robert Adams 511122834b BulletSim: change collision flags for groundplane to not interact with static objects. 11 年之前
  Robert Adams 8b5e2f2cd2 BulletSim: Fix snap back from edge of region problem. Mantis 6794. 11 年之前
  Robert Adams 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 年之前
  Robert Adams ad1787770e BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 11 年之前
  Robert Adams 17fd075f39 BulletSim: fix problem where large sets of mega-regions weren't registering 11 年之前
  Robert Adams ebc1209fc9 BulletSim: rearrange mega-region terrain code to make the thread flow 11 年之前
  Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. 11 年之前
  Robert Adams 3f9b274180 BulletSim: tweaks to terrain boundry computation. No functional changes. 11 年之前
  Robert Adams 8510f57ad4 BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain. 11 年之前
  Robert Adams 1120bcf123 BulletSim: remove the ability for avatars to fly off the edge of 11 年之前
  Robert Adams c2a7af18b6 BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 12 年之前
  Robert Adams 9218748321 BulletSim: another round of conversion: dynamics world and collision object functions. 12 年之前
  Robert Adams 48f718f39f BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 12 年之前
  Robert Adams ae4d932e7f BulletSim: Move all the parameter variables, tables and get and fetch logic to a separate, static class for easier addition and to remove all that bulk from the BSScene class. 12 年之前
  Robert Adams 4cbc5082ff BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain. 12 年之前
  Robert Adams f3b1efd889 BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used. 12 年之前
  Robert Adams 3b2b785a46 BulletSim: Add 'BulletSimData' which separates structures created 12 年之前
  Robert Adams 9df85eadf4 BulletSim: Fix crash on the destruction of physical linksets. 12 年之前
  Robert Adams 787636b97a BulletSim: Reduce idle region physics overhead where there are MANY 12 年之前
  Robert Adams 0a66317fa6 BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. 12 年之前
  Robert Adams c3f30fef96 BulletSim: add parameter for terrain collision margin. 12 年之前
  Melanie 3b2caa63b0 Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it 12 年之前
  Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular. 12 年之前
  Robert Adams 4a0de01704 BulletSim: Properly position mesh terrain on creation (fixes terrain not appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages. 12 年之前
  Robert Adams a59368c4a1 BulletSim: add terrainImplementation parameter with default to Mesh. 12 年之前
  Robert Adams 34cbc738a8 BulletSim: enablement and debugging of mesh terrain. 12 年之前
  Robert Adams 71b9640dfa BulletSim: pull heightmap implementation out of the terrain manager so a mesh terrain can be implemented. 12 年之前