Teravus Ovares
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4cbf0444df
* Tweak the caps manager so that the NPCAvatar works again.
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15 years ago |
Teravus Ovares
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5c8fe5c01c
* Fixed a case where a prim was a NullPhysicsActor instead of an OdePrim
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15 years ago |
Teravus Ovares
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08819bcbea
* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
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15 years ago |
Teravus Ovares
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f74622c65f
* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
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15 years ago |
Teravus Ovares
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8e1ab33ed3
* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)
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15 years ago |
MW
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5f68b5b82e
There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done.
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15 years ago |
Justin Clarke Casey
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5815162d7e
minor: remove some mono compiler warnings
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15 years ago |
Melanie Thielker
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fb4067c844
A stab at implementing llSetDamage. Not persistent.
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15 years ago |
Melanie Thielker
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d8fe7777bf
Prevent teleports from ending underground
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15 years ago |
MW
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706286b7fb
Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar.
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15 years ago |
MW
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7a2c41dea0
Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
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15 years ago |
MW
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934b291f59
Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities.
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15 years ago |
MW
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684286f097
Applied patch from mantis #3820 which changed the clearing of the ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake.
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15 years ago |
Jeff Ames
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a23d64dec1
Formatting cleanup.
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
diva
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5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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15 years ago |
Adam Frisby
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3a28f748d5
* Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves velocity.
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15 years ago |
Melanie Thielker
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36dd346a91
Add a method to flush the prim update buffers once a frame, since the timer
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15 years ago |
Melanie Thielker
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0f721da5f1
Add a tweakable for the prim queue preload
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15 years ago |
Melanie Thielker
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52d80249d3
Throttle prim sending a bit (again) to ensure the queues don't overrun and
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15 years ago |
Melanie Thielker
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8020af6184
Add methods to block and queue agent updates during region crossing and TP
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15 years ago |
Melanie Thielker
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13c597baba
Send the animations of all already present avatar to an avatar entering a sim
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15 years ago |
Melanie Thielker
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55a69f3f2d
Improve prim sending by combining multiple prim updates into a single packet
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15 years ago |
Melanie Thielker
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334738fca9
Thank you, mpallari, for a patch that increses efficiency by combining
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15 years ago |
Charles Krinke
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6bd8e1eb99
Thank you kindly, MPallari for a patch that:
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15 years ago |
Charles Krinke
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aff38e2dd2
Thank you kindly, MPallari, for a patch that:
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15 years ago |
diva
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722be8f132
Thank you M1sha for diagnosing and patching a lock bug affecting region crossings introduced in r9110. Fixes mantis #3456.
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15 years ago |
Melanie Thielker
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5a0f1e9022
Prevent a nullref when no script engines are loaded
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15 years ago |
Teravus Ovares
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c2e75aecd1
* Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity.
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15 years ago |
Melanie Thielker
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f6f3737fe8
Fix a regression where animations would only be sent if the avatar has
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15 years ago |