コミット履歴

作者 SHA1 メッセージ 日付
  Robert Adams fbff51f387 Correct an exception report in SceneObjectPart so it outputs the stack. 12 年 前
  SignpostMarv cd9fd77e2c ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer 12 年 前
  Robert Adams 743437262e Many explanitory comments added to the link and delink code in 12 年 前
  Justin Clark-Casey (justincc) cdea572d2e refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() 12 年 前
  Justin Clark-Casey (justincc) 11e0ad6dc8 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability" 12 年 前
  Justin Clark-Casey (justincc) c8f0d476d2 refactor: Add SOP.IsSitTargetOccupied to improve readability 12 年 前
  Justin Clark-Casey (justincc) e8347b7095 Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP. 12 年 前
  Justin Clark-Casey (justincc) 58869e5aa0 Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception. 12 年 前
  Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon. 12 年 前
  Justin Clark-Casey (justincc) 714db90832 refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers. 12 年 前
  Justin Clark-Casey (justincc) e23d7ff9c0 minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts. 12 年 前
  Justin Clark-Casey (justincc) a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private. 12 年 前
  Melanie b660c4991b Fix collision filtering. The filter should be checked on the receiving part! 12 年 前
  Justin Clark-Casey (justincc) e644e34545 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 12 年 前
  Justin Clark-Casey (justincc) 1b5ce8c10e Fix issue where loading OARs could sometimes result in link numbers being reordered. 12 年 前
  Melanie 65e1d7b2d7 Guard against null root part on SQLite. This really needs to be fixed so SQLite 12 年 前
  Melanie 069bcd45e5 Try to fix sqlite breakage 12 年 前
  Melanie e7819ce909 Port Avination's collision fixes to core. 12 年 前
  Justin Clark-Casey (justincc) e5dbb652d5 Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation() 12 年 前
  Justin Clark-Casey (justincc) 8205fe79ce Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom. 12 年 前
  Justin Clark-Casey (justincc) d5c724e5b8 Add regression test for prim status when root prim in a new linkset is non-physical 12 年 前
  Justin Clark-Casey (justincc) 06552f217e Add TestSetPhysics() to SOP status tests 12 年 前
  Justin Clark-Casey (justincc) cce760dbfc Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead. 12 年 前
  Justin Clark-Casey (justincc) 7d8bb33c5b Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry. 12 年 前
  Justin Clark-Casey (justincc) 70b5a2dace refactor: Eliminate unnecessary SOP.m_physActor 12 年 前
  Justin Clark-Casey (justincc) 3af1cd65f9 Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments. 12 年 前
  Justin Clark-Casey (justincc) 633f4bb3d8 remove possible PhysActor unexpectedly null race conditions when changing prim collision status 12 年 前
  Justin Clark-Casey (justincc) 7468299673 Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code. 12 年 前
  Melanie 7769362687 Always zero the PhysActor on dupes to prevent side effects on the orignal prim 12 年 前
  PixelTomsen a114367b9b Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893 12 年 前