Historial de Commits

Autor SHA1 Mensaje Fecha
  Teravus Ovares 4cbf0444df * Tweak the caps manager so that the NPCAvatar works again. hace 15 años
  Teravus Ovares 5c8fe5c01c * Fixed a case where a prim was a NullPhysicsActor instead of an OdePrim hace 15 años
  Teravus Ovares 08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely. hace 15 años
  Teravus Ovares f74622c65f * Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs hace 15 años
  Teravus Ovares 8e1ab33ed3 * Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops) hace 15 años
  MW 5f68b5b82e There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done. hace 15 años
  Justin Clarke Casey 5815162d7e minor: remove some mono compiler warnings hace 15 años
  Melanie Thielker fb4067c844 A stab at implementing llSetDamage. Not persistent. hace 15 años
  Melanie Thielker d8fe7777bf Prevent teleports from ending underground hace 15 años
  MW 706286b7fb Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar. hace 15 años
  MW 7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. hace 15 años
  MW 934b291f59 Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities. hace 15 años
  MW 684286f097 Applied patch from mantis #3820 which changed the clearing of the ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake. hace 15 años
  Jeff Ames a23d64dec1 Formatting cleanup. hace 15 años
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. hace 15 años
  diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. hace 15 años
  Adam Frisby 3a28f748d5 * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves velocity. hace 15 años
  Melanie Thielker 36dd346a91 Add a method to flush the prim update buffers once a frame, since the timer hace 15 años
  Melanie Thielker 0f721da5f1 Add a tweakable for the prim queue preload hace 15 años
  Melanie Thielker 52d80249d3 Throttle prim sending a bit (again) to ensure the queues don't overrun and hace 15 años
  Melanie Thielker 8020af6184 Add methods to block and queue agent updates during region crossing and TP hace 15 años
  Melanie Thielker 13c597baba Send the animations of all already present avatar to an avatar entering a sim hace 15 años
  Melanie Thielker 55a69f3f2d Improve prim sending by combining multiple prim updates into a single packet hace 15 años
  Melanie Thielker 334738fca9 Thank you, mpallari, for a patch that increses efficiency by combining hace 15 años
  Charles Krinke 6bd8e1eb99 Thank you kindly, MPallari for a patch that: hace 15 años
  Charles Krinke aff38e2dd2 Thank you kindly, MPallari, for a patch that: hace 15 años
  diva 722be8f132 Thank you M1sha for diagnosing and patching a lock bug affecting region crossings introduced in r9110. Fixes mantis #3456. hace 15 años
  Melanie Thielker 5a0f1e9022 Prevent a nullref when no script engines are loaded hace 15 años
  Teravus Ovares c2e75aecd1 * Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity. hace 15 años
  Melanie Thielker f6f3737fe8 Fix a regression where animations would only be sent if the avatar has hace 15 años