Historial de Commits

Autor SHA1 Mensaje Fecha
  Robert Adams fbff51f387 Correct an exception report in SceneObjectPart so it outputs the stack. hace 12 años
  SignpostMarv cd9fd77e2c ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer hace 12 años
  Robert Adams 743437262e Many explanitory comments added to the link and delink code in hace 12 años
  Justin Clark-Casey (justincc) cdea572d2e refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar() hace 12 años
  Justin Clark-Casey (justincc) 11e0ad6dc8 Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability" hace 12 años
  Justin Clark-Casey (justincc) c8f0d476d2 refactor: Add SOP.IsSitTargetOccupied to improve readability hace 12 años
  Justin Clark-Casey (justincc) e8347b7095 Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP. hace 12 años
  Justin Clark-Casey (justincc) 58869e5aa0 Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception. hace 12 años
  Justin Clark-Casey (justincc) 2eaa6d5ace Do not allow a script to attach a prim if its being sat upon. hace 12 años
  Justin Clark-Casey (justincc) 714db90832 refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers. hace 12 años
  Justin Clark-Casey (justincc) e23d7ff9c0 minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts. hace 12 años
  Justin Clark-Casey (justincc) a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private. hace 12 años
  Melanie b660c4991b Fix collision filtering. The filter should be checked on the receiving part! hace 12 años
  Justin Clark-Casey (justincc) e644e34545 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim hace 12 años
  Justin Clark-Casey (justincc) 1b5ce8c10e Fix issue where loading OARs could sometimes result in link numbers being reordered. hace 12 años
  Melanie 65e1d7b2d7 Guard against null root part on SQLite. This really needs to be fixed so SQLite hace 12 años
  Melanie 069bcd45e5 Try to fix sqlite breakage hace 12 años
  Melanie e7819ce909 Port Avination's collision fixes to core. hace 12 años
  Justin Clark-Casey (justincc) e5dbb652d5 Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation() hace 12 años
  Justin Clark-Casey (justincc) 8205fe79ce Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom. hace 12 años
  Justin Clark-Casey (justincc) d5c724e5b8 Add regression test for prim status when root prim in a new linkset is non-physical hace 12 años
  Justin Clark-Casey (justincc) 06552f217e Add TestSetPhysics() to SOP status tests hace 12 años
  Justin Clark-Casey (justincc) cce760dbfc Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead. hace 12 años
  Justin Clark-Casey (justincc) 7d8bb33c5b Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry. hace 12 años
  Justin Clark-Casey (justincc) 70b5a2dace refactor: Eliminate unnecessary SOP.m_physActor hace 12 años
  Justin Clark-Casey (justincc) 3af1cd65f9 Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments. hace 12 años
  Justin Clark-Casey (justincc) 633f4bb3d8 remove possible PhysActor unexpectedly null race conditions when changing prim collision status hace 12 años
  Justin Clark-Casey (justincc) 7468299673 Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code. hace 12 años
  Melanie 7769362687 Always zero the PhysActor on dupes to prevent side effects on the orignal prim hace 12 años
  PixelTomsen a114367b9b Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893 hace 12 años