提交歷史

作者 SHA1 備註 提交日期
  Teravus Ovares 4cbf0444df * Tweak the caps manager so that the NPCAvatar works again. 15 年之前
  Teravus Ovares 5c8fe5c01c * Fixed a case where a prim was a NullPhysicsActor instead of an OdePrim 15 年之前
  Teravus Ovares 08819bcbea * Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely. 15 年之前
  Teravus Ovares f74622c65f * Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs 15 年之前
  Teravus Ovares 8e1ab33ed3 * Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops) 15 年之前
  MW 5f68b5b82e There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done. 15 年之前
  Justin Clarke Casey 5815162d7e minor: remove some mono compiler warnings 15 年之前
  Melanie Thielker fb4067c844 A stab at implementing llSetDamage. Not persistent. 15 年之前
  Melanie Thielker d8fe7777bf Prevent teleports from ending underground 15 年之前
  MW 706286b7fb Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar. 15 年之前
  MW 7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. 15 年之前
  MW 934b291f59 Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities. 15 年之前
  MW 684286f097 Applied patch from mantis #3820 which changed the clearing of the ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake. 15 年之前
  Jeff Ames a23d64dec1 Formatting cleanup. 15 年之前
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年之前
  diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. 15 年之前
  Adam Frisby 3a28f748d5 * Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves velocity. 15 年之前
  Melanie Thielker 36dd346a91 Add a method to flush the prim update buffers once a frame, since the timer 15 年之前
  Melanie Thielker 0f721da5f1 Add a tweakable for the prim queue preload 15 年之前
  Melanie Thielker 52d80249d3 Throttle prim sending a bit (again) to ensure the queues don't overrun and 15 年之前
  Melanie Thielker 8020af6184 Add methods to block and queue agent updates during region crossing and TP 15 年之前
  Melanie Thielker 13c597baba Send the animations of all already present avatar to an avatar entering a sim 15 年之前
  Melanie Thielker 55a69f3f2d Improve prim sending by combining multiple prim updates into a single packet 15 年之前
  Melanie Thielker 334738fca9 Thank you, mpallari, for a patch that increses efficiency by combining 15 年之前
  Charles Krinke 6bd8e1eb99 Thank you kindly, MPallari for a patch that: 15 年之前
  Charles Krinke aff38e2dd2 Thank you kindly, MPallari, for a patch that: 15 年之前
  diva 722be8f132 Thank you M1sha for diagnosing and patching a lock bug affecting region crossings introduced in r9110. Fixes mantis #3456. 15 年之前
  Melanie Thielker 5a0f1e9022 Prevent a nullref when no script engines are loaded 15 年之前
  Teravus Ovares c2e75aecd1 * Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity. 15 年之前
  Melanie Thielker f6f3737fe8 Fix a regression where animations would only be sent if the avatar has 15 年之前