Sean Dague
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5314f397b2
Attempt to fix casting issue introduced by RegionSize constant. I think this
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17 years ago |
Justin Clarke Casey
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ad40ee7307
* Allow create user on standalone even if authentication is off, in case the creator wants to see a starting region for a user
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17 years ago |
Tedd Hansen
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c62328950a
More exception checks and crash hints
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17 years ago |
Sean Dague
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f47bcb0f98
bring back some script engine debugging, hoping this will help track down the randoms segfaults
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17 years ago |
Justin Clarke Casey
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ea0f3efcac
Update CONTRIBUTORS
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17 years ago |
Justin Clarke Casey
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1cbef0b908
Patch from Michael Osias IBM (jimbo2120)
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17 years ago |
MW
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5fb1809384
Small change to the IAgentAssetTransactions file that Chi11ken added for me (thanks Chi11ken). when I forgot to commit it on saturday.
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17 years ago |
Teravus Ovares
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81a00dd68f
* Thanks to Ahzz, more verbose error messages on the console and possibly a fix to the b*stard Sakai issue.
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17 years ago |
Teravus Ovares
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27afeaec74
* Added /even more/ debugging messages to the UDP server to help people in resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
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17 years ago |
Charles Krinke
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2c81e18fc3
Thank you very much Ahzzmandius for adding the support
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17 years ago |
Charles Krinke
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3df36523cb
Thank you very much, Hashbox for:
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17 years ago |
Teravus Ovares
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8edaada1d3
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
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17 years ago |
Charles Krinke
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e6a74344e7
Thank you Hashbox for adding the
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17 years ago |
Teravus Ovares
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c2d7beb617
* Last bit of cleanup now. As long as you keep physical prim off, you should have a reasonably stable experience with ODE again.
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17 years ago |
Teravus Ovares
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f80a534eb0
* Various ODE Cleanups
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17 years ago |
Teravus Ovares
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89349a3810
* Disabling physical prim crossings until they get a bit more stable.
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17 years ago |
Tedd Hansen
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94ecea52da
Back with old libopenjpeg-libsl-2.1.2.0.so
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17 years ago |
Tedd Hansen
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f6aebe8aab
SVN propset thingie
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17 years ago |
Teravus Ovares
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e33a0c5fc0
* Fixed the Ghost physical hull on deleting a physical Prim
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17 years ago |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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17 years ago |
Charles Krinke
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58c72c409d
Thank you very much, ChrisDown for a patch to
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17 years ago |
Charles Krinke
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df04345e3f
Thank you very much, Diva for a patch to increase the
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17 years ago |
Charles Krinke
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9e828ab168
Thank you very much, Taoki for additions to pCampBot to improve walking, talking
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17 years ago |
Jeff Ames
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3b9d332f84
Added copyright notices.
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17 years ago |
Jeff Ames
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0da6dabc15
Added dummy IAgentAssetTransactions to fix compile failure.
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17 years ago |
MW
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5cc0bbd419
Renamed AgentAgentTransactionModule to the correct name of AgentAssetTransactionModule
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17 years ago |
MW
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b618802e53
Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though.
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17 years ago |
MW
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694dff3b70
Some changes to remove some of the direct calls to CommsManager from Scene, so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
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17 years ago |
Jeff Ames
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e8225f2f81
Update svn properties.
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17 years ago |
Tedd Hansen
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5e949d4700
Forgot one small but important line .. ;)
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17 years ago |