Teravus Ovares
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ce1bbc0ae4
* Patched fixed merge from trunk
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17 anos atrás |
Teravus Ovares
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882566a32f
* Converted the last of the events to the private delegate instance method to avoid race conditions.
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17 anos atrás |
Teravus Ovares
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e803d2f3f6
* Moved all events except gridcomms and regioncomms over to Event Delegate instances to prevent event race conditions
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17 anos atrás |
Teravus Ovares
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2ceee79905
* Moved the EventManager over to delegate instances to prevent race conditions.
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17 anos atrás |
Teravus Ovares
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b25c60e62f
* Relatively large ClientView refactoring of packet Events into .Net recommended format.
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17 anos atrás |
Teravus Ovares
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14a8700be0
The ThreadPool ClientView Branch.
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17 anos atrás |
Tedd Hansen
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f75e418211
Fixes to ScriptEngine thread cleanup on destructor
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17 anos atrás |
Teravus Ovares
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d4905812bc
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
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17 anos atrás |
Jeff Ames
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0103c43697
Update svn properties.
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17 anos atrás |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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17 anos atrás |
Tedd Hansen
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89665faeaf
ScriptEngine changes in locking. Another step in direction of shared threads.
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17 anos atrás |
Tedd Hansen
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7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
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17 anos atrás |
Jeff Ames
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4a621d106c
Remove a couple compiler warnings.
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17 anos atrás |
Justin Clarke Casey
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0eeb56c61d
* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache
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17 anos atrás |
Justin Clarke Casey
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b0c5ef0b68
* Eliminate AssetCache.CopyAsset()
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17 anos atrás |
Tedd Hansen
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5f7a02fce9
Treads command lists threads, but not thread name (yet)
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17 anos atrás |
Justin Clarke Casey
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7d7ad4dff2
* Only count download requests for assets which are not already waiting for data from the asset server
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17 anos atrás |
Tedd Hansen
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684059afdf
div+
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17 anos atrás |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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17 anos atrás |
Justin Clarke Casey
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f3190810d3
* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)
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17 anos atrás |
Justin Clarke Casey
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53d5aeec24
* Remove unused texture dictionaries from AssetCache
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17 anos atrás |
Jeff Ames
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a8cfbbe963
Minor cleanup.
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17 anos atrás |
Jeff Ames
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f02b314765
Fix exception when reading OpenSim.ini file.
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17 anos atrás |
Justin Clarke Casey
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c66b5a9e71
Report command string on ConsoleBase.RunCommand exception
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17 anos atrás |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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17 anos atrás |
Tedd Hansen
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416d752829
llSetTimerEvent updated to use ticks instead of DateTime for internal timing.
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17 anos atrás |
Justin Clarke Casey
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877713999c
* Report 'asset not found' situations back to UserTextureDownloadService
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17 anos atrás |
Tedd Hansen
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96edcea3ae
llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...
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17 anos atrás |
lbsa71
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4c6e5a5090
* re-enabled AssetNotFound code
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17 anos atrás |
MW
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4c2e304ce6
Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)
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17 anos atrás |