Teravus Ovares
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ce1bbc0ae4
* Patched fixed merge from trunk
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17 年之前 |
Teravus Ovares
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882566a32f
* Converted the last of the events to the private delegate instance method to avoid race conditions.
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17 年之前 |
Teravus Ovares
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e803d2f3f6
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
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17 年之前 |
Teravus Ovares
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2ceee79905
* Moved the EventManager over to delegate instances to prevent race conditions.
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17 年之前 |
Teravus Ovares
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b25c60e62f
* Relatively large ClientView refactoring of packet Events into .Net recommended format.
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17 年之前 |
Teravus Ovares
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14a8700be0
The ThreadPool ClientView Branch.
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17 年之前 |
Tedd Hansen
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f75e418211
Fixes to ScriptEngine thread cleanup on destructor
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17 年之前 |
Teravus Ovares
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d4905812bc
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
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17 年之前 |
Jeff Ames
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0103c43697
Update svn properties.
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17 年之前 |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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17 年之前 |
Tedd Hansen
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89665faeaf
ScriptEngine changes in locking. Another step in direction of shared threads.
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17 年之前 |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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17 年之前 |
Jeff Ames
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4a621d106c
Remove a couple compiler warnings.
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17 年之前 |
Justin Clarke Casey
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0eeb56c61d
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
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17 年之前 |
Justin Clarke Casey
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b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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17 年之前 |
Tedd Hansen
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5f7a02fce9
Treads command lists threads, but not thread name (yet)
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17 年之前 |
Justin Clarke Casey
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7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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17 年之前 |
Tedd Hansen
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684059afdf
div+
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17 年之前 |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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17 年之前 |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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17 年之前 |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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17 年之前 |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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17 年之前 |
Jeff Ames
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f02b314765
Fix exception when reading OpenSim.ini file.
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17 年之前 |
Justin Clarke Casey
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c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
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17 年之前 |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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17 年之前 |
Tedd Hansen
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416d752829
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
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17 年之前 |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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17 年之前 |
Tedd Hansen
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96edcea3ae
llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
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17 年之前 |
lbsa71
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4c6e5a5090
* re-enabled AssetNotFound code
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17 年之前 |
MW
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4c2e304ce6
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
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17 年之前 |