Historial de Commits

Autor SHA1 Mensaje Fecha
  Dr Scofield afd5f76648 From: Alan Webb <[email protected]> hace 15 años
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. hace 15 años
  diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. hace 15 años
  Dr Scofield 84701701ef fixes exception thrown when client session is shutdown while hace 15 años
  Melanie Thielker dd0fa5745e It is possible that apacket is recieved before the clint stack is fully ready. hace 15 años
  Charles Krinke 2578db3dfa Thank you kindly, RemedyTomm for a patch that: hace 15 años
  Teravus Ovares c2e75aecd1 * Commit a variety of fixes to bugs discovered while trying to fix the NaN singularity. hace 15 años
  Sean Dague 15d39f33ca scream out a bit warning if we failed to set default image hace 15 años
  Sean Dague 58fd013929 put J2KImage into it's own file, please no doubling up on classes in hace 15 años
  Teravus Ovares 515bf6d7dc * Patch from RemedyTomm Mantis 3440 hace 15 años
  Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that: hace 16 años
  Mike Mazur 76c0935ec7 - remove the Metadata property from AssetBase and return all previous hace 16 años
  Justin Clarke Casey 42bd38960c * Apply http://opensimulator.org/mantis/view.php?id=3149 hace 16 años
  Justin Clarke Casey 88b273bc71 * refactor: Move export map function to world map module from scene hace 16 años
  lbsa71 801da4346a * optimized usings. hace 16 años
  Sean Dague 8088802c21 From Alan Webb <[email protected]> hace 16 años
  Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring hace 16 años
  Mike Mazur 0c03a48fb2 - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it hace 16 años
  Teravus Ovares 76206543e8 * Adds console command, 'predecode-j2k <number of threads>' to load all of the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. hace 16 años
  Teravus Ovares 28ddc38deb * Remove a few unnecessary locks to try and prevent lock contention in LLImageManager hace 16 años
  Teravus Ovares 68baf9096a * Another image packet edge case. Thanks nebadon for printing a log of it hace 16 años
  Teravus Ovares 4823f2ae8e * Set SVN Properties hace 16 años
  Teravus Ovares 8e01f75784 * Progressive texture patch + PriorityQueue put into the LLClient namespace. hace 16 años