Robert Adams
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fbff51f387
Correct an exception report in SceneObjectPart so it outputs the stack.
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před 12 roky |
SignpostMarv
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cd9fd77e2c
ImprovedTerseObjectUpdate packet does not support shape updates, thus scheduling terse updates will not (and does not) update shape information in the viewer
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před 12 roky |
Robert Adams
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743437262e
Many explanitory comments added to the link and delink code in
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před 12 roky |
Justin Clark-Casey (justincc)
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cdea572d2e
refactor: move management of SOP.SitTargetAvatar into SOP.AddSittingAvatar() and SOP.RemoveSittingAvatar()
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před 12 roky |
Justin Clark-Casey (justincc)
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11e0ad6dc8
Revert "refactor: Add SOP.IsSitTargetOccupied to improve readability"
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před 12 roky |
Justin Clark-Casey (justincc)
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c8f0d476d2
refactor: Add SOP.IsSitTargetOccupied to improve readability
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před 12 roky |
Justin Clark-Casey (justincc)
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e8347b7095
Move common code to detect whether a part has a valid sit target into a SOP property rather than being repeated in SP.
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před 12 roky |
Justin Clark-Casey (justincc)
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58869e5aa0
Fix recent SOP.GetSittingAvatars() to return null if there are no sitting avatars rather than throwing an exception.
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před 12 roky |
Justin Clark-Casey (justincc)
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2eaa6d5ace
Do not allow a script to attach a prim if its being sat upon.
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před 12 roky |
Justin Clark-Casey (justincc)
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714db90832
refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() instead of attachmentpoint magic numbers.
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před 12 roky |
Justin Clark-Casey (justincc)
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e23d7ff9c0
minor: If logging because mesh/sculpt data isn't present for an object, log object UUID rather than local id, since UUID doesn't potentially vary between simulator starts.
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před 12 roky |
Justin Clark-Casey (justincc)
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a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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před 12 roky |
Melanie
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b660c4991b
Fix collision filtering. The filter should be checked on the receiving part!
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před 12 roky |
Justin Clark-Casey (justincc)
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e644e34545
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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před 12 roky |
Justin Clark-Casey (justincc)
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1b5ce8c10e
Fix issue where loading OARs could sometimes result in link numbers being reordered.
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před 12 roky |
Melanie
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65e1d7b2d7
Guard against null root part on SQLite. This really needs to be fixed so SQLite
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před 12 roky |
Melanie
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069bcd45e5
Try to fix sqlite breakage
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před 12 roky |
Melanie
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e7819ce909
Port Avination's collision fixes to core.
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před 12 roky |
Justin Clark-Casey (justincc)
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e5dbb652d5
Remove physics actor related race conditions in SetVehicleFlags() and SetPhysicsAxisRotation()
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před 12 roky |
Justin Clark-Casey (justincc)
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8205fe79ce
Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
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před 12 roky |
Justin Clark-Casey (justincc)
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d5c724e5b8
Add regression test for prim status when root prim in a new linkset is non-physical
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před 12 roky |
Justin Clark-Casey (justincc)
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06552f217e
Add TestSetPhysics() to SOP status tests
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před 12 roky |
Justin Clark-Casey (justincc)
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cce760dbfc
Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
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před 12 roky |
Justin Clark-Casey (justincc)
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7d8bb33c5b
Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
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před 12 roky |
Justin Clark-Casey (justincc)
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70b5a2dace
refactor: Eliminate unnecessary SOP.m_physActor
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před 12 roky |
Justin Clark-Casey (justincc)
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3af1cd65f9
Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene or attachments.
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před 12 roky |
Justin Clark-Casey (justincc)
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633f4bb3d8
remove possible PhysActor unexpectedly null race conditions when changing prim collision status
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před 12 roky |
Justin Clark-Casey (justincc)
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7468299673
Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code.
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před 12 roky |
Melanie
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7769362687
Always zero the PhysActor on dupes to prevent side effects on the orignal prim
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před 12 roky |
PixelTomsen
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a114367b9b
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
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před 12 roky |